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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Some of you may remember this game and this character. He's a smash bros favorite and I'm looking to get him done. Apparently the head sprite came from Warner though I am able to replicate into more positions. The body comes from a character called Son Son and the palette is courtesy of X-Men's Sabretooh. If anyone isn't familiar with the game check out this video. The sprites are incomplete but I will go back and add more later.
https://www.youtube.com/watch?v=E97NGDdljYo
He's been one of my favorites in Nintendo and I hope to get him done. I don't plan to make him as smash bros but I may borrow some moves.
https://www.youtube.com/watch?v=RtDh5vs-C-A
Look forward to more. I plan on frankenspriting a little more
[You must be registered and logged in to see this image.] http://static1.wikia.nocookie.net/__cb20120430232230/rare/images/3/3d/Donkey_Kong_Artwork_-_Donkey_Kong_64.png
Last edited by Ax on February 24th 2014, 6:43 pm; edited 1 time in total
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
Subject: Re: Donkey Kong WIP February 24th 2014, 6:01 pm
Oh! God! YES! The Stance Is So Professionally Animated And Shaded!!! I Must Tell My Cousin About Your W.I.P. Of This Character!!! She'll FREAK!!! =DDD
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
Subject: Re: Donkey Kong WIP February 24th 2014, 6:03 pm
Oh! I was so blinded by his sprites, I didn't think to ask the big question. ^^;; What fighting style will he have? MvC or Super Smash? OwO
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Donkey Kong WIP February 24th 2014, 6:26 pm
I don't like to be confined to smash bros but I may copy a few moves from there and if I am lucky enough I'll come up with a few new ones. Hopefully.
I'm glad you're excited. This is just what i need to, a quick wip to get back in the game.
dfalcon
Posts : 217 Join date : 2012-07-04 Age : 33 Location : Long Island New York
Subject: Re: Donkey Kong WIP February 24th 2014, 6:34 pm
dude that awesome :O seem a bit hairy in some places cut that hair down a bit and it will look great also maybe when in game make him a bit smaller he seem large even for a big monkey XD
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Donkey Kong WIP February 24th 2014, 6:39 pm
dfalcon wrote:
dude that awesome :O seem a bit hairy in some places cut that hair down a bit and it will look great also maybe when in game make him a bit smaller he seem large even for a big monkey XD
Yes you're right. I was just looking at this on another monitor and he has hair on his neck that should be cut off completely. I'll be sure to shave that before first release.
I'm gonna work on a tie as well down the line.
The other hair doesn't bother me and I don't mind his large size. I'm gonna keep that though all my edits are open source and members at mfg usually pick up my stuff and modify it so there will likely be many more versions with desirable modifications.
Thaks for the feedback.
Anarky
Posts : 342 Join date : 2013-01-06 Location : Portugal
Subject: Re: Donkey Kong WIP February 24th 2014, 6:58 pm
Ax, it looks awesome
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Donkey Kong WIP February 24th 2014, 8:38 pm
Anarky wrote:
Ax, it looks awesome
Thanks. I have the urge to do so much Nintendo related stuff since recently we have been seeing some awesome Nintendo projects popping up and not to mention the recent Nintendo releases here. For sure I'm gonna do a Mario and hopefully with the help of aperson98 for coding support. I may or may not do Fox McCloud. He seems good to go but I am not sure if it's good enough to be continued.
dfalcon
Posts : 217 Join date : 2012-07-04 Age : 33 Location : Long Island New York
Subject: Re: Donkey Kong WIP February 24th 2014, 9:20 pm
lol ax if you mention the Nintendo projects lol you should help out me with making Nintendo characters for the cross over game im working on i need the help on that team
Nexus Gaming
Posts : 935 Join date : 2012-10-26
Subject: Re: Donkey Kong WIP February 24th 2014, 9:39 pm
hairy donkey
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Donkey Kong WIP February 24th 2014, 9:51 pm
AWESOME¡¡¡¡¡¡ Long, very long time I wait for a decent (and amazing) Donkey Kong, youre the bets mi amigo! Now I cant wait to see this in my mugen, I have plans for make Dark Samus (using your Samus) but this one is really awesom
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Donkey Kong WIP February 25th 2014, 12:24 am
dfalcon wrote:
lol ax if you mention the Nintendo projects lol you should help out me with making Nintendo characters for the cross over game im working on i need the help on that team
I remember mentioning in one of your threads that you are welcome to my sprite edits. Please feel free to use whatever, just as my signature says. This work is made for us all the same the release.
@chuchoryu,
It would be an honor to get an edit from you chuchoryu. Though don't slow down your amazing new wips but again I look forward to her.
@cvs artist,
LOL
Where did DK get his name from anyway
Donkey Kong... Jumping animation and rolling
[You must be registered and logged in to see this image.] https://i.imgur.com/QCOkAyk.gif
gonzaLOL
Posts : 184 Join date : 2013-10-20 Location : ARGENTINA
Subject: Re: Donkey Kong WIP February 25th 2014, 1:00 am
Subject: Re: Donkey Kong WIP February 25th 2014, 1:09 am
Thanks.
Anyone have any ideas on a blocking? Or anything else to I'll appreciate it. I'm looking for in game ideas, preferably from snes and jump man or anything similar to monkey activity that would look plausible Smash bros ideas also welcome.
Here are some sheets of Dk items and objects. If anyone can make a fighting idea, special, etc. from anything here, please let me know.
[You must be registered and logged in to see this image.] https://www.spriters-resource.com/resources/sheets/43/45630.png
[You must be registered and logged in to see this image.] https://www.spriters-resource.com/resources/sheets/43/45613.png
[You must be registered and logged in to see this image.] https://www.spriters-resource.com/resources/sheets/43/45614.png
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
Subject: Re: Donkey Kong WIP February 25th 2014, 5:09 am
Ax wrote:
Thanks.
Anyone have any ideas on a blocking? Or anything else to I'll appreciate it. I'm looking for in game ideas, preferably from snes and jump man or anything similar to monkey activity that would look plausible Smash bros ideas also welcome.
Here are some sheets of Dk items and objects. If anyone can make a fighting idea, special, etc. from anything here, please let me know.
[You must be registered and logged in to see this image.] https://www.spriters-resource.com/resources/sheets/43/45630.png
[You must be registered and logged in to see this image.] https://www.spriters-resource.com/resources/sheets/43/45613.png
[You must be registered and logged in to see this image.] https://www.spriters-resource.com/resources/sheets/43/45614.png
Intro: Busts out of a DK barrel, with that roll animation you made.
Hyper: Slams the ground, making that stone wheel with a hole in the center, either fall from the sky, or come out of the ground, and punches it to the opponent, making it roll for them.
Hyper 2: Rides a balloon into the sky, goes off-screen, then comes down hard enough to rattle the ground, and make 2 of Hulk's Gamma Waves come out from in front of, and behind him.
Hyper 3: Charges at the opponent, riding in a minecart.
Special: Tosses a barrel at the opponent.
Special 2: Tosses an explosive barrel at the opponent.