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I noticed venom got this Yin and Yang thing going on. so we get this result [You must be registered and logged in to see this image.] but only when faces forward it's red and backward it's blue
this proves I have to literally copy and color separate venom to keep the detail and add the colors as high lights with black detail in the middle it's gonna lose detail but if i can make it so there enough color separation so we get it back to capcom pal it could work.
Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Announcing the Web of Spider-Man full game project February 13th 2014, 5:37 am
galactus wrote:
JEDDragon wrote:
SHIT!! I gotta pat myself in the back for how this came out.
yeah the good thing is it's possible but the bad is you'll lose a lot detail redrawing I suggest making a pal and explodes for the shading on top others wise you wan't be able to keep the capcom pals
Wow, that Venom Sprite is Awesome it looks just like the animated version too, I love it personally
well done JEDDragon, you definitly deserve a few pats on the back for that sprite
and good luck with this version of venom and I really hope you guys can pull it off as I have always wanted to see a venom that looks just like that in mugen personally .....again good luck with him
and I for one will Definitley make a space for him in my roster if he gets finished
oh and I am working on Doctor Octopus with Crosspotts1.0 by the way, here is a sprite of him as well....enjoy
(He just needs his 4 metal Tenticle arms adding, we have decided to do those last though )
Wow that looks Great JEDDragon well done you are getting there
good Luck with him as well
Angelus_Silverhead wrote:
Good work on Dr. Octopus. But as for me... Maybe we can try use Omega Red base for him? To many characters have cyclops base.
Many Thanks Angleus .....but Cyclops is'nt the base Im using, Crosspotts1.0 sent me the old mugen Doc Ock Sprites and I am just Editing each one to look like the Animated version....that Sprite is an Edit of the Sprite below
it just looks simlar to Cyclops's Stance pose for some reason
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
Subject: Re: Announcing the Web of Spider-Man full game project February 13th 2014, 6:18 pm
dude what your doing is and edit of an edit the old dock Ock is a cyclops edit. I like the detail my only problem with him is he's to lien and fit dock ock is bit on the tubby side like in this pick
I was thinking you can use this by raykitshum as reference
keep the detail but make him look more fat like the pick I posted
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Announcing the Web of Spider-Man full game project February 14th 2014, 2:20 pm
Many thanks for letting me know the the old mugen Doc Ock is a Cyclops Edit JEDDragon and that explains why the Stance pose is the same.....I can and will change that though, I will try and give him a more original stance when I get around to it (same goes for his walk etc) I have some idea's already in mind as well ....its a shame that Cyclops already has that stance in way though as that stance seems to suit Doc Ock.......oh well
as for making him fatter, i know that he looks a bit fat on those sprites and I know that most versions of Doc Ock do look a bit fat but I am basing the Sprites on how he looked in the actual 90's episodes and as far as I can tell he does'nt seem to have much fat on him at all, he looks a lot fitter and seems to have more muscles than a lot of other Versions of him (which is part of the reason why he is my favorite version ) .....here is a video as well so you can see what I mean
it has a few good Doc Ock body shots, especially at around 7:03
here is a link to a uncoloured pic of the version I am working on that someone did as well as another example of how his waist looks
Subject: Re: Announcing the Web of Spider-Man full game project February 22nd 2014, 2:25 pm
The Doc is looking good!
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Announcing the Web of Spider-Man full game project February 23rd 2014, 10:35 am
Many thanks Ax much appreciated ....and he is getting there, I should have more of his (and Mysterio's) sprites done very soon hopefully
I will show any I complete as soon as there done as well, to show that they are still being worked on etc
crosspotts1.0
Posts : 4991 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Announcing the Web of Spider-Man full game project March 6th 2014, 3:00 am
heres a tas scean I did mor chars coming [You must be registered and logged in to see this image.]" />
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Announcing the Web of Spider-Man full game project March 6th 2014, 3:57 am
for what i see in the screen i really like green goblin, maybe some litle work in the face but i hope someone make him like a playable char great work guys
Cristianomelo
Posts : 1085 Join date : 2012-09-14
Subject: Re: Announcing the Web of Spider-Man full game project March 6th 2014, 10:13 am
It seems an incredible selection. and as for Mary Jane?
cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
Subject: Re: Announcing the Web of Spider-Man full game project March 6th 2014, 10:41 am
doc octupos is good
21
Posts : 617 Join date : 2014-01-25 Location : USA, California
Subject: Re: Announcing the Web of Spider-Man full game project May 24th 2014, 4:44 pm
will you have the ultimate (Miles Morales)
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
Subject: Re: Announcing the Web of Spider-Man full game project May 24th 2014, 6:19 pm
21 wrote:
will you have the ultimate (Miles Morales)
well he was never in the TAS series but like always he is on future list of chars i want to do but can't grantee I can get to him
damn so many chars so little time
Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Announcing the Web of Spider-Man full game project May 25th 2014, 1:15 am