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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Here's a video that I made a while back demonstrating him:
Last edited by Dave Rattlz on November 17th 2015, 6:32 am; edited 4 times in total (Reason for editing : Topic edit so term release easier seen and added gif)
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 3:52 pm
congrats to dave on his very first character release in mugen
also congrats to dark for the release on his birthday. he is looking awesome guys
Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 4:13 pm
That video was crazy, character looks awesome, and has pretty cool moves
one thing i noticed, is his light blade, is very very long, I'm not too knowledgeable of the character but if the blade was shorter in his movement animations, it wouldn't look so awkward when it changes position, and would perform visually better when it did attack as itself (being longer) at the moment it too long on those movements, so when the opponent is near the blade should be attacking him, but doesn't, as he is just moving but other than that he looks amazing
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 4:25 pm
Rally congratulations for your 1st character! Continue on this way
malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 4:43 pm
Rally congratulations for your 1
Spacewolf
Posts : 23 Join date : 2014-01-26
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 5:42 pm
Very impressive char here..congratulations! The animation is very fluid..I love the sword effect and its colour.. if you want or have time try only to improve a little bit the hair.. anyway is already a next level char! My mugen thanks you! May I ask the stage's name? And that goku's version? Keep up with the good work! Again thanks
Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 5:49 pm
Gongrats guys, nice release
GhastlyDemise
Posts : 3 Join date : 2015-11-13
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 6:31 pm
Fantastic work for a first character. Thank you for bringing this character to Mugen . I would add a few more frames to the walking animation, play with his left arm during his charge magic animation (its' a wee short) + add two more shades of blue to his palette to give his thighs some more detail as they are mainly one colour. Again, great work!
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 15th 2015, 7:48 pm
Downloading !! It is good gift for "DARK !!
Dave Rattlz
Posts : 81 Join date : 2015-05-14 Age : 27 Location : Portugal, Peniche
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 16th 2015, 2:49 pm
spacewolf the stage's name is starry night and the char is SSGSS Goku by Ryon
laspacho
Posts : 118 Join date : 2012-06-08
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 16th 2015, 5:15 pm
Impressive. Really cool looking character. Congratz on the 1st release.
Dynatron
Posts : 182 Join date : 2014-04-24 Age : 29
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 16th 2015, 11:14 pm
SORRY I'M LATE
- Christ almighty, the hitboxes. Waaaaay too many. Remember, less is more when it comes to hitboxes. Two hitboxes would work where you've put several. - The head pos seems to be above his head. - HK is unsafe on hit. - Animation could use a bit more work. The stance, for example, is only two frames. - I can barely combo, although I did find an infinite by mashing HP. - What's up with the amount of power? 6000 seems kinda odd. - How come there are only one version of the special moves? And how come they all take power? - No damage dampner.
I'll let you know if I find anything else
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 16th 2015, 11:49 pm
Christian Weston Chandler wrote:
- How come there are only one version of the special moves?
please stop saying this like it is a negative. it is not. sometimes it is a choice an author makes. sometimes it is not possible to make different buttons for the same special move do something different. either way, it is not a bad thing for someone to make it only one variation of a special move and i'm tired of you saying that it is.
Dynatron
Posts : 182 Join date : 2014-04-24 Age : 29
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 16th 2015, 11:56 pm
volzzilla wrote:
Christian Weston Chandler wrote:
- How come there are only one version of the special moves?
please stop saying this like it is a negative. it is not. sometimes it is a choice an author makes. sometimes it is not possible to make different buttons for the same special move do something different. either way, it is not a bad thing for someone to make it only one variation of a special move and i'm tired of you saying that it is.
It is the author's choice, but it's still rather unorthodox. The only game that does that, I think, is Mortal Kombat. Either way, if the guy doesn't want to change it, he can just say so.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released November 17th 2015, 12:04 am
i'm not referring to only him. i'm referring to you posting it all the time. it is not unorthodox either. it happens all the time. if someone does give variations on single specials, take it as a bonus. if they don't, then quit knocking them for not doing it is what i am saying.
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Subject: Re: Raziel BETA by Dave Rattlz & Dark!! released