| Symbiote Thanos Update | |
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+6bradern666 darknight09 animaraz Adminbot Predator JARRO77 10 posters |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Symbiote Thanos Update March 1st 2014, 12:43 am | |
| Hi all this is the for update Symbiote Thanos this is what i add and fix in this update : Add new stand Add palette add 1 new Hyper Move Add 2 new intro Add 2 new win pose Add new Standing Punch Add new Standing Medium Punch Add the small portrait Add a better code for the teleport Add a good portrait improve the effects and the code for some special and hyper moves improve the code for the basics attacks add a correct laungher and combo in the air fix the wrong corner push in the throw and in the basics fix some small error in the AI I decrease the damage in all the specials and hyper moves Credits: Big Thanks to zombiebrock for adding the palette in the char!!!! Link for the Char: http://www.mediafire.com/download/el7j2eoy169uouk/Symbiote+Thanos.zip New Stand New Intro new win pose new win pose madness trasformation with this update i improve alot the char and now is better and more fun to play hope you like | |
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Predator
Posts : 1407 Join date : 2012-05-19 Age : 27 Location : Russian Federation
| Subject: Re: Symbiote Thanos Update March 1st 2014, 1:14 am | |
| WoW Great Update ! Thanks! | |
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Adminbot
Posts : 2592 Join date : 2012-04-22
| Subject: Re: Symbiote Thanos Update March 1st 2014, 5:25 pm | |
| Apologies for missing this when doing the news block before. Added now. | |
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animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
| Subject: Re: Symbiote Thanos Update March 1st 2014, 6:32 pm | |
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darknight09
Posts : 24 Join date : 2012-12-22 Age : 41
| Subject: Re: Symbiote Thanos Update March 2nd 2014, 6:26 am | |
| you'r link is unlimited time can't download | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Symbiote Thanos Update March 2nd 2014, 10:50 am | |
| - darknight09 wrote:
- you'r link is unlimited time can't download
what you mean?? you can't download the char? | |
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bradern666
Posts : 242 Join date : 2012-06-09 Age : 39 Location : Mátészalka, Hungary
| Subject: Re: Symbiote Thanos Update March 2nd 2014, 12:41 pm | |
| Wow! Super update! | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: Symbiote Thanos Update March 3rd 2014, 7:42 am | |
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ldpp
Posts : 252 Join date : 2013-04-09 Location : Republica Dominicana
| Subject: Re: Symbiote Thanos Update March 3rd 2014, 9:00 pm | |
| great update, thanks | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Symbiote Thanos Update March 4th 2014, 7:46 am | |
| much better than before.
main problem i see is cool down needed between certain specials and hypers as can repeat them to quickly. they are: - d,df,f+b special - d,db,b+2P hyper - d,db,b+2K hyper - d,db,b+PK hyper
thats actually the case with d,df,f+2K hyper and d,df,f+PK hyper too, but its difficult to time them correctly
also, why does he say, "grey" or whatever it is he's saying during the taunt?
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Symbiote Thanos Update March 4th 2014, 11:04 am | |
| Thanks guys glad you like this update - volzzilla wrote:
- much better than before.
main problem i see is cool down needed between certain specials and hypers as can repeat them to quickly. they are: - d,df,f+b special - d,db,b+2P hyper - d,db,b+2K hyper - d,db,b+PK hyper
thats actually the case with d,df,f+2K hyper and d,df,f+PK hyper too, but its difficult to time them correctly
also, why does he say, "grey" or whatever it is he's saying during the taunt?
Thanks V for the feedback but i don't understand exactly what you mean, for you there is problems to make the hyper moves and specials?? are too fast?? sorry is my fault i still don't understand some things in english hehehe, and for the taunt is the voice of Thanos by Capcom he say Prey | |
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ManicMagnet
Posts : 14 Join date : 2014-02-27
| Subject: Re: Symbiote Thanos Update March 4th 2014, 1:14 pm | |
| So how do you think you'll accomplish that?
Maybe a Ticking Variable per 60 frames counting down to 0, with command code checking for the Variables equation to 0?
Just curious, I'm wondering if there's another method you know of that I might prefer. | |
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| Symbiote Thanos Update | |
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