OldGamer
Posts : 760 Join date : 2012-08-17 Location : Ohio
| Subject: [CODE TEXT TEMPLATE] Title Animation Cursor Text Code by OldGamer and Destroyal September 21st 2023, 2:26 pm | |
| OldGamer and Destroyal Had created a Code that allow you to make your own Animated cursor on the Ikemen go Title Screen. this text code template will help you make your Title screen having a original animated cursor. all you have to do is Copy all the text code that Old Gamer made for everyone and paste it in the System.def on the [Title info] after that you need to make a sprite animation cursor for your title screen and make a Begin Action Animation code and give a Action Number. and apply it in the System.def, just like your adding a Animation for it, and just tweak the offset and change the Anim Number let everyone know this is for those who has a lot experiences in Ikemen go coding. - Code:
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;Title screen definition [Title Info] fadein.time = 10 fadeout.time = 10 menu.pos = 25,224 menu.item.font = 1,0,1, 127,127,127 menu.item.active.font = 1,0,1, 255,126,64 menu.item.spacing = 0, 28
connecting.offset = 160, 165 connecting.font = 1,0,0 connecting.scale = 1.0, 1.0 connecting.host.text = "Waiting for player 2... (%s)" connecting.join.text = "Now connecting to %s... (%s)" ;connecting.overlay.window = 0, 0, 320, 240 connecting.overlay.col = 0, 0, 0 connecting.overlay.alpha = 0, 128 textinput.offset = 25, 165 textinput.font = 1,0,1, 191,191,191 textinput.scale = 1.0, 1.0 textinput.name.text = "Enter Host display name, e.g. John.\nExisting entries can be removed with DELETE button." ;Ikemen feature textinput.address.text = "Enter Host IP address, e.g. 127.0.0.1\nCopied text can be pasted with INSERT button." ;Ikemen feature ;textinput.overlay.window = 0, 0, 320, 240 ;Ikemen feature textinput.overlay.col = 0, 0, 0 ;Ikemen feature textinput.overlay.alpha = 0, 128 ;Ikemen feature
; These parameters define the window in which the items are visible ; in. menu.window.margins.y = 120, 12 menu.window.visibleitems = 8 menu.boxcursor.visible = 0 ;Set to 0 to disable default cursor display menu.boxcursor.coords = -58,-10,57,2 ; These are the sounds for cursor movement cursor.move.snd = 100,0 cursor.done.snd = 100,1 cancel.snd = 100,2
;Ikemen feature: Flexible submenu grouping. ;Full documentation of this feature is available on Ikemen GO features wiki
; Submenu: Arcade menu.itemname.menuarcade = "ARCADE" ;Ikemen feature menu.itemname.menuarcade.arcade = "SINGLE MODE" menu.itemname.menuarcade.teamarcade = "TEAM ARCADE" menu.itemname.menuarcade.teamcoop = "TEAM COOP" menu.itemname.menuarcade.back = "BACK" ;Ikemen feature ;MAIN ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuarcade.anim = 2 menu.bg.active.menuarcade.offset = 295,-224 menu.bg.active.menuarcade.facing = 1 menu.bg.active.menuarcade.scale = 1.0, 1.0
;SUB SINGLE MODE ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuarcade.arcade.anim = 2 menu.bg.active.menuarcade.arcade.offset = 295,-224 menu.bg.active.menuarcade.arcade.facing = 1 menu.bg.active.menuarcade.arcade.scale = 1.0, 1.0
;SUB TEAM ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuarcade.teamarcade.anim = 2 menu.bg.active.menuarcade.teamarcade.offset = 295,-196 menu.bg.active.menuarcade.teamarcade.facing = 1 menu.bg.active.menuarcade.teamarcade.scale = 1.0, 1.0
;SUB TEAM ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuarcade.teamcoop.anim = 2 menu.bg.active.menuarcade.teamcoop.offset = 295,-168 menu.bg.active.menuarcade.teamcoop.facing = 1 menu.bg.active.menuarcade.teamcoop.scale = 1.0, 1.0
;SUB EXIT MODE ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuarcade.back.anim = 2 menu.bg.active.menuarcade.back.offset = 295,-140 menu.bg.active.menuarcade.back.facing = 1 menu.bg.active.menuarcade.back.scale = 1.0, 1.0
; Submenu: Versus menu.itemname.menuversus = "VS MODE" menu.itemname.menuversus.versus = "PLAYER VS PLAYER" menu.itemname.menuversus.teamversus = "TEAM VERSUS" menu.itemname.menuversus.versuscoop = "VERSUS COOP" menu.itemname.menuversus.freebattle = "QUICK MATCH" menu.itemname.menuversus.back = "BACK" ;MAIN VERSUS ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuversus.anim = 2 menu.bg.active.menuversus.offset = 295,-196 menu.bg.active.menuversus.facing = 1 menu.bg.active.menuversus.scale = 1.0, 1.0
;SUB VERSUS MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuversus.versus.anim = 2 menu.bg.active.menuversus.versus.offset = 295,-224 menu.bg.active.menuversus.versus.facing = 1 menu.bg.active.menuversus.versus.scale = 1.0, 1.0
;SUB TEAM VERSUS MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuversus.teamversus.anim = 2 menu.bg.active.menuversus.teamversus.offset = 295,-196 menu.bg.active.menuversus.teamversus.facing = 1 menu.bg.active.menuversus.teamversus.scale = 1.0, 1.0
;SUB TEAM VERSUS COOP MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuversus.versuscoop.anim = 2 menu.bg.active.menuversus.versuscoop.offset = 295,-168 menu.bg.active.menuversus.versuscoop.facing = 1 menu.bg.active.menuversus.versuscoop.scale = 1.0, 1.0
;SUB QUICK MATCH MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuversus.freebattle.anim = 2 menu.bg.active.menuversus.freebattle.offset = 295,-140 menu.bg.active.menuversus.freebattle.facing = 1 menu.bg.active.menuversus.freebattle.scale = 1.0, 1.0
;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuversus.back.anim = 2 menu.bg.active.menuversus.back.offset = 295,-112 menu.bg.active.menuversus.back.facing = 1 menu.bg.active.menuversus.back.scale = 1.0, 1.0
; Submenu: Story Mode menu.itemname.storymode = "STORY MODE" ;Ikemen feature ; story arcs menu items are automatically added before storymode.back menu.itemname.storymode.back = "BACK" ;Ikemen feature
; Submenu: Network menu.itemname.menunetwork = "NETWORK" ;Ikemen feature menu.itemname.menunetwork.serverhost = "HOST GAME" ;Ikemen feature menu.itemname.menunetwork.serverjoin = "JOIN GAME" ;Ikemen feature menu.itemname.menunetwork.back = "BACK"
;MAIN NETWORK ;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menunetwork.anim = 2 menu.bg.active.menunetwork.offset = 295,-168 menu.bg.active.menunetwork.facing = 1 menu.bg.active.menunetwork.scale = 1.0, 1.0
;SUB HOST GAME MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menunetwork.serverhost.anim = 2 menu.bg.active.menunetwork.serverhost.offset = 295,-224 menu.bg.active.menunetwork.serverhost.facing = 1 menu.bg.active.menunetwork.serverhost.scale = 1.0, 1.0
;SUB JOIN GAME MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menunetwork.serverjoin.anim = 2 menu.bg.active.menunetwork.serverjoin.offset = 295,-196 menu.bg.active.menunetwork.serverjoin.facing = 1 menu.bg.active.menunetwork.serverjoin.scale = 1.0, 1.0
;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menunetwork.back.anim = 2 menu.bg.active.menunetwork.back.offset = 295,-168 menu.bg.active.menunetwork.back.facing = 1 menu.bg.active.menunetwork.back.scale = 1.0, 1.0
; known IP addresses show up before serverjoin.back item menu.itemname.menunetwork.serverjoin.joinadd = "NEW ADDRESS" ;Ikemen feature menu.itemname.menunetwork.serverjoin.back = "BACK" ;Ikemen feature
;SUB NEW ADDRESS MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menunetwork.serverjoin.joinadd.anim = 2 menu.bg.active.menunetwork.serverjoin.joinadd.offset = 295,-224 menu.bg.active.menunetwork.serverjoin.joinadd.facing = 1 menu.bg.active.menunetwork.serverjoin.joinadd.scale = 1.0, 1.0
;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menunetwork.serverjoin.back.anim = 2 menu.bg.active.menunetwork.serverjoin.back.offset = 295,-168 menu.bg.active.menunetwork.serverjoin.back.facing = 1 menu.bg.active.menunetwork.serverjoin.back.scale = 1.0, 1.0
; This group is hidden and should not be moved to other menus. ; It's opened automatically, after synchronization with online player. menu.itemname.server.netplayversus = "PLAYER VS PLAYER" ;Ikemen feature menu.itemname.server.netplayteamcoop = "ARCADE COOP" ;Ikemen feature menu.itemname.server.netplaysurvivalcoop = "SURVIVAL COOP" ;Ikemen feature menu.itemname.server.back = "EXIT" ;Ikemen feature
;SUB PLAYER VS PLAYER;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.server.netplayversus.anim = 2 menu.bg.active.server.netplayversus.offset = 295,-224 menu.bg.active.server.netplayversus.facing = 1 menu.bg.active.server.netplayversus.scale = 1.0, 1.0
;SUB ARCADE COOP MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.server.netplayteamcoop.anim = 2 menu.bg.active.server.netplayteamcoop.offset = 295,-196 menu.bg.active.server.netplayteamcoop.facing = 1 menu.bg.active.server.netplayteamcoop.scale = 1.0, 1.0
;SUB SURVIVAL COOP MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.server.netplaysurvivalcoop.anim = 2 menu.bg.active.server.netplaysurvivalcoop.offset = 295,-168 menu.bg.active.server.netplaysurvivalcoop.facing = 1 menu.bg.active.server.netplaysurvivalcoop.scale = 1.0, 1.0
;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.server.back.anim = 2 menu.bg.active.server.back.offset = 295,-140 menu.bg.active.server.back.facing = 1 menu.bg.active.server.back.scale = 1.0, 1.0
; Submenu: Practice;---------------------------------------- ANIMATION CODE CURSOR menu.itemname.menupractice = "PRACTICE" ;Ikemen feature menu.itemname.menupractice.training = "TRAINING" ;Ikemen feature ;menu.itemname.menupractice.trials = "TRIALS" ;Ikemen feature (not implemented yet) menu.itemname.menupractice.back = "BACK" ;Ikemen feature menu.bg.active.menupractice.anim = 2 menu.bg.active.menupractice.offset = 295,-140 menu.bg.active.menupractice.facing = 1 menu.bg.active.menupractice.scale = 1.0, 1.0
; Submenu: Mission menu.itemname.menumission = "MISSION" ;Ikemen feature menu.itemname.menumission.survival = "SURVIVAL" menu.itemname.menumission.survivalcoop = "SURVIVAL CO-OP" menu.itemname.menumission.timeattack = "TIME ATTACK" ;Ikemen feature menu.itemname.menumission.bonusgames = "BONUS GAMES" ;Ikemen feature menu.itemname.menumission.back = "BACK" ;MAIN MISSION MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menumission.anim = 2 menu.bg.active.menumission.offset = 295,-112 menu.bg.active.menumission.facing = 1 menu.bg.active.menumission.scale = 1.0, 1.0
;SUB SURVIVAL MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menumission.survival.anim = 2 menu.bg.active.menumission.survival.offset = 295,-224 menu.bg.active.menumission.survival.facing = 1 menu.bg.active.menumission.survival.scale = 1.0, 1.0
;SUB SURVIVAL COOP MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menumission.survivalcoop.anim = 2 menu.bg.active.menumission.survivalcoop.offset = 295,-196 menu.bg.active.menumission.survivalcoop.facing = 1 menu.bg.active.menumission.survivalcoop.scale = 1.0, 1.0
;SUB TIME ATTACT MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menumission.timeattack.anim = 2 menu.bg.active.menumission.timeattack.offset = 295,-168 menu.bg.active.menumission.timeattack.facing = 1 menu.bg.active.menumission.timeattack.scale = 1.0, 1.0
;SUB BOUNS GAMES MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menumission.bonusgames.anim = 2 menu.bg.active.menumission.bonusgames.offset = 295,-140 menu.bg.active.menumission.bonusgames.facing = 1 menu.bg.active.menumission.bonusgames.scale = 1.0, 1.0
;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menumission.back.anim = 2 menu.bg.active.menumission.back.offset = 295,-112 menu.bg.active.menumission.back.facing = 1 menu.bg.active.menumission.back.scale = 1.0, 1.0
; Submenu: Mission => Bonus Games ; bonus characters menu items are automatically added before bonusgames.back menu.itemname.menumission.bonusgames.back = "BACK" ;Ikemen feature
; Submenu: Watch Mode menu.itemname.menuwatch = "WATCH MODE" ;Ikemen feature menu.itemname.menuwatch.watch = "CPU MATCH" menu.itemname.menuwatch.randomtest = "RANDOMTEST" ;Ikemen feature menu.itemname.menuwatch.replay = "REPLAY" ;Ikemen feature menu.itemname.menuwatch.back = "BACK" ;MAIN WATCH MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuwatch.anim = 2 menu.bg.active.menuwatch.offset = 295,-84 menu.bg.active.menuwatch.facing = 1 menu.bg.active.menuwatch.scale = 1.0, 1.0
;SUB CPU MATCH MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuwatch.watch.anim = 2 menu.bg.active.menuwatch.watch.offset = 295,-224 menu.bg.active.menuwatch.watch.facing = 1 menu.bg.active.menuwatch.watch.scale = 1.0, 1.0
;SUB RANDOMTEST MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuwatch.randomtest.anim = 2 menu.bg.active.menuwatch.randomtest.offset = 295,-196 menu.bg.active.menuwatch.randomtest.facing = 1 menu.bg.active.menuwatch.randomtest.scale = 1.0, 1.0
;SUB REPLAY MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuwatch.replay.anim = 2 menu.bg.active.menuwatch.replay.offset = 295,-168 menu.bg.active.menuwatch.replay.facing = 1 menu.bg.active.menuwatch.replay.scale = 1.0, 1.0
;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR menu.bg.active.menuwatch.back.anim = 2 menu.bg.active.menuwatch.back.offset = 295,-140 menu.bg.active.menuwatch.back.facing = 1 menu.bg.active.menuwatch.back.scale = 1.0, 1.0
; Options;---------------------------------------- ANIMATION CODE CURSOR menu.itemname.options = "OPTIONS" menu.bg.active.options.anim = 2 menu.bg.active.options.offset = 295,-56 menu.bg.active.options.facing = 1 menu.bg.active.options.scale = 1.0, 1.0
; Exit Game;---------------------------------------- ANIMATION CODE CURSOR menu.itemname.exit = "EXIT" menu.bg.active.exit.anim = 2 menu.bg.active.exit.offset = 295,-28 menu.bg.active.exit.facing = 1 menu.bg.active.exit.scale = 1.0, 1.0
;this animation code is connected with all the setting above [Begin Action 2] ;-------------------------------------animation cursor code for the setting above 2,0, 0,0, 4 2,1, 0,0, 4 2,2, 0,0, 4 2,3, 0,0, 4 2,4, 0,0, 4 2,3, 0,0, 4 2,2, 0,0, 4 2,1, 0,0, 4
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