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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
In a Fact in the SFF file of the Char are some more unused Sprites (group 1400 to 1450) I believe [You must be registered and logged in to see this image.]
Look what I manage to do with some of that sprite [You must be registered and logged in to see this image.] Plus new walk
A sugestion:
Spiderman characters are so acrobatic. Have many dinamic poses.
Maybe will be nice after the rock hits, she launch web in the enemy chest (in a acrobatic movement) for looks like attraction, and then make this cool Kick.
In other words, no need change the hitdef, maybe only add animations.
In MvC3 (or MvCI) have this movement. Also, spiderman web of shadowns have.
Also, congrats! Its fantastic and promissing!!
Angelus_Silverhead, JARRO77, Pilgrim and candido159 like this post
Amazing job. Why don't you try a partnership with Beto?
Well I'm always open for partnership but just on Marvel or DC content
DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.
If possible, that coding should be adjusted in the CNS/CMD file. I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper Thanks I didn't know that btw
Splash wrote:
A suggestion:
Spiderman characters are so acrobatic. Have many dynamic poses.
Maybe will be nice after the rock hits, she launch web in the enemy chest (in a acrobatic movement) for looks like attraction, and then make this cool Kick.
In other words, no need change the hitdef, maybe only add animations.
In MvC3 (or MvCI) have this movement. Also, spiderman web of shadows have.
Would have been an awesome and better execution, but adding web would complicate p2 state when the opponent is hit via air and it's whereabouts in it's random position. Thanks for the suggestion though
Subject: Re: Spider Gwen update project July 20th 2021, 9:36 am
candido159 wrote:
wil.li.an wrote:
Amazing job. Why don't you try a partnership with Beto?
Well I'm always open for partnership but just on Marvel or DC content
DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.
If possible, that coding should be adjusted in the CNS/CMD file. I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper Thanks I didn't know that btw
Splash wrote:
A suggestion:
Spiderman characters are so acrobatic. Have many dynamic poses.
Maybe will be nice after the rock hits, she launch web in the enemy chest (in a acrobatic movement) for looks like attraction, and then make this cool Kick.
In other words, no need change the hitdef, maybe only add animations.
In MvC3 (or MvCI) have this movement. Also, spiderman web of shadows have.
Would have been an awesome and better execution, but adding web would complicate p2 state when the opponent is hit via air and it's whereabouts in it's random position. Thanks for the suggestion though
Let me see if I can explain better:
Gwen shoots a web ball and the opponent can no longer move. Free extra hit.
For Spidey and Spiderman 2099 after a successful web ball hit, the coding is setup so you can't repeat another web ball. Gwen can repeat web balls until the opponent is dead.
I removed this section in the CMD file and it seemed to prevent Gwen from repeating the web balls. I think it was left over from the template, but not sure if this or the CNS would be the better way to fix it.
;==================================================================== ; Main Standing Special ;==================================================================== ; beam [State -1, beam] type = ChangeState value = 1000 triggerall = var(59) && ctrl && prevstateno != 1000 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 70 && P2BodyDist X < 170 && Random < 250 trigger1 = P2BodyDist Y = [-50,50]
candido159 likes this post
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Spider Gwen update project July 20th 2021, 9:51 am
DeleFresh wrote:
candido159 wrote:
DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.
If possible, that coding should be adjusted in the CNS/CMD file. I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper Thanks I didn't know that btw
Let me see if I can explain better:
Gwen shoots a web ball and the opponent can no longer move. Free extra hit.
For Spidey and Spiderman 2099 after a successful web ball hit, the coding is setup so you can't repeat another web ball. Gwen can repeat web balls until the opponent is dead.
I removed this section in the CMD file and it seemed to prevent Gwen from repeating the web balls. I think it was left over from the template, but not sure if this or the CNS would be the better way to fix it.
;==================================================================== ; Main Standing Special ;==================================================================== ; beam [State -1, beam] type = ChangeState value = 1000 triggerall = var(59) && ctrl && prevstateno != 1000 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 70 && P2BodyDist X < 170 && Random < 250 trigger1 = P2BodyDist Y = [-50,50]
Oh I see I misunderstood, I thought you were pointing out that Gwen spams Webball in comics or media
Okay we will include that fix for the update too. Thank you for pointing it out
Subject: Re: Spider Gwen update project July 20th 2021, 11:25 am
candido159 wrote:
DeleFresh wrote:
candido159 wrote:
DeleFresh wrote:
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.
If possible, that coding should be adjusted in the CNS/CMD file. I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.
Hmm I'm not getting you on adjusting coding part, but a spamming webballs could be a great new hyper Thanks I didn't know that btw
Let me see if I can explain better:
Gwen shoots a web ball and the opponent can no longer move. Free extra hit.
For Spidey and Spiderman 2099 after a successful web ball hit, the coding is setup so you can't repeat another web ball. Gwen can repeat web balls until the opponent is dead.
I removed this section in the CMD file and it seemed to prevent Gwen from repeating the web balls. I think it was left over from the template, but not sure if this or the CNS would be the better way to fix it.
;==================================================================== ; Main Standing Special ;==================================================================== ; beam [State -1, beam] type = ChangeState value = 1000 triggerall = var(59) && ctrl && prevstateno != 1000 triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = P2BodyDist X > 70 && P2BodyDist X < 170 && Random < 250 trigger1 = P2BodyDist Y = [-50,50]
Oh I see I misunderstood, I thought you were pointing out that Gwen spams Webball in comics or media
Okay we will include that fix for the update too. Thank you for pointing it out
No problem. Having said all that, a web ball super might be very cool!
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Spider Gwen update project July 22nd 2021, 10:43 am
Just showing off her AI against Zvitor's Spiderman and her new look in result of her color separation
More to add
gartanham, yolomate and Splash like this post
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Spider Gwen update project July 22nd 2021, 11:09 am
candido159 wrote:
Just showing off her AI against Zvitor's Spiderman and her new look in result of her color separation
More to add
Amazing, so happy with the update
candido159 and yolomate like this post
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Spider Gwen update project July 22nd 2021, 11:17 am
Pilgrim wrote:
Amazing, so happy with the update
Yeah all thanks to you, we're loving every bits of the sprites and codes
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: Spider Gwen update project July 22nd 2021, 11:58 am
Oh yeah that's done [You must be registered and logged in to see this image.] Stance by Jarro
Her right forearm's movement is noticeably a bit shaky. There's one pixel misalignment in the middle (intermediate) frame. Other than that, it's great!
Her right forearm's movement is noticeably a bit shaky. There's one pixel misalignment in the middle (intermediate) frame. Other than that, it's great!
I'm glad I posted it then for we actually didn't noticed it for some reason thanks for pointing that shaky hand part We'll try our best of what we do
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Spider Gwen update project July 23rd 2021, 3:01 am
The stand is not definitive i can do better
Just give time to us and you will see a great improvement to her