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 Deadshot (project progress)

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Shining
animaraz
dev
Raijjin
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Raijjin

Raijjin


Posts : 294
Join date : 2022-06-08
Location : France

Deadshot (project progress) Empty
PostSubject: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 11:35 am

[You must be registered and logged in to see this image.]

Hello there !
A bit late to the party, but here's a reveal of my almost finished Deadshot !
I know I said I would release it during last summer, but due to a busy schedule, I could not finish it.
But it's like 95% finished !
So I will probably (for real this time  [You must be registered and logged in to see this image.] ) release it in 1 or 2 months
A real special thanks to Doom and O Illusionista for agreeing on using their Bullseye base for the character.
Here's the preview, enjoy !  [You must be registered and logged in to see this image.]



[You must be registered and logged in to see this image.]

gartanham, yolomate, Vovanilkto and Vity.Vistys. like this post

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dev




Posts : 593
Join date : 2012-05-18

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 12:08 pm

Probably the best Deadshot yet, but if I was you, I would review his animations again, because they look choppy. Add one or two frames before you release it. Sprites look pretty cool.

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Raijjin

Raijjin


Posts : 294
Join date : 2022-06-08
Location : France

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 12:16 pm

dev wrote:
Probably the best Deadshot yet, but if I was you, I would review his animations again, because they look choppy. Add one or two frames before you release it. Sprites look pretty cool.

Maybe it's the video ? But when I started doing the character, I did not have a full character sheet for the base, so I had to improvise with weird moves from a single sprite. It was better after I found a full sheet of Captain Commando, but I guess some remnant of that may still be there. When all my "to-do list" is done, I will re-check everything to avoid any bumpy anim if I can. Thanks for your advice [You must be registered and logged in to see this image.]
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animaraz

animaraz


Posts : 1804
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 12:52 pm

Très bien! Il a fière allure, félicitations.

¡Muy bien! Esta quedando excelente, felicidades.

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Shining

Shining


Posts : 5028
Join date : 2013-03-26
Age : 44
Location : Italy

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 1:42 pm

It s great progress on desdshot! You made a good work on It and thanks to show It on Christmas event
I Hope to try It as soon as possibile

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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 9:22 pm

i think he's looking great Very Happy
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https://mugenmultiverse.forumotion.com/
brucewayne74

brucewayne74


Posts : 1065
Join date : 2012-11-29

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 6th 2023, 11:51 pm

The sprites are great,I Hope to play with him soon
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

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PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyJanuary 9th 2023, 8:10 am

Nice work... yes
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https://doom783.wixsite.com/doomismia
gartanham

gartanham


Posts : 1112
Join date : 2012-05-01
Age : 33

Deadshot (project progress) Empty
PostSubject: Re: Deadshot (project progress)   Deadshot (project progress) EmptyFebruary 7th 2023, 11:34 am

very cool
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