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| Code for 2 Hyper Moves | |
| | Author | Message |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Code for 2 Hyper Moves June 27th 2015, 11:57 pm | |
| hey guys how you know me and angelus are working on superman beyond, i need help with 2 hypers moves first hyper how you can see on the concept superman beyond hit the opponent multiple time with alot of punch, we have the sprites, but unfurtunally i'm not good for this type of code, so i need a code for this hyper move, i asked the help to all the coders in vip section and hope someone help us Angelus made really a great work on this char and we really need help on this hyper move second hyper is called sun hyper In Injustice game Superman use the power of sun, what makes him stornger/faster for a some time. We need to make the same hyper. angelus made the sprite for this hyper but i don't know how made the code, we really need help on this 2 hypers, hope you guys can help us | |
| | | JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Code for 2 Hyper Moves July 3rd 2015, 11:31 am | |
| guys really i need help on this two hyper moves, we have the sprites, we just need the code i give credit for the help, pls guys contact me | |
| | | Red Hood
Posts : 908 Join date : 2012-06-16
| Subject: Re: Code for 2 Hyper Moves July 3rd 2015, 11:57 am | |
| - JARRO77 wrote:
- hey guys how you know me and angelus are working on superman beyond, i need help with 2 hypers moves
first hyper
how you can see on the concept superman beyond hit the opponent multiple time with alot of punch, we have the sprites, but unfurtunally i'm not good for this type of code, so i need a code for this hyper move, i asked the help to all the coders in vip section and hope someone help us Angelus made really a great work on this char and we really need help on this hyper move
second hyper is called sun hyper
In Injustice game Superman use the power of sun, what makes him stornger/faster for a some time. We need to make the same hyper.
angelus made the sprite for this hyper but i don't know how made the code, we really need help on this 2 hypers, hope you guys can help us for the first hyper, i would use the one from hulk when he keeps hitting you when you are down, or the one from wolverine can you post the sprites of the second because i don't understand it | |
| | | X
Posts : 382 Join date : 2014-04-10
| Subject: Re: Code for 2 Hyper Moves July 3rd 2015, 12:08 pm | |
| Savage Hulk by Buyog has a move called "Rage Mode" maybe you can check his code to see if it will help you for the second Hyper. | |
| | | JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Code for 2 Hyper Moves July 3rd 2015, 12:47 pm | |
| - Red Hood wrote:
- JARRO77 wrote:
- hey guys how you know me and angelus are working on superman beyond, i need help with 2 hypers moves
first hyper
how you can see on the concept superman beyond hit the opponent multiple time with alot of punch, we have the sprites, but unfurtunally i'm not good for this type of code, so i need a code for this hyper move, i asked the help to all the coders in vip section and hope someone help us Angelus made really a great work on this char and we really need help on this hyper move
second hyper is called sun hyper
In Injustice game Superman use the power of sun, what makes him stornger/faster for a some time. We need to make the same hyper.
angelus made the sprite for this hyper but i don't know how made the code, we really need help on this 2 hypers, hope you guys can help us for the first hyper, i would use the one from hulk when he keeps hitting you when you are down, or the one from wolverine can you post the sprites of the second because i don't understand it yea man you'r right maybe the wolverine code can work thanks , for the second hyper well i think this moves dont requires sprites in particular, i mean superman Beyond use some effects so some explood can be cool for give to the char the power of the sun and then the char will be more fast and strong i mean something like this, it's like a mode when the char become more fast with some cool effects too when hit the opponent - X wrote:
- Savage Hulk by Buyog has a move called "Rage Mode" maybe you can check his code to see if it will help you for the second Hyper.
thanks i totally forgot that move | |
| | | Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Code for 2 Hyper Moves July 3rd 2015, 1:20 pm | |
| Thank you guys for you help! | |
| | | Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Code for 2 Hyper Moves July 3rd 2015, 2:11 pm | |
| It must work this way, Red Hood: | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Code for 2 Hyper Moves July 4th 2015, 9:43 am | |
| >> ....sun hyper....what makes him stronger/faster for a some time. Making all attacks stronger is not that hard I guess. Something like this: - Code:
-
[State -3, AttackMulSet] type = AttackMulSet triggerall = RoundState = 2 triggerall = MoveType != H trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper] trigger1 = MoveType = A value = 2.0 ;;;;;;;;; suppose it just makes it double ignorehitpause = 1 * if you have used AttackMulSet for damage dampener then you may need to re-do that for the sun hyper Making all moves faster is not that hard I guess. Something like this: - Code:
-
[State -3, VelSet] type = VelSet triggerall = RoundState = 2 triggerall = MoveType != H trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper] trigger1 = Vel X != 0 && Vel Y != 0 x = Vel X * 2 ;;;;;;;;; suppose it just makes it double y = Vel Y * 2 ;;;;;;;;; suppose it just makes it double ignorehitpause = 1 * if you have some custom corner push VelSet/VelAdd then you may need to re-do that for the sun hyper Making a move animation faster might need some more work though: 1) when the sun hyper move is activated, use the MUGEN state controller ChangeAnim to change to a faster animation Action (i.e. Action 0 normal with 20 game ticks while Action 1 faster with 10 game ticks, but you have to make for all character animation Action, not just one... or2) do it purely in MUGEN CNS code: - Code:
-
[State -3, ChangeAnim] type = ChangeAnim triggerall = RoundState = 2 triggerall = MoveType != H trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper] trigger1 = AnimElemTime(AnimElemNo(0) + 1) < 0 trigger1 = AnimElemTime(AnimElemNo(0)) > floor ((AnimElemTime(AnimElemNo(0)) - AnimElemTime(AnimElemNo(0) + 1)) / 2) value = anim elem = AnimElemNo(0) + 1 ignorehitpause = 1 * this is the "Haste" MUGEN code by MFG davidgee | |
| | | JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Code for 2 Hyper Moves July 4th 2015, 11:39 am | |
| - borewood2013 wrote:
- >> ....sun hyper....what makes him stronger/faster for a some time.
Making all attacks stronger is not that hard I guess. Something like this:
- Code:
-
[State -3, AttackMulSet] type = AttackMulSet triggerall = RoundState = 2 triggerall = MoveType != H trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper] trigger1 = MoveType = A value = 2.0 ;;;;;;;;; suppose it just makes it double ignorehitpause = 1 * if you have used AttackMulSet for damage dampener then you may need to re-do that for the sun hyper
Making all moves faster is not that hard I guess. Something like this:
- Code:
-
[State -3, VelSet] type = VelSet triggerall = RoundState = 2 triggerall = MoveType != H trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper] trigger1 = Vel X != 0 && Vel Y != 0 x = Vel X * 2 ;;;;;;;;; suppose it just makes it double y = Vel Y * 2 ;;;;;;;;; suppose it just makes it double ignorehitpause = 1 * if you have some custom corner push VelSet/VelAdd then you may need to re-do that for the sun hyper
Making a move animation faster might need some more work though: 1) when the sun hyper move is activated, use the MUGEN state controller ChangeAnim to change to a faster animation Action (i.e. Action 0 normal with 20 game ticks while Action 1 faster with 10 game ticks, but you have to make for all character animation Action, not just one... or 2) do it purely in MUGEN CNS code: - Code:
-
[State -3, ChangeAnim] type = ChangeAnim triggerall = RoundState = 2 triggerall = MoveType != H trigger1 = [some thing you use to record the sun hyper effectiveness time, you can use Var() or Helper] trigger1 = AnimElemTime(AnimElemNo(0) + 1) < 0 trigger1 = AnimElemTime(AnimElemNo(0)) > floor ((AnimElemTime(AnimElemNo(0)) - AnimElemTime(AnimElemNo(0) + 1)) / 2) value = anim elem = AnimElemNo(0) + 1 ignorehitpause = 1 * this is the "Haste" MUGEN code by MFG davidgee THANKS MAN i really appreciate it, now i try to add the code you did, and if i still have problems i contact you | |
| | | JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Code for 2 Hyper Moves July 24th 2015, 1:27 am | |
| hey guys still need help for both moves,angelus working very hard on this character, and i really hope someone decise to help us. i give credits for the help, everyone is interested to help contact me | |
| | | Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Code for 2 Hyper Moves August 11th 2015, 9:43 am | |
| All right i want to give it a try, contact me when ever you can | |
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