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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
green goblin: intro 1 - head recreated, but anim not, needs mouth sync (too lazy to do those) intro 2 - old intro with new anim, not recreated winpose 1 - not recreated winpose 2 - not recreated new crouch hard kick (swipe kinda move) - not recreated new anims for pumpkin throw special - not recreated razor bat special - recreated, but needs improvement razor bats hyper - incorporated as a part of another lackluster hyper in a different way hyper missiles - rectreated, but needs improvement
rhino: intro 1 - recreated, needs mouth sync intro 2 - recreated *winpose 1 - not recreated *winpose 2 - not recreated winpose 3 - recreated special 1 (kind of colossus swing special) - doesnt look necessary imo special 2 (throw rock) - same anim already used for new car throw hyper *special 3 (ground stomp) - not recreated *special 4 (wwe kind of throw) - not recreated *hyper 1 (skull crash) - not recreated hyper 2 (coming down-roll-come up) - not necessary imo hyper 3 (run into a wall with opp) - not. looks lackluster for a hyper to me, more like a special
*note: many rhino moves use monk as an anims base for arms. they have different shading, so i was trying to avoid those, but i guess no way around them
venom: intro 1 - recreated intro 2 - not. looks somewhat awkward to me how it looks intro 3 - recreated winpose 1 - recreated hyper 1 - not. looks a little odd to me hyper 2 - not. dont like venom slashing. looks like sabretooth wallcrawling - recreated wallcrawling punch,kick - not necessary imo, we have many new unique attacks already
So we can try to restore some at least
Last edited by BigPimp on December 1st 2022, 6:56 pm; edited 1 time in total
gartanham, wil.li.an, candido159 and chancethegamer like this post
BigPimp
Posts : 782 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 1st 2022, 6:51 pm
Most are GG, rhino and venom All other chars: [You must be registered and logged in to see this image.]
Spoiler:
spiderman stance - we have better one now imo spiderman winpose ('no web fluid' new walk away anim) - done with run anim by LuisChamat in the new update black cat intro - not necessary imo vulture mines special - not necessary imo vulture youth hyper - not recreated (in plans as a winpose or a hyper) sandman new hyper 1 - not necessary imo. sandman has much better hypers sandman new hyper 2 - final hit from summon hyper isolated. not necessary imo
candido159 likes this post
BigPimp
Posts : 782 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 1st 2022, 8:21 pm
@wil.li.an
ps. great catch about hayato man i guess that base upperbody can be edited to goblins 90s look instead and will provide many cool new poses, has same build as spiderman
candido159
Posts : 1215 Join date : 2013-05-16 Age : 25
Subject: Re: Ideas December 1st 2022, 9:08 pm
Looking really great! Since Rhino is missing 1 intro how about a tas intro reference? [You must be registered and logged in to see this image.] I'm not sure how it should work but I guess it'll be him breaking out from that strap and landing on ground.
RYUYAGAMI
Posts : 126 Join date : 2014-01-13 Age : 39 Location : Mexico, CDMX
Subject: Re: Ideas December 1st 2022, 10:18 pm
Wow my friend! What good editions, I hope to see them complete very soon. It occurs to me as a victory pose in the last round for Venom, that he send part of his symbiote to where the opponent is and he is absorbed by the symbiote, creating a new being at the service of Venom. Of course you would have to edit the sprites of the symbiote modes for each char.
Wow mi amigo!, que buenas ediciones, espero poder verlas completas muy pronto. A mi se me ocurre como pose de victoria en el último round para Venom, que envie parte de su simbiote hacia donde se encuentra el oponente y este sea obsorbido por el simbiote, creando un nuevo ser al servicio de Venom. Por supuesto que se tendrian que editar los sprites de los modos simbiotes para cada char.
warecus
Posts : 591 Join date : 2012-05-27
Subject: Re: Ideas December 1st 2022, 10:24 pm
I like the spiderman stance you already have.
seems better in my opinion.
there was only one other spider man stance I liked but it was on infinity mugen team site a long time ago..i think it was showing off their new galactus back 2009
Re: Galactus (Apocalypse edit)
but sadly the gif is gone.
but essentially he was like McFarlane style and during his stance he would open and close his eyes real wide like far from home's spiderman when his eyes adjust
anyway goog stuff
BigPimp
Posts : 782 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 2nd 2022, 12:04 am
yeah guys please read the notes under the spoilers if you have suggestions on those sheets. i discard like 1/3 of the stuff there
@Warecus i also think new stance is better man.. btw does anyone know the author for the current stance?
@Candido, also thought about it. he even has a roll anim, but, roll intro just needs too much screen space and also a 2nd helicopter intro seems redundant. but maybe there is some good way to do it and im just not seeing it? i just cannot see how it could be done also tbh
@RYUYAGAMI, thats a cool idea man, but... maybe it is better as a symbiote spider man final round winpose. venom never tried to get rid of symbiote. peter did. could be interesting. i also remember there is Gratanham anim for symbiote spider, where peter tries to rip it off, but i guess he never released it
venom is pretty much done anyway guys, he doesn't really need anything else. most my focus are on goblins now and some on rhino/vulture/carnage
wil.li.an
Posts : 214 Join date : 2012-11-07 Location : Brazil
Subject: Re: Ideas December 2nd 2022, 8:41 am
any chance to include this winpose in symb spider? [You must be registered and logged in to see this image.]
BigPimp
Posts : 782 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 2nd 2022, 1:15 pm
For sure man, actually kept thinking about it myself just needs new body
And I think Empawk also did symbiote swallowing regular spidey intro sprites also, but it is missing a few transition frames
Also, it seems that editing hayato upper body into a 90s green Goblin is a piece of cake [You must be registered and logged in to see this image.] So it can provide insane amount of new anims My imagination running now to not only add new anims from LS, but maybe replace some old ones as well, like heavy punches for example, and made heavy kicks into glider attacks, to make GG really unique and distinct from spidey Especially since goblins have several repetitive anims currently
Seems very doable now Replicate those new anims to Hobgoblin possibly also, but this guy needs additional step with cape Damn I am happy with this hayato char, like suddenly finding a goldmine.. Almost, thanks for the tip again man
gartanham, Melter, wil.li.an, candido159, alnyrd, chancethegamer and Red Pill Always like this post
Melter
Posts : 73 Join date : 2012-05-25
Subject: Re: Ideas December 2nd 2022, 2:11 pm
What a great news, Bigpimp!! Yes, the Goblins have a lot of basic moves from Spider-Man and any change will be for better. Good luck!
wil.li.an
Posts : 214 Join date : 2012-11-07 Location : Brazil
Subject: Re: Ideas December 2nd 2022, 3:41 pm
BigPimp wrote:
For sure man, actually kept thinking about it myself just needs new body
And I think Empawk also did symbiote swallowing regular spidey intro sprites also, but it is missing a few transition frames
Also, it seems that editing hayato upper body into a 90s green Goblin is a piece of cake [You must be registered and logged in to see this image.] So it can provide insane amount of new anims My imagination running now to not only add new anims from LS, but maybe replace some old ones as well, like heavy punches for example, and made heavy kicks into glider attacks, to make GG really unique and distinct from spidey Especially since goblins have several repetitive anims currently
Seems very doable now Replicate those new anims to Hobgoblin possibly also, but this guy needs additional step with cape Damn I am happy with this hayato char, like suddenly finding a goldmine.. Almost, thanks for the tip again man
Really nice! Do you could take a look in Asure Blade / Buster characters? I think the legs can be util for globins
For Rhino, maybe Egith can be used for new intros / winposes [You must be registered and logged in to see this image.]
wil.li.an
Posts : 214 Join date : 2012-11-07 Location : Brazil
Subject: Re: Ideas December 2nd 2022, 3:49 pm
For example, S. Geist from Asure Blade. I don't checked, but I think your legs match with Globin size
Posts : 782 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 2nd 2022, 10:27 pm
I actually like the Egith suggestion, looks like the same build and shading for upper body. Just need to compare the size. I thought monk was used in LS, but monk is too big, they actually used Hugo from sf3. Although I must say I'm not big fan of using Hugo, since his sf3 shading stands out a little bit (you can actually spot yourself which moves have Hugo arms in the ref sheet)
Azura blade guy.. Seems exact same build and size for the legs, but those bodyarmor parts will make it a much more difficult to use... Maybe for the back shots though. Anyway, thanks for suggestion man, those are good
Ps. Well green Goblin doesn't really need alt legs, since he just in a glider riding position most of the time, it's not a problem, I don't think
BigPimp
Posts : 782 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 2nd 2022, 11:14 pm
Guys, can someone give me a link or upload this Egith char please? Cannot find not a dead link or not a website that requires registration