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 Spider Gwen update project

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MarcusZX6
skillfrank
volzzilla
alnyrd
Doom
yolomate
DeleFresh
Splash
wil.li.an
Mazemerald
skhsato123
RobiWanKen0bi
JARRO77
Pilgrim
WaldoMugen
candido159
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AuthorMessage
Splash




Posts : 226
Join date : 2020-06-21

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 19th 2021, 5:10 pm

candido159 wrote:
Pilgrim wrote:

In a Fact in the SFF file of the Char are some more unused Sprites (group 1400 to 1450) I believe
[You must be registered and logged in to see this image.]
Look what I manage to do with some of that sprite Very Happy
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Plus new walk Wink




A sugestion:


Spiderman characters are so acrobatic. Have many dinamic poses.


Maybe will be nice after the rock hits, she launch web in the enemy chest (in a acrobatic movement) for looks like attraction, and then make this cool Kick.


In other words, no need change the hitdef, maybe only add animations.

In MvC3 (or MvCI) have this movement. Also, spiderman web of shadowns have.


Also, congrats! Its fantastic and promissing!!

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 19th 2021, 7:01 pm

wil.li.an wrote:
Amazing job. Why don't you try a partnership with Beto?
Well I'm always open for partnership Very Happy but just on Marvel or DC content Spider Gwen update project - Page 2 311127478

DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.

If possible, that coding should be adjusted in the CNS/CMD file.  I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper yes
Thanks I didn't know that btw Spider Gwen update project - Page 2 311127478

Splash wrote:

A suggestion:


Spiderman characters are so acrobatic. Have many dynamic poses.


Maybe will be nice after the rock hits, she launch web in the enemy chest (in a acrobatic movement) for looks like attraction, and then make this cool Kick.


In other words, no need change the hitdef, maybe only add animations.

In MvC3 (or MvCI) have this movement. Also, spiderman web of shadows have.
Would have been an awesome and better execution, but adding web would complicate p2 state when the opponent is hit via air and it's whereabouts in it's random position. Thanks for the suggestion though Smile

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DeleFresh

DeleFresh


Posts : 278
Join date : 2012-05-28
Location : Toronto, Canada

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 20th 2021, 9:36 am

candido159 wrote:
wil.li.an wrote:
Amazing job. Why don't you try a partnership with Beto?
Well I'm always open for partnership Very Happy but just on Marvel or DC content Spider Gwen update project - Page 2 311127478

DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.

If possible, that coding should be adjusted in the CNS/CMD file.  I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper yes
Thanks I didn't know that btw Spider Gwen update project - Page 2 311127478

Splash wrote:

A suggestion:


Spiderman characters are so acrobatic. Have many dynamic poses.


Maybe will be nice after the rock hits, she launch web in the enemy chest (in a acrobatic movement) for looks like attraction, and then make this cool Kick.


In other words, no need change the hitdef, maybe only add animations.

In MvC3 (or MvCI) have this movement. Also, spiderman web of shadows have.
Would have been an awesome and better execution, but adding web would complicate p2 state when the opponent is hit via air and it's whereabouts in it's random position.  Thanks for the suggestion though Smile

Let me see if I can explain better:

Gwen shoots a web ball and the opponent can no longer move. Free extra hit.

For Spidey and Spiderman 2099 after a successful web ball hit, the coding is setup so you can't repeat another web ball. Gwen can repeat web balls until the opponent is dead.

I removed this section in the CMD file and it seemed to prevent Gwen from repeating the web balls. I think it was left over from the template, but not sure if this or the CNS would be the better way to fix it.

;====================================================================
; Main Standing Special
;====================================================================
; beam
[State -1, beam]
type = ChangeState
value = 1000
triggerall = var(59) && ctrl && prevstateno != 1000
triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper
trigger1 = P2BodyDist X > 70 && P2BodyDist X < 170 && Random < 250
trigger1 = P2BodyDist Y = [-50,50]

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 20th 2021, 9:51 am

DeleFresh wrote:
candido159 wrote:

DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.

If possible, that coding should be adjusted in the CNS/CMD file.  I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper yes
Thanks I didn't know that btw Spider Gwen update project - Page 2 311127478
Let me see if I can explain better:

Gwen shoots a web ball and the opponent can no longer move.  Free extra hit.  

For Spidey and Spiderman 2099 after a successful web ball hit, the coding is setup so you can't repeat another web ball.  Gwen can repeat web balls until the opponent is dead.  

I removed this section in the CMD file and it seemed to prevent Gwen from repeating the web balls.  I think it was left over from the template, but not sure if this or the CNS would be the better way to fix it.

;====================================================================
; Main Standing Special
;====================================================================
; beam
[State -1, beam]
type = ChangeState
value = 1000
triggerall = var(59) && ctrl && prevstateno != 1000
triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper
trigger1 = P2BodyDist X > 70 && P2BodyDist X < 170 && Random < 250
trigger1 = P2BodyDist Y = [-50,50]

Oh I see I misunderstood, I thought you were pointing out that Gwen spams Webball in comics or media Spider Gwen update project - Page 2 311127478

Okay we will include that fix for the update too. Thank you for pointing it out Very Happy
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DeleFresh

DeleFresh


Posts : 278
Join date : 2012-05-28
Location : Toronto, Canada

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 20th 2021, 11:25 am

candido159 wrote:
DeleFresh wrote:
candido159 wrote:

DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.

If possible, that coding should be adjusted in the CNS/CMD file.  I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper yes
Thanks I didn't know that btw Spider Gwen update project - Page 2 311127478
Let me see if I can explain better:

Gwen shoots a web ball and the opponent can no longer move.  Free extra hit.  

For Spidey and Spiderman 2099 after a successful web ball hit, the coding is setup so you can't repeat another web ball.  Gwen can repeat web balls until the opponent is dead.  

I removed this section in the CMD file and it seemed to prevent Gwen from repeating the web balls.  I think it was left over from the template, but not sure if this or the CNS would be the better way to fix it.

;====================================================================
; Main Standing Special
;====================================================================
; beam
[State -1, beam]
type = ChangeState
value = 1000
triggerall = var(59) && ctrl && prevstateno != 1000
triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper
trigger1 = P2BodyDist X > 70 && P2BodyDist X < 170 && Random < 250
trigger1 = P2BodyDist Y = [-50,50]

Oh I see I misunderstood, I thought you were pointing out that Gwen spams Webball in comics or media Spider Gwen update project - Page 2 311127478

Okay we will include that fix for the update too. Thank you for pointing it out Very Happy

No problem. Having said all that, a web ball super might be very cool!
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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 10:43 am


Just showing off her AI against Zvitor's Spiderman and her new look in result of her color separation Wink

More to add Twisted Evil

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Pilgrim

Pilgrim


Posts : 484
Join date : 2012-12-02

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 11:09 am

candido159 wrote:

Just showing off her AI against Zvitor's Spiderman and her new look in result of her color separation Wink

More to add Twisted Evil

Amazing, so happy with the update

candido159 and yolomate like this post

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 11:17 am

Pilgrim wrote:

Amazing, so happy with the update
Yeah all thanks to you, we're loving every bits of the sprites and codes Very Happy
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skhsato123

skhsato123


Posts : 2968
Join date : 2013-04-04
Age : 39
Location : Egypt

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 11:58 am

Fantastic

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yolomate

yolomate


Posts : 7507
Join date : 2013-06-17
Age : 47

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 1:09 pm

candido159 wrote:

Just showing off her AI against Zvitor's Spiderman and her new look in result of her color separation Wink

More to add Twisted Evil
the eyes need separation too like the white suit! yes yes

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 4:10 pm

yolomate wrote:

the eyes need separation too like the white suit! yes yes
Oh yeah that's done Twisted Evil
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Stance by Jarro

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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 5:06 pm

enamorado

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https://doom783.wixsite.com/doomismia
alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 8:21 pm

candido159 wrote:
yolomate wrote:

the eyes need separation too like the white suit! yes yes
Oh yeah that's done Twisted Evil
[You must be registered and logged in to see this image.]
Stance by Jarro
Her right forearm's movement is noticeably a bit shaky. There's one pixel misalignment in the middle (intermediate) frame. Other than that, it's great!

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 22nd 2021, 11:42 pm

alnyrd wrote:
candido159 wrote:

[You must be registered and logged in to see this image.]
Stance by Jarro
Her right forearm's movement is noticeably a bit shaky. There's one pixel misalignment in the middle (intermediate) frame. Other than that, it's great!
I'm glad I posted it then for we actually didn't noticed it for some reason Spider Gwen update project - Page 2 2399657483  thanks for pointing that shaky hand part yes
We'll try our best of what we do yes
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JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Spider Gwen update project - Page 2 Empty
PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 EmptyJuly 23rd 2021, 3:01 am

The stand is not definitive i can do better




Just give time to us and you will see a great improvement to her Twisted Evil



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PostSubject: Re: Spider Gwen update project   Spider Gwen update project - Page 2 Empty

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