| Donkey Kong WIP | |
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+16aperson98 DARK!! Hypersonic DukeNukem 2417 kanodoom cravd spidergoku Varia the Hunter Dark Rider gonzaLOL chuchoryu Nexus Gaming Anarky dfalcon flammableking Ax 20 posters |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: Donkey Kong WIP February 26th 2014, 8:37 pm | |
| Yes! Yes!! YES!!! =DDD The hammer! The spinning punches! This Donkey Kong NEEDS to be in my roster!!! OwO | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 26th 2014, 11:57 pm | |
| - flammableking wrote:
- Yes! Yes!! YES!!! =DDD The hammer! The spinning punches! This Donkey Kong NEEDS to be in my roster!!! OwO
I wish you didn't say that. I'm trying not to make it like smash bros kong But I guess it's impossible not to do it that way. DK doesn't have too many moves other than Smash Bros. I can already predict comments saying he's almost smash bros but he's missing his kick thing and other stuff like that. Anyway I'm venting again so I guess I should stop | |
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SuperVerse
Posts : 43 Join date : 2014-01-16 Age : 35
| Subject: Re: Donkey Kong WIP February 27th 2014, 3:38 am | |
| At last, a nice look of DK in mugen! | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 4:03 am | |
| Thanks guys, you're too kind Okay now the DK Drop. I'll add the Yoshi air flip from the spin animation in later. [You must be registered and logged in to see this image.]https://i.imgur.com/YuDLjx7.gif | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 5:13 am | |
| I just learned what this move is called. It's called moon kick. Here it is; or maybe it's the glitch [You must be registered and logged in to see this image.]https://i.imgur.com/fAHlfAg.gif So I guess there is one last basic attack and then I gotta do the get hits and falling stuff and then that should be it along with some blocking. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: Donkey Kong WIP February 27th 2014, 5:22 am | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 5:27 am | |
| Gotcha. Well I think I finished enough for the night. Until later again I'll continue my work. Good night. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: Donkey Kong WIP February 27th 2014, 6:55 am | |
| More move ideas:
A vicious uppercut.
A piledriver as a grab.
A fast 3-punch combo initiated by a "D, F," combination.
Diddy as a helper, but only during a hyper.
Orange bombs.
Swinging the opponent in circles as a grab.
A charging shoulder attack. | |
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The author of this message was banned from the forum - See the message |
Brahma Bull
Posts : 119 Join date : 2013-10-04 Location : Philippines
| Subject: Re: Donkey Kong WIP February 27th 2014, 7:15 am | |
| My idea is: Why don't you look at DK's attacks in Punch-Out Wii? | |
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Gladiacloud
Posts : 86 Join date : 2012-11-03
| Subject: Re: Donkey Kong WIP February 27th 2014, 11:18 am | |
| The belly of Donkey Kong should be hairless, like the chest. You should also reduce those tufts of hair on the entire body, especially on arms and legs. Good luck! | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 3:20 pm | |
| - aperson98 wrote:
- Ax wrote:
Anyone have any ideas on a blocking? Or anything else to I'll appreciate it.
Well Dk in the smash series blocks with both hands over his face if I recall. As for special moves the spinning Kong, headbutt, Giant punch and hand slap should be in his arsenal. I think Sasquatch has that wind up punch that would be a good base for the giant punch. [You must be registered and logged in to see this image.]https://i.imgur.com/Ik2YVP2.gif THANK YOU FOR THE SUGGESTION!!!! I think it works very well. @Abobo face, I watched it just as you said and it looks pretty good. He has a few Hulk like punches that I observed in the fight. I don't know if I wanna do more than this though? I wanna quit the wip as soon as possible. I'm just lazy like that @flammableking, there is an uppercut set of sprites on the base. I may update this with that down the line. It will be very easy to add. Maybe I'll add it when I code this if it just so happens that I need an extra attack for some reason? A lot of your other ideas are good special attack ideas. I definitely need to do these. Dk must grab his opponents in some way and I am seriously lacking specials right now @Gladiacloud, I will clean up some or many sprites before release. I don't know about adjusting some hair. I think some of it is fine but I'll see if I can cut more. I like to avoid as much hard work as possible. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 4:24 pm | |
| The get-hits are done. [You must be registered and logged in to see this image.]https://i.imgur.com/YOiZRc0.gif Next is the falling animation and the blocking animation. Plus extra low frame in crouching. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 4:54 pm | |
| An accessory for the super jump. [You must be registered and logged in to see this image.]https://i.imgur.com/a1Y5gvx.gif When Dk super jumps a tire will appear under him to give him reason to go that high up. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 27th 2014, 5:24 pm | |
| [You must be registered and logged in to see this image.]https://i.imgur.com/ZvZr2Co.gif Keg blocking! | |
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