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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
side note, do you have access to the font for the "separation anxiety" i ask because wondered about new things using those bars myself.
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 30th 2022, 10:25 am
It's a default mugen font, "name1" I think it is Just using font factory get the image out and copy paste letters
warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Ideas December 30th 2022, 11:02 am
I can’t really think of anything for Spider-Man myself
Maybe just the pulsing effect like on rage mode for Wolverine and Beast from AvsXmen idk
Me personally since that vote won for the venom slime
I would cast my vote for the hyper where venom is web tossing all the random objects like in lethal syndicate
But that is just my little hope. Reason being it seemed capcom felt more to make his body morph than give web attacks
Correct me but I don’t remember him doing all that crazy morphing in the 90s
But all in all I think the effects you got now are spot on
Wish there was an idea for a final boss for this game besides carnage but I can’t think of any
Unnnnnnnleesss someone did the beyonder from the animated series. Probably requires 3 sprites attack, get hit and lie down…I mean he is the beyonder he could disappear if dead lol idk.
Avaid
Posts : 173 Join date : 2021-06-12
Subject: Re: Ideas December 30th 2022, 11:23 am
man those venom and carnage effects looks awesome plus makes them look more menacing especially carnange
and damn i feel like its too late but i really wish if scarlet spider was included in the game and given an update witch a new stance and other stuff like new specials and hypers to differentiate him from spiderman and if like that conflicts with his cameo on the kraven stage he can be replaced with black panther or somebody else
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas December 31st 2022, 6:41 am
Well, honestly guys I really wanted to keep this game roster as classic as possible, all the villains are pretty much top20 popular villains, and only 2 most famous spiders versions, regular and black. Maybe scarlet spider would've fit in, but yeah he doesn't have unique gameplay, and I think 2 spiders are more than enough tbh. But you can add yourself anyone you want as well
And that web tossing hyper is actually really easy to make, animations already there. but venom already has 4, and I don't want to exceed that for villains, sorry man. And honestly that hyper always felt weird to me, that he would swing those objects over his head. It makes sense when he does it back and forth with the opponent, but if you want to throw some object into someone, you would do it with the side swing, not over your head, its just weird. At least it's my opinion, thats why that hyper always felt off to me
But yeah, he didn't do any of that morphing or mouth stuff in the 90s, as far as I remember too
But I have my to do list guys, and it's not small already, so I probably won't be adding some unplanned stuff anymore. But guys who will continue after me can do it
For now in plans: 4 hyper for every char (doc, rhino and vulture left), 3 intros/winposes (carnage left), goblins renovations, hydroman implementation. That's pretty much it
metamutant, jspiderman171717, Vovanilkto, Rotsopmi and Avaid like this post
Melter
Posts : 74 Join date : 2012-05-25
Subject: Re: Ideas December 31st 2022, 7:24 am
BigPimp, are you open for ideas for the missing hypers? I remember you wanted to do a Doc Ock hyper in which he summoned a robot. What do you think about this idea?
With two or three arms grabs the rival and with the free tentacles hits repeatedly. Bradern do this move as a throw. Yo can watch his old video for reference.
Of course, its only an a idea. It's your project and we will wish you the best.
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warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Ideas December 31st 2022, 9:48 pm
I thought of something that might be low effort that could be cool and fun.
Doc goes off screen and the tentacles attack from random places
From the ground..left of the screen right of the screen above
No new sprites
Also player using him can determine when and where by tapping different punches and kicks
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BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas January 2nd 2023, 10:22 am
Yes guys, I think we have similar ideas about it
Although Warecus idea is really something new, I didn't considered something like this at all before
It will be either of those 3 really, either grab and hold with 2 and punch with other 2 (although this is least likely, since there is one grab with 2 and attack with other 2 hyper already)
Verz summon machine was the other idea.
But honestly Warecus hyper is really cool too Maybe good idea to combine them, he jumps into the machine and hangs out in the background, and attacks with machine tentacles like Warecus suggested. This could work
warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Ideas January 2nd 2023, 2:56 pm
I mean the panels above literally shows it lol
On another note, I preordered the mezco green goblin and he has ghost bombs and frog bombs.
Could be something to consider to make him and hoby different
besides all that I'm glad you are giving them their satchels
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas January 5th 2023, 6:23 am
well, thanks man. goblins are a little on the shelf for now, until i finish previous stuff i mentioned but for sure they will be done, after seeing that Hayato base, certain itch started, which i will need to scratch
guys, rhino is done, now vulture is up. i did the coding part already (adapted it from old archangel, vulture will just have 2 sets of sprites, 2 sets of anims, and would be unaffected by attacks which apply custom state during buff. maybe i will add some dodge anim, if i can, so it doesn't look like a miss. he will have slightly faster timings for basics, and slighter higher damage for basics as well)
now it is only a matter of adding hair to each sprite. so, as always, ideas are welcome. i used Acey's sentry hair for winpose one, but that set is very limited, maybe there is some (preferably capcom, but not necessary) character, that has that posh, long-ish male haircut? really comes down only to this now and this hyper is done
jspiderman171717 likes this post
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Ideas January 5th 2023, 11:45 am
BigPimp wrote:
well, thanks man. goblins are a little on the shelf for now, until i finish previous stuff i mentioned but for sure they will be done, after seeing that Hayato base, certain itch started, which i will need to scratch
guys, rhino is done, now vulture is up. i did the coding part already (adapted it from old archangel, vulture will just have 2 sets of sprites, 2 sets of anims, and would be unaffected by attacks which apply custom state during buff. maybe i will add some dodge anim, if i can, so it doesn't look like a miss. he will have slightly faster timings for basics, and slighter higher damage for basics as well)
now it is only a matter of adding hair to each sprite. so, as always, ideas are welcome. i used Acey's sentry hair for winpose one, but that set is very limited, maybe there is some (preferably capcom, but not necessary) character, that has that posh, long-ish male haircut? really comes down only to this now and this hyper is done
It's good to know new things from the update! for vulture hair I can suggest Arkady's Exodus, and also Scorpion from the video game Martial Masters, good luck friend!
BigPimp likes this post
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Ideas January 6th 2023, 10:00 pm
sadly, Super-8 turned out to be too small to fit current doc ock in (Verz36 hyper in the video) tas doc ock is just bigger than the classic X-boy designed one
decided to go with something a little different, pretty happy with this though
if you guys remember he had that thing with him for a couple of episodes, basically will just summon it as a timed (or limited health) helper alittle more work, but i think it should be worth it
metamutant, candido159, jspiderman171717, Vovanilkto, Vity.Vistys. and AvalokiteshvaraX like this post
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Ideas January 6th 2023, 10:21 pm
BigPimp wrote:
sadly, Super-8 turned out to be too small to fit current doc ock in (Verz36 hyper in the video) tas doc ock is just bigger than the classic X-boy designed one
decided to go with something a little different, pretty happy with this though
if you guys remember he had that thing with him for a couple of episodes, basically will just summon it as a timed (or limited health) helper alittle more work, but i think it should be worth it
it will definitely be worth it, it looks fantastic
metamutant
Posts : 451 Join date : 2012-07-22
Subject: Re: Ideas January 7th 2023, 12:24 am
Using his octobot is a great idea and it looks fantastic.
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Ideas January 7th 2023, 8:15 am
BigPimp wrote:
sadly, Super-8 turned out to be too small to fit current doc ock in (Verz36 hyper in the video) tas doc ock is just bigger than the classic X-boy designed one
decided to go with something a little different, pretty happy with this though
if you guys remember he had that thing with him for a couple of episodes, basically will just summon it as a timed (or limited health) helper alittle more work, but i think it should be worth it