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 Deadshot Release

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volzzilla
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Raijjin

Raijjin


Posts : 281
Join date : 2022-06-08
Location : France

deadshot - Deadshot Release Empty
PostSubject: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 12:01 pm

Hello there !
As promised some times ago, here's Deadshot from DC Comics !

This is mostly a sprite swap of Doom and O Ilusionista's Bullseye, so I want to thank them both for letting me use it for this character (I started years ago, and I'm no coder, so sprite swap is/was my main method).

If you want an exemple, here's the link from my previous post on the character (too lazy to add new stuff):
https://mugenmultiverse.forumotion.com/t16185-deadshot-project-progress

It plays mostly like Bullseye, but the character is more gun oriented in style, and I changed one Special and one Super (as much as my coding abilities allow me to) to be more like Deadshot, with ricochet bullets.
The downside: there is a little bug when using these two moves on arcade (not in training mode weirdly deadshot - Deadshot Release 1901935736) where sometimes Deadshot do a walking animation instead of his normal animation for the moves. I don't know why, so if any of you has any idea, let me know, I'll try to fix it.

I did not change everything, like the "cut in half" animation, as I didn't know where it activated, so there might be some stuff that may appear that I did not foresee...
So if you see any problem, don't hesitate to tell, I'll try to fix it.

Code:
https://www.mediafire.com/file/dyeja1rpd8rk2gk/Deadshot.rar/file

Edit: I made a new version (yes, half a day later) to fix/ change some stuff. I'll let the old version here if you want.
The changes will be listed below.
New version:
Code:
https://www.mediafire.com/file/5sism6u2kqs9nhq/Deadshot.rar/file

Enjoy ! deadshot - Deadshot Release 670481599


Last edited by Raijjin on February 15th 2023, 10:52 am; edited 2 times in total

gartanham, Mr.Ketchup, metamutant, candido159, yolomate and Avaid like this post

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Mr.Ketchup

Mr.Ketchup


Posts : 858
Join date : 2012-06-01

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 2:41 pm

I like it. The details on the sprites are good. Thank you for the release.

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Shining

Shining


Posts : 4830
Join date : 2013-03-26
Age : 44
Location : Italy

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 2:51 pm

Great surprise Raijjin ...It seems very well done
Really thanks and congratulations
Continue on this way ...i like your chars

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yolomate

yolomate


Posts : 7419
Join date : 2013-06-17
Age : 47

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 4:27 pm

Deadshot by  @Raijjin  from Doom & O Ilusionista new palettes
deadshot - Deadshot Release Deadsh10deadshot - Deadshot Release V162deadshot - Deadshot Release Vv153deadshot - Deadshot Release Vvv151deadshot - Deadshot Release Vvvv132deadshot - Deadshot Release Vvvvv344
palettes names: my version, Red Arkham,Genocide Trooper,Deathstrok,Red Hood, Destro from Gi-Joe.
go my post: https://mugenmultiverse.forumotion.com/t15759-yolomate-episode-vii-the-palettes-awakens

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Fede X

Fede X


Posts : 2431
Join date : 2014-06-26
Age : 41
Location : ARGENTINA PARA EL MUNDO

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 4:36 pm

Great job bro I think it's the right base for Deadshot, I like how the concept looks for this character.. But I think I should fix some details to make it cool
- The stance is still that of the commando captain, try to make another one to differentiate it
- The walk backwards is the same problem
- When you hold the long weapon (carbine) the shooting position looks strange (if you want I can help you with the sprites of this animation)
- It feels very fast (you should modify the speed values)
- there is a super shooting movement: down, forward + Low fist, produces a bug which does not show the animation, which is changed by statically walking in place

This is what I saw quickly, I'm sure that with those small details it will be the best deadshot of all

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Fede X

Fede X


Posts : 2431
Join date : 2014-06-26
Age : 41
Location : ARGENTINA PARA EL MUNDO

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 4:38 pm

fede de 10 wrote:
Great job bro I think it's the right base for Deadshot, I like how the concept looks for this character.. But I think I should fix some details to make it cool
- The stance is still that of the commando captain, try to make another one to differentiate it
- The walk backwards is the same problem
- When you hold the long weapon (carbine) the shooting position looks strange (if you want I can help you with the sprites of this animation)
deadshot - Deadshot Release 9000126
- It feels very fast (you should modify the speed values)
- there is a super shooting movement: down, forward + Low fist, produces a bug which does not show the animation, which is changed by statically walking in place

This is what I saw quickly, I'm sure that with those small details it will be the best deadshot of all
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Raijjin

Raijjin


Posts : 281
Join date : 2022-06-08
Location : France

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 4:49 pm

fede de 10 wrote:
Great job bro I think it's the right base for Deadshot, I like how the concept looks for this character.. But I think I should fix some details to make it cool
- The stance is still that of the commando captain, try to make another one to differentiate it
- The walk backwards is the same problem
- When you hold the long weapon (carbine) the shooting position looks strange (if you want I can help you with the sprites of this animation)
- It feels very fast (you should modify the speed values)
- there is a super shooting movement: down, forward + Low fist, produces a bug which does not show the animation, which is changed by statically walking in place

This is what I saw quickly, I'm sure that with those small details it will be the best deadshot of all

Thanks for you words. I agree with everything you said.
- For the weird animation, it's because when I started I had an incomplete sprite sheet, so I had to improvise. I recognise that this rifle anim is weird, I should probably redo it deadshot - Deadshot Release 1f605
For the standing animation, I thought it was different... I've never really checked the original character, so with my incomplete sheet I thought it was something else deadshot - Deadshot Release 1f62c . I might redo that too.
I won't touch the walking animation however, because I hate doing those...
- For the walking speed, I did not touch coding. It's just like Bullseye on this part, so strong AI and quick moves. I'll check if changing it modify stuff in a good way.
- For this buflg, I know. It's also present with the ricochet Super, as I said in my post. I don't know of to fix this, but anyone capable of doing so is more than welcome deadshot - Deadshot Release 1f600
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Fede X

Fede X


Posts : 2431
Join date : 2014-06-26
Age : 41
Location : ARGENTINA PARA EL MUNDO

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 4:57 pm

Raijjin wrote:
fede de 10 wrote:
Great job bro I think it's the right base for Deadshot, I like how the concept looks for this character.. But I think I should fix some details to make it cool
- The stance is still that of the commando captain, try to make another one to differentiate it
- The walk backwards is the same problem
- When you hold the long weapon (carbine) the shooting position looks strange (if you want I can help you with the sprites of this animation)
- It feels very fast (you should modify the speed values)
- there is a super shooting movement: down, forward + Low fist, produces a bug which does not show the animation, which is changed by statically walking in place

This is what I saw quickly, I'm sure that with those small details it will be the best deadshot of all

Thanks for you words. I agree with everything you said.
- For the weird animation, it's because when I started I had an incomplete sprite sheet, so I had to improvise. I recognise that this rifle anim is weird, I should probably redo it  deadshot - Deadshot Release 1f605
For the standing animation, I thought it was different... I've never really checked the original character, so with my incomplete sheet I thought it was something else  deadshot - Deadshot Release 1f62c . I might redo that too.
I won't touch the walking animation however, because I hate doing those...
- For the walking speed, I did not touch coding. It's just like Bullseye on this part, so strong AI and quick moves. I'll check if changing it modify stuff in a good way.
- For this buflg, I know. It's also present with the ricochet Super, as I said in my post. I don't know of to fix this, but anyone capable of doing so is more than welcome  deadshot - Deadshot Release 1f600

If you need help you already know... just contact me...

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Raijjin

Raijjin


Posts : 281
Join date : 2022-06-08
Location : France

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 5:03 pm

fede de 10 wrote:
Raijjin wrote:
fede de 10 wrote:
Great job bro I think it's the right base for Deadshot, I like how the concept looks for this character.. But I think I should fix some details to make it cool
- The stance is still that of the commando captain, try to make another one to differentiate it
- The walk backwards is the same problem
- When you hold the long weapon (carbine) the shooting position looks strange (if you want I can help you with the sprites of this animation)
- It feels very fast (you should modify the speed values)
- there is a super shooting movement: down, forward + Low fist, produces a bug which does not show the animation, which is changed by statically walking in place

This is what I saw quickly, I'm sure that with those small details it will be the best deadshot of all

Thanks for you words. I agree with everything you said.
- For the weird animation, it's because when I started I had an incomplete sprite sheet, so I had to improvise. I recognise that this rifle anim is weird, I should probably redo it  deadshot - Deadshot Release 1f605
For the standing animation, I thought it was different... I've never really checked the original character, so with my incomplete sheet I thought it was something else  deadshot - Deadshot Release 1f62c . I might redo that too.
I won't touch the walking animation however, because I hate doing those...
- For the walking speed, I did not touch coding. It's just like Bullseye on this part, so strong AI and quick moves. I'll check if changing it modify stuff in a good way.
- For this buflg, I know. It's also present with the ricochet Super, as I said in my post. I don't know of to fix this, but anyone capable of doing so is more than welcome  deadshot - Deadshot Release 1f600

If you need help you already know... just contact me...

Thanks, but it's quick fixes, I'll look into it tomorrow and post an update ASAP deadshot - Deadshot Release 1f609
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Pilgrim

Pilgrim


Posts : 475
Join date : 2012-12-02

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 6:16 pm

Good Job¡¡¡¡
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Doom

Doom


Posts : 10488
Join date : 2014-08-22

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 6th 2023, 8:33 pm

Thank you very very much !! deadshot - Deadshot Release 705151839

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https://doom783.wixsite.com/doomismia
Raijjin

Raijjin


Posts : 281
Join date : 2022-06-08
Location : France

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 7th 2023, 6:12 am

Hi again !

I followed some of Fede de 10's remarks, and changed some stuff:
- I changed the stance for a more original one. I hope you like it.
- I changed the rifle anim, because yes, it was ugly. Hope this one is better.
- I finally got rid of the bug during the ricochet attacks (or at least I hope so)
- I fixed some palettes issues that I didn't see before.

If you prefer the old version, no worry, the links still here, the only absolute upgrade is just the bug fix, the rest is more a liking.

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skhsato123

skhsato123


Posts : 2935
Join date : 2013-04-04
Age : 38
Location : Egypt

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 7th 2023, 6:50 am

We need also a more comic mugenized portrait for the character
Is it the Deadshot of new earth ? Right ?
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Avaid

Avaid


Posts : 173
Join date : 2021-06-12

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 7th 2023, 6:55 am

deadshot - Deadshot Release FqMXanD


deadshot - Deadshot Release WxPbVMB

i got these 2 , they are already resized
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Raijjin

Raijjin


Posts : 281
Join date : 2022-06-08
Location : France

deadshot - Deadshot Release Empty
PostSubject: Re: Deadshot Release   deadshot - Deadshot Release EmptyFebruary 7th 2023, 7:05 am

skhsato123 wrote:
We need also a more comic mugenized portrait for the character
Is it the Deadshot of new earth ? Right ?

Oh yeah, totally ! I don't care much about portraits these days as it depends on what esthetics you look for your game, and mine is still a matter in progress.

There was also a MVC Style Portrait made here a few years ago, if someone is interested.
deadshot - Deadshot Release Deadshot

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