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 Shocker 1.2 (final ver), Merry Christmas!

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MERK_U
crosspotts1.0
volzzilla
animaraz
Pilgrim
Melter
JARRO77
metamutant
Shining
jspiderman171717
TMC55
chancethegamer
BigPimp
17 posters
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AuthorMessage
BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 27th 2022, 6:11 pm

Hmm, well I'm pretty sure most people would call it an update. Removed moves are all objectively of poor quality, I wouldn't have removed them otherwise (except spectacular spider man intro, but that just has randomly different voice). Not sure what move made you feel nostalgic there Volz, I have no such feelings toward old version tbh. i might be wrong, but im pretty sure most people would prefer to have this new version as opposed to the old one. it doesn't matter that much to me, but i think download section should have a new version

@Crosspots you can just lower the AI setting. Spamming projectiles is his point. Playing keep away game, because he is weak upclose (he has low range pokes and with mediums and heavies he cannot outpoke anyone). As far as I've tested he is not stronger than any other char on the roster, can still easily lose to anyone. If you having problems with the likes of rhino or shocker spamming their abilities, you should either lower the ai or get wiser to counter their moves (its not that hard). Jump over and avoid projectiles to get close to him, and he is all yours Wink

@Jarro77 yes, Pilgrim is right, transparency already applied in the version, even though it doesn't show in fighter factory, since its custom A95. Not really sure why you had problems with it in game man, maybe you did some changes. on default download everything works as it should
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MERK_U

MERK_U


Posts : 304
Join date : 2014-05-09
Age : 37
Location : Canada

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 27th 2022, 9:35 pm

This is Epic. Twisted Evil

What a way to finish off the Mugen Year.  Shocker 1.2 (final ver), Merry Christmas! - Page 2 2297681634

Absolutely love what you did with adding the new hypers, win poses & adjustment's.

Thank you again man. You really are amazing at what you do. clap  

ilu

Happy holidays & enjoy the rest of the year bro!


Last edited by MERK_U on December 27th 2022, 11:07 pm; edited 1 time in total

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bam77

bam77


Posts : 884
Join date : 2014-03-07

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 27th 2022, 10:38 pm

Excellent job dude. cheers Shocker 1.2 (final ver), Merry Christmas! - Page 2 670481599

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dev




Posts : 593
Join date : 2012-05-18

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 28th 2022, 2:28 am

A much needed update. Thanks buddy. Hope you had a nice Christmas.

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JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 28th 2022, 2:42 am

BigPimp wrote:
Hmm, well I'm pretty sure most people would call it an update. Removed moves are all objectively of poor quality, I wouldn't have removed them otherwise (except spectacular spider man intro, but that just has randomly different voice). Not sure what move made you feel nostalgic there Volz, I have no such feelings toward old version tbh. i might be wrong, but im pretty sure most people would prefer to have this new version as opposed to the old one. it doesn't matter that much to me, but i think download section should have a new version

@Crosspots you can just lower the AI setting. Spamming projectiles is his point. Playing keep away game, because he is weak upclose (he has low range pokes and with mediums and heavies he cannot outpoke anyone). As far as I've tested he is not stronger than any other char on the roster, can still easily lose to anyone. If you having problems with the likes of rhino or shocker spamming their abilities, you should either lower the ai or get wiser to counter their moves (its not that hard). Jump over and avoid projectiles to get close to him, and he is all yours Wink

@Jarro77 yes, Pilgrim is right, transparency already applied in the version, even though it doesn't show in fighter factory, since its custom A95. Not really sure why you had problems with it in game man, maybe you did some changes. on default download everything works as it should






I show you how the move was without the change on FF




Shocker 1.2 (final ver), Merry Christmas! - Page 2 Hyper_11



How you can see i had to fix in some way




Maybe i have a version of Mugen which cause me this type of issues? I don't know Man anyway i solve the problem and i decide to show you



Maybe someone else having the same problem and in this way is a quick fix to do





So i think only me had this problem hehehehe by the way the most important things is now the effects looks how should be Shocker 1.2 (final ver), Merry Christmas! - Page 2 670481599




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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 28th 2022, 3:25 am

JARRO77 wrote:






I show you how the move was without the change on FF




Shocker 1.2 (final ver), Merry Christmas! - Page 2 Hyper_11



How you can see i had to fix in some way




Maybe i have a version of Mugen which cause me this type of issues? I don't know Man anyway i solve the problem and i decide to show you



Maybe someone else having the same problem and in this way is a quick fix to do





So i think only me had this problem hehehehe by the way the most important things is now the effects looks how should be Shocker 1.2 (final ver), Merry Christmas! - Page 2 670481599





yes, thats clearly not how it suppose to be
not really sure what difference in mugen can cause it. guess we wait and see if more people report it, i will change it (since it seems to have no negative effect in regular 1.1b mugen). thanks man

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RYUYAGAMI

RYUYAGAMI


Posts : 126
Join date : 2014-01-13
Age : 40
Location : Mexico, CDMX

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 28th 2022, 4:57 pm

the char looks great, with movements and effects very suitable for Shocker
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 28th 2022, 9:16 pm

its so weird that different screenpacks/mugens can cause different things
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https://mugenmultiverse.forumotion.com/
gartanham

gartanham


Posts : 1112
Join date : 2012-05-01
Age : 33

Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 EmptyDecember 29th 2022, 5:19 am

Yes, these updates give the character an extra charm, I miss the introduction of his minions and that in pants he is much more imposing, I still wait for these updates.
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Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty
PostSubject: Re: Shocker 1.2 (final ver), Merry Christmas!   Shocker 1.2 (final ver), Merry Christmas! - Page 2 Empty

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Shocker 1.2 (final ver), Merry Christmas!
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