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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
OBS: There's two versions of it. Original Winmugen Version with 10 Slots and the A-Z Version. You can choose on the mugen.cfg file.
See you all in 2019.
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: MICRO M.U.G.E.N PROJECT {FULL GAME RELEASE} + PATCH December 25th 2018, 11:45 am
It's a cool little game.
2 buttons (1 punch 1 kick) 3 hit combo by punch 3 times or kick 3 times. It's a good fighting system.
Great job on this, very unique game. Thanks for sharing.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: MICRO M.U.G.E.N PROJECT {FULL GAME RELEASE} + PATCH December 25th 2018, 12:05 pm
I've already tried it !! I loved it !! Congratulations, and thank you very much for sharing this !!
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: MICRO M.U.G.E.N PROJECT {FULL GAME RELEASE} + PATCH December 29th 2018, 7:10 pm
I made a minor change to the character's CNS files for their size.
The characters themselves have the same or larger width and size than a regular character.
Here is a video showing: The players push away due to width on walk forward. The players head position off The players mid position off * I forgot to add their height (too tall) on this video but it is fixed (shown on 2nd video)
Before fixing (pay no attention to the cursor as it is flipped vertically in the video):
After fixing (pay no attention to the cursor as it is flipped vertically in the video):
Here is the code changed, you can copy paste this "size" section over every character's CNS to fix all.
------------------------------------------------------------------ [Size] xscale = 1 ;Horizontal scaling factor. yscale = 1 ;Vertical scaling factor. ground.back = 7 ;Player width (back, ground) changed from 15 to 7 ground.front = 8 ;Player width (front, ground) changed from 15 to 8 air.back = 6 ;Player width (back, air) changed from 12 to 6 air.front = 6 ;Player width (front, air) changed from 12 to 6 height = 30 ;60 ;Height of player (for opponent to jump over) changed from 60 to 30 attack.dist = 80 ;160 ;Default attack distance changed from 160 to 80 proj.attack.dist = 90 ;Default attack distance for projectiles proj.doscale = 0 ;Set to 1 to scale projectiles too head.pos = 0, -30 ;Approximate position of head changed from -5,-90 to 0,-30 mid.pos = 0, -15 ;Approximate position of midsection changed from -5,-60 to 0,-15 shadowoffset = 0 ;Number of pixels to vertically offset the shadow draw.offset = 0,0 ;Player drawing offset in pixels (x, y) ------------------------------------------------------------------
Character used in videos is called training by stupa For those that haven't used this great tool, please use it for all of your creations it really helps for player size, position, and how moves work. https://mugen.fandom.com/wiki/Training/Stupa%27s_version
Lows 9.0
Posts : 210 Join date : 2013-02-19 Age : 28 Location : Brazil
Subject: Re: MICRO M.U.G.E.N PROJECT {FULL GAME RELEASE} + PATCH December 30th 2018, 12:24 pm
Thanks a lot! I already fixed and released a patch
you can download here:
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Subject: Re: MICRO M.U.G.E.N PROJECT {FULL GAME RELEASE} + PATCH
MICRO M.U.G.E.N PROJECT {FULL GAME RELEASE} + PATCH