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Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 3rd 2022, 2:10 am
thatguy wrote:
Congratulations on his release good job.
Personally for me he is good as is, just needs polishing (see feedback below).
His AI is a challenge, but not impossible: I like decent AIs though as I build my characters now against Thor, Wonder Woman and my characters go 50/50 wins/losses against them -whenever someone releases something and everyone says it is too OP I test against mine and they are normally just cheap but don't stand a chance against Wonder Woman or Thor
This Superman is not cheap (at least that I saw), and keeps with my standard AI testing in a 50/50 win/loss with Hydroman, Thor, Wonder Woman, Cassandra Cain.
Playing against him (and I don't play very much as you can tell by who I chose to fight with) I dust off MB-02 as I can combo like a madman with him and really Superman is a challenge, but that is it.
The life regen, and power... well these are powers he has, and even with both in in just keeps up with a 50/50 ratio of wins vs losses with my decent AI characters.
I would suggest (actually suggest this to everyone creating characters) to go through Phantom of the Server's (POTS') "greatest hits of character feedback" as he goes through a quick list of things that most creators miss during creation. All these points he makes just gives characters that final polish (example Hydroman remix version vs Hydroman Remix 1.0 as that was when I used POTS feedback).
I think most, if not all of the feedback provided within this thread so far will be addressed if you went through greatest hits of character feedback link
One example of "things you just don't think of" that POTS gives in the feedback and how to fix:
POTS wrote:
Flagging the recovery frames of an attack
In fighting games every attack is divided into startup, active and recovery frames. Startup frames are the time it takes for a move to be able to hit (Ryu's jab animation before his arm is fully extended), the active frames where it can actually hit the opponent (arm extended) and recovery frames where the character is harmless and vulnerable (retracting the arm).
Startup and active frames automatically behave properly in Mugen, but the recovery frames you'll have to manually specify them for each attack, and all it takes is setting a state to movetype=I when the attack becomes harmless. Why do that? Because if you don't, the opponent will guard your moves longer than he should which makes them harder and more confusing to counter; also so that counter hit systems work properly and your character doesn't receive counter hit damage while for instance falling from a Shoryuken.
Example, Ryu's standing jab enters recovery phase (can no longer hit) from the third frame, so:
[State 200, Idle] type= statetypeset trigger1= animelemtime(3)>=0 movetype= I
Thank you for this and for the link. I'm sure it will be helpful for me and for others.
thatguy wrote:
PS you will never please everyone
Can't agree more. That's why I prefer of editing it myself as far as I can
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 3rd 2022, 8:43 am
i get why you put all that stuff into superman because it is his nature. but i totally am on board with people wanting health gain and power at start changes too
gartanham and MDS_GEIST like this post
brucewayne74
Posts : 1058 Join date : 2012-11-29
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 4th 2022, 12:17 am
Superman is always my favourite char,and this version is one of the best and funny,but the stage is something I rarely saw on mugen,great,animated,simply perfect,maybe someone could walk and not only run,but I understand in a fight is better to run
MDS_GEIST likes this post
iltizioqualunque
Posts : 22 Join date : 2012-07-11 Age : 39 Location : Turin, Italy
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 4th 2022, 8:16 am
this is the char i've waited for!!!! YOU ROCK
MDS_GEIST likes this post
superxash
Posts : 286 Join date : 2016-07-27
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 8th 2022, 12:31 am
what no palette for the Nick Cage 'Superman Lives' costume?
Awesome work
MDS_GEIST, yolomate, MatreroG and 4 elements like this post
MatreroG
Posts : 1736 Join date : 2014-03-09
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 8th 2022, 7:59 am
Good to see this edit finally released. The new hypers look great. Congrats, pal.
MDS_GEIST likes this post
animaraz
Posts : 1803 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 8th 2022, 9:17 am
Ultra very super cool!!! Thanks, but... Please no max PowerBar at start and no recover heal
Es dificil describir lo Super que esta este Superman, pero en mi opinión sería un mejor personaje si se le quita el recuperar vida y el tener barra completa de energía desde el inicio de la pelea.
MDS_GEIST
Posts : 391 Join date : 2012-06-25
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 8th 2022, 9:54 am
MatreroG wrote:
Good to see this edit finally released. The new hypers look great. Congrats, pal.
I was wondering where you were, you are part of the reason that this release was so epic glad to hear from you man and thanks again for the commission hopefully some more projects between us in the future
animaraz wrote:
Ultra very super cool!!! Thanks, but... Please no max PowerBar at start and no recover heal
Es dificil describir lo Super que esta este Superman, pero en mi opinión sería un mejor personaje si se le quita el recuperar vida y el tener barra completa de energía desde el inicio de la pelea.
When I have time either this weekend or next weekend ill make a patch without it
gartanham, animaraz, MatreroG and MERK_U like this post
SUPERFERNANDOXT
Posts : 446 Join date : 2013-05-09 Age : 34 Location : Paracatu - MG / Brasil
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 10th 2022, 2:14 pm
THE LAST SON OF KRYPTON
MERK_U likes this post
OGSymbiote
Posts : 923 Join date : 2012-09-11 Age : 42 Location : U S of A
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday July 15th 2022, 1:45 am
this has got to be the most OP superman ever...the are over the top and i love it!
prospectone
Posts : 150 Join date : 2012-07-17
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday August 12th 2022, 2:56 pm
You did it again along with the other ones that helped with the update. This is the best Superman in mugen hands down. Just like your other updates I would be honored to merge this one with AI of course
MDS_GEIST likes this post
MDS_GEIST
Posts : 391 Join date : 2012-06-25
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday August 12th 2022, 3:45 pm
prospectone wrote:
You did it again along with the other ones that helped with the update. This is the best Superman in Mugen hands down. Just like your other updates I would be honored to merge this one with AI of course
Glad you like it man but there is no need because I made the AI challenging already I tried to make a version to please all types of players and enemies (regular-OP) and to prevent 11 different types of Superman's being made I even took some ideas from the one you edited, for example, the super speed dash which is like the Torquasm-Vo and his guard animation changes depending on how much life you have I'm going to edit a version without health/power regen since people request but haven't gotten to it yet
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday August 12th 2022, 9:18 pm
@MDS_GEIST any update on the non health restore version?
prospectone wrote:
You did it again along with the other ones that helped with the update. This is the best Superman in mugen hands down. Just like your other updates I would be honored to merge this one with AI of course
so merge moves from other version onto this one?
also, good to see you on the forum hope to see you active again in the MMV community
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday August 16th 2022, 10:11 am
Oh good to see you releasing this
A few years ago, I've asked me to program some hypers for a customized version of Superman and I showed the result on my channel.
Since then, a lot of people had asked me for the link to download this character, but the author hadn't released it yet.
Time passed and I ended up forgetting to check how this project was going and I noticed that the author released the character for download, so I decided to show him here. One of the hypers I programmed can be seen at 1:21. It's a character that has dozens of moves and is quite OP - just like the original character. I just don't think it needed regeneration
Here is a video at my channel
zequi007 likes this post
manbatshark8
Posts : 355 Join date : 2015-05-28 Age : 25 Location : Mexico
Subject: Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release for MMV (Belated)Birthday September 1st 2022, 8:48 pm
O Ilusionista wrote:
Oh good to see you releasing this
A few years ago, I've asked me to program some hypers for a customized version of Superman and I showed the result on my channel.
Since then, a lot of people had asked me for the link to download this character, but the author hadn't released it yet.
Time passed and I ended up forgetting to check how this project was going and I noticed that the author released the character for download, so I decided to show him here. One of the hypers I programmed can be seen at 1:21. It's a character that has dozens of moves and is quite OP - just like the original character. I just don't think it needed regeneration
Here is a video at my channel
I was wondering... How can i decresse the Healing factor, it´s to much and i can´t find the line. I´m comming back to this