| Shonen Jump vs. Capcom | |
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+19Bambino Da Don DrMix Doom CARNAGE777 YoungSamurai5 Nexus Gaming shanri Messiakei SmartMosquito Werewood rhiggatwat laspacho Mazemerald volzzilla varo_hades X Mistah Jorge btony89 ShadowDragon6060 23 posters |
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Nexus Gaming
Posts : 906 Join date : 2012-10-26
| Subject: Shonen Jump vs. Capcom October 29th 2015, 7:28 am | |
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Last edited by CVS Artist on January 8th 2016, 3:55 am; edited 2 times in total | |
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CARNAGE777
Posts : 884 Join date : 2014-02-09 Age : 35 Location : mexico
| Subject: Re: Shonen Jump vs. Capcom October 29th 2015, 8:11 am | |
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ShadowDragon6060
Posts : 106 Join date : 2015-10-09 Location : The Cave of the Shadow Dragon
| Subject: Re: Shonen Jump vs. Capcom October 29th 2015, 8:39 am | |
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btony89
Posts : 2134 Join date : 2015-06-04 Location : México
| Subject: Re: Shonen Jump vs. Capcom October 29th 2015, 10:37 am | |
| amazing. | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Shonen Jump vs. Capcom October 29th 2015, 6:50 pm | |
| Wow am i dreaming or are you really back?
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X
Posts : 382 Join date : 2014-04-10
| Subject: Re: Shonen Jump vs. Capcom October 29th 2015, 6:59 pm | |
| These look really nice | |
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varo_hades
Posts : 311 Join date : 2014-04-06 Age : 31
| Subject: Re: Shonen Jump vs. Capcom October 31st 2015, 3:49 am | |
| I can't wait for Ada Wond | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Shonen Jump vs. Capcom October 31st 2015, 7:59 am | |
| your ada looks great and it is awesome to see you back creating again | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Shonen Jump vs. Capcom October 31st 2015, 7:00 pm | |
| this megaman version is very wanted for many guys.
only the MVC is more exploited in conversions. | |
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laspacho
Posts : 118 Join date : 2012-06-08
| Subject: Re: Shonen Jump vs. Capcom November 2nd 2015, 3:52 pm | |
| Hi, Fun looking WIPs you have here. I noticed the Megaman X is a beta from ChAoTiC quite a few years back. This was originally made for my Megaman RMM project. Since ChAoTiC retired I have taken over the WIP and have redone everything and made it my own. I like the coding you have done so far with X. The new moves look cool. X's basic attacks are setup to use a light sabre though. Instead of using these old outdated sprites would you be interested in using the my completed X sprites and coding Megaman X with those? The total sprite count of my X is somewhere in the mid 800 range. There are two forms standard X and a Full armor mode with the X3 armor. Obviously there's tons more sprites with new moves, ect. too. The sprites for my Megaman X have been completed for three years however I have been unable to find a coder. The sprites are much better and X is taller then regular Megaman, as he should be. The sprites are color separated for lots of pallet options on Regular and Armored X. I like my newer stance too.. I also ripped all X's voices from MegamanX on the PSP. Here are a few quick screen shots and a link to my old WIP thread over at IMT. If your interested shoot me a PM. I login here periodically to check PM's or you can PM me over at IMT. Thanks! [You must be registered and logged in to see this image.]http://www.infinitymugenteam.com/Forum_345/index.php?topic=39622.0 | |
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The author of this message was banned from the forum - See the message |
rhiggatwat
Posts : 113 Join date : 2012-11-08
| Subject: Re: Shonen Jump vs. Capcom November 3rd 2015, 10:36 pm | |
| - laspacho wrote:
- Hi,
Fun looking WIPs you have here. I noticed the Megaman X is a beta from ChAoTiC quite a few years back. This was originally made for my Megaman RMM project. Since ChAoTiC retired I have taken over the WIP and have redone everything and made it my own. I like the coding you have done so far with X. The new moves look cool. X's basic attacks are setup to use a light sabre though. Instead of using these old outdated sprites would you be interested in using the my completed X sprites and coding Megaman X with those? The total sprite count of my X is somewhere in the mid 800 range. There are two forms standard X and a Full armor mode with the X3 armor. Obviously there's tons more sprites with new moves, ect. too. The sprites for my Megaman X have been completed for three years however I have been unable to find a coder. The sprites are much better and X is taller then regular Megaman, as he should be. The sprites are color separated for lots of pallet options on Regular and Armored X. I like my newer stance too.. I also ripped all X's voices from MegamanX on the PSP. Here are a few quick screen shots and a link to my old WIP thread over at IMT. If your interested shoot me a PM. I login here periodically to check PM's or you can PM me over at IMT. Thanks! [You must be registered and logged in to see this image.]
http://www.infinitymugenteam.com/Forum_345/index.php?topic=39622.0 Wow, your Megaman X looks awesome! Oh man, Ryuko from Kill La Kill would be AMAZING...such an awesome series. I really hope you manage to finish her, good luck! | |
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Nexus Gaming
Posts : 906 Join date : 2012-10-26
| Subject: Re: Shonen Jump vs. Capcom November 3rd 2015, 11:13 pm | |
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laspacho
Posts : 118 Join date : 2012-06-08
| Subject: Re: Shonen Jump vs. Capcom November 4th 2015, 8:42 pm | |
| - CVS Artist wrote:
- i sent you a pm laspacho
Cool, cool. | |
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Nexus Gaming
Posts : 906 Join date : 2012-10-26
| Subject: Re: Shonen Jump vs. Capcom November 11th 2015, 1:15 pm | |
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Nexus Gaming
Posts : 906 Join date : 2012-10-26
| Subject: Re: Shonen Jump vs. Capcom November 12th 2015, 6:04 am | |
| Roster for Shonen Jump vs. Capcom:
Capcom: Shonen Jump;
Street Fighter: Dragon Ball Z: Ryu Goku Sakura Vegeta Karin
Megaman X: Bleach; X Ichigo
Viewtiful Joe: Naruto: Joe Naruto
Red Earth: Hokuto no Ken: Kenji/Mukuro Kenshiro
Final Fight: One Piece: Poison Luffy D. Monkey
MvC2: Boss: Rubyheart ??????? | |
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| Shonen Jump vs. Capcom | |
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