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Subject: Re: Alexia Ashford from Code Veronica April 30th 2016, 11:03 pm
FlavioCamarao wrote:
good work on that video flavio
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Alexia Ashford from Code Veronica May 1st 2016, 12:00 am
woooooow!!!! this is really an EPIC Video!!! you have alot of talent hope to see more of you!!!
Lexman
Posts : 182 Join date : 2016-04-29
Subject: Re: Alexia Ashford from Code Veronica May 2nd 2016, 12:49 pm
Alexia Ashford is very good. I love it.
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Alexia Ashford from Code Veronica May 2nd 2016, 1:53 pm
Wow, Great video, Alexia is looking Awesome, I love her moves and intro's etc .....I love that Wesker in one of her intro's too he also looks great
well done flavio and good luck with finishing Alexia as well
also really looking forward to her now personally
Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
Subject: Re: Alexia Ashford from Code Veronica May 3rd 2016, 2:09 am
Nicely done man If you want suggestions try making the 2nd and 3rd form only appear when she is defeated for the first time and changes to the 3rd form when she has half life (no pun intended)
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Alexia Ashford from Code Veronica May 3rd 2016, 3:09 am
Mistah Jorge wrote:
Nicely done man If you want suggestions try making the 2nd and 3rd form only appear when she is defeated for the first time and changes to the 3rd form when she has half life (no pun intended)
i'm agree on this one to me Alexia First Form is the BEST
CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
Subject: Re: Alexia Ashford from Code Veronica May 3rd 2016, 8:29 pm
Ok I will try
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Alexia Ashford from Code Veronica May 5th 2016, 2:33 pm
Too bad current MUGEN engine doesn't let people code for specific rounds of a match......for now the closest thing is to use the RoundNo and RoundsExisted MUGEN Triggers or to use some MUGEN Variable which is set to be no-PersistIndex (for recording wins/loses among specific rounds)........
If you figure out a more reliable way then please let me know thank you in advance.........
By the way, very cool MUGEN WIP video showing-off!
Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
Subject: Re: Alexia Ashford from Code Veronica May 5th 2016, 4:13 pm
FlavioCamarao wrote:
Ok I will try
borewood2013 wrote:
Too bad current MUGEN engine doesn't let people code for specific rounds of a match......for now the closest thing is to use the RoundNo and RoundsExisted MUGEN Triggers or to use some MUGEN Variable which is set to be no-PersistIndex (for recording wins/loses among specific rounds)........
If you figure out a more reliable way then please let me know thank you in advance.........
By the way, very cool MUGEN WIP video showing-off!
I think you guys might want to see onslaught by xslaught
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Alexia Ashford from Code Veronica May 5th 2016, 4:40 pm
Mistah Jorge wrote:
FlavioCamarao wrote:
Ok I will try
borewood2013 wrote:
Too bad current MUGEN engine doesn't let people code for specific rounds of a match......for now the closest thing is to use the RoundNo and RoundsExisted MUGEN Triggers or to use some MUGEN Variable which is set to be no-PersistIndex (for recording wins/loses among specific rounds)........
If you figure out a more reliable way then please let me know thank you in advance.........
By the way, very cool MUGEN WIP video showing-off!
I think you guys might want to see onslaught by xslaught
Onslaught by XsLaught has been using the still-not-so-reliable "MUGEN Variable which is set to be no-PersistIndex (for recording wins/loses among specific rounds)" way............ Look at the config.txt and the IntPersistIndex part in the onslaught.cns then you will know about that....
CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
Subject: Re: Alexia Ashford from Code Veronica May 14th 2016, 7:26 pm
My alexia have a bug When alexia win a match i must wait 20 seconds to win pose.. Any one know fix it??
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Alexia Ashford from Code Veronica May 15th 2016, 5:57 am
FlavioCamarao wrote:
My alexia have a bug When alexia win a match i must wait 20 seconds to win pose.. Any one know fix it??
What is the frame time of the last frame of Alexia's win pose animation please?
Have you put Alexia's MUGEN Enemy in any custom state right before her win pose please?
Anyway, something may have been trying to make either or both P1 and P2 keep looping (don't want to win and lose right away)......you can post your MUGEN screen shot here to show the MUGEN bug, if you do so then please press Ctrl-D to enable MUGEN debug message, one for P1 and one for P2 during the MUGEN bug please.......
CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
Subject: Re: Alexia Ashford from Code Veronica May 15th 2016, 7:53 am
Yes my friend I think know where is a problem.. Let me explain.. My alexia have 3 forms to play.. And when she is in first form the bug dont exist.. She win normaly.. But when she is in second or third form and finish the enemy by ko i must wait 20 seconds to win pose.. I think the problem is using a state to play with second or third form.. I will capture a image to show you..
CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
Subject: Re: Alexia Ashford from Code Veronica May 15th 2016, 8:32 am
After that i must wait a few seconds to win pose : s