| Donkey Kong WIP | |
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+16aperson98 DARK!! Hypersonic DukeNukem 2417 kanodoom cravd spidergoku Varia the Hunter Dark Rider gonzaLOL chuchoryu Nexus Gaming Anarky dfalcon flammableking Ax 20 posters |
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spidergoku
Posts : 1758 Join date : 2012-05-03 Age : 37
| Subject: Re: Donkey Kong WIP February 25th 2014, 8:03 pm | |
| good job ax and in case u think about making diddy kong u can have this awesome sprite i made [You must be registered and logged in to see this image.] | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 25th 2014, 8:29 pm | |
| - spidergoku wrote:
- good job ax and in case u think about making diddy kong u can have this awesome sprite i made
[You must be registered and logged in to see this image.] LOL, he reminds me of the metal slug monkey [You must be registered and logged in to see this image.]thanks. okay. The Barrel Roll [You must be registered and logged in to see this image.]https://i.imgur.com/LaSMf5g.gif https://i.imgur.com/vmHfbXl.gif | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 26th 2014, 12:39 am | |
| Anyone up for a game of Mario Kart 64? [You must be registered and logged in to see this image.]https://i.imgur.com/avdlnsw.gif https://i.imgur.com/xSE2Y5Y.gif | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
| Subject: Re: Donkey Kong WIP February 26th 2014, 12:48 am | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 26th 2014, 3:35 am | |
| - flammableking wrote:
- :'D I feel helpful. ^^
You usually always are Okay, ext special, a coconut throw attack. (The coconut will not be on the ground but in the air instead) [You must be registered and logged in to see this image.]https://i.imgur.com/CpQJPnc.gif https://i.imgur.com/kQ5qaMR.gif The coconut was drawn on xat by a friend and slightly modified to fit Kong's hand. Special thanks to supersaiyanswine or at least I think that was his name I heard about a coconut gun though I decided for him to just throw the thing. I never really liked DK 64 and only a few moves I liked but not all and this particular weapon wasn't too good for me personally. It felt out of place for me. I think that's it for the night. Not many sprite animations left to do now. At this rate I may finish in a few more days depending whether I get lazy so it could go either way | |
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DukeNukem 2417
Posts : 417 Join date : 2013-04-10
| Subject: Re: Donkey Kong WIP February 26th 2014, 8:46 am | |
| FINALLY, THE KONG HAS COME BACK....TO MUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGEN! Very, VERY nice work, Ax. DK is a Nintendo character who needed to be MUGENized, and from what I'm seeing here, you're doing a DAMN good job of bringing him to life for M.U.G.E.N rosters everywhere. *tips hat* Keep up the awesomeness. | |
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Varia the Hunter
Posts : 373 Join date : 2013-09-15 Age : 31 Location : United States
| Subject: Re: Donkey Kong WIP February 26th 2014, 9:21 am | |
| - Ax wrote:
- Varia31 wrote:
- WOW. These sprites looks amazing! Now I suddenly want to see a Diddy Kong like this. lol
I was looking at this base and with some modifications with Son Son mixed in somewhere, I think it could be possible.
[You must be registered and logged in to see this image.] + [You must be registered and logged in to see this image.]= ? [You must be registered and logged in to see this image.]
Here's a better, modern render of Diddy to go by with better proportions. [You must be registered and logged in to see this image.]It's also worth noting that he has a backpack too, which he uses to store his peanut pistols and where his rocket barrel/jetpack also extends out of. So that makes things nice. Of course, this is all assuming you attempt to make him. On DK here, I like the tie, and the new animations look pretty good! If you've played DK64 before, DK also has a coconut gun, so you could incorporate that too! It's basically just a hollowed out log with a handle and trigger that he holds like a rifle, and shoots coconuts. "...(It) can fire in spurts! If he shoots ya, it's gonna HURT!" lol | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Donkey Kong WIP February 26th 2014, 11:31 am | |
| With some touching up on the sprites (I'd say how so, but it's already been mentioned before) this'd be a real cool WIP | |
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DARK!!
Posts : 616 Join date : 2013-05-21 Age : 40 Location : SEVILLA,ESPAÑA
| Subject: Re: Donkey Kong WIP February 26th 2014, 1:17 pm | |
| QUE GRAN TRABAJO!! IMPRESIONANTE. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 26th 2014, 2:24 pm | |
| Thanks fellas, for the tips. - DukeNukem 2417 wrote:
- FINALLY, THE KONG HAS COME BACK....TO MUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGEN!
Very, VERY nice work, Ax. DK is a Nintendo character who needed to be MUGENized, and from what I'm seeing here, you're doing a DAMN good job of bringing him to life for M.U.G.E.N rosters everywhere.
*tips hat* Keep up the awesomeness. Thanks. I'm glad you like it. He has been overdue and it is about time. I'm very fortunate to have found a base to work with. As popular as Nintendo characters are I always wondered why so few ever attempted Nintendo in this style of MvC. I'm even more surprised that no one has done the most popular ones yet. There aren't that many either so it's quite shocking that it takes this long to get through the entire roster in mugen. It's a good thing we've had a few attempts in the past and even better that lately Nintendo has been getting a lot of attention to in mugen. I hope we can finally get the whole Nintendo experience in MvC once and for all (as well as the others styles to). | |
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aperson98
Posts : 47 Join date : 2013-09-16
| Subject: Re: Donkey Kong WIP February 26th 2014, 3:21 pm | |
| - Ax wrote:
Anyone have any ideas on a blocking? Or anything else to I'll appreciate it.
Well Dk in the smash series blocks with both hands over his face if I recall. As for special moves the spinning Kong, headbutt, Giant punch and hand slap should be in his arsenal. I think Sasquatch has that wind up punch that would be a good base for the giant punch. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 26th 2014, 5:47 pm | |
| - aperson98 wrote:
- Ax wrote:
Anyone have any ideas on a blocking? Or anything else to I'll appreciate it.
Well Dk in the smash series blocks with both hands over his face if I recall. As for special moves the spinning Kong, headbutt, Giant punch and hand slap should be in his arsenal. I think Sasquatch has that wind up punch that would be a good base for the giant punch. Well then I guess I'll have to add it in but I really don't like the time delay for the punch. It could only work as a hyper. Okay, it's hammer time! [You must be registered and logged in to see this image.]https://i.imgur.com/MXuQRJA.gif Next I am gonna look into cyclone punch | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Donkey Kong WIP February 26th 2014, 6:08 pm | |
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gonzaLOL
Posts : 184 Join date : 2013-10-20 Location : ARGENTINA
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Donkey Kong WIP February 26th 2014, 7:42 pm | |
| Okay I have a spinning cyclone punch...I guess [You must be registered and logged in to see this image.]https://i.imgur.com/iyqJId6.gif I thought this animation would be the hardest to do but it turned out to be the easiest. I recycled a lot of old sprites and it all ended up well. It needs cleaning, again in the final release, though I have a fighter now with plenty of moves Next up a hopping kick or ground pound drop? I might finish all the attacks tonight unless I can think of more. I am estimating maybe a release this Sunday night by the way things are looking. | |
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