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 "Lizard and lizards" beat-em-up minigame

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Jinky
dev
warecus
harbinger
candido159
Shining
marvelmugen
crosspotts1.0
jspiderman171717
BigPimp
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AuthorMessage
candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 10th 2022, 4:31 am

BigPimp wrote:
thanks man "Lizard and lizards" beat-em-up minigame - Page 5 670481599

eh, i tried it, but that scale parameter distorts the quality somewhat
lines become crooked, double-pixeled, some pixels disappear, etc. maybe its not that apparent at first, but if you put the same character, one version upscaled and other 1:1 right next to each other, the difference is pretty noticeable
just doesnt work good on capcom shaded characters imo (works perfectly on mk classic characters though). but in any case, this option is always available

but to more good news, all required sprites are actually done, both lizard and minions, only thing that missing are toenails on lizard sprites (still looking for maybe a better base? for now using Tyrog from dinnosuars and cadillacs, if anyone has ideas, please share), and intro animation (turning from connors)

for connors i guess i will have to use the same character most hulk authors already used for banners:

[You must be registered and logged in to see this image.]

overused, but just fits very well, espcially since the arm could be removed easily
Oh okay gotcha.

I would recommend another base because it's famously used on a Green Monster too but I don't know any other base so that'll probably do.

If anyone have some other base in mind that would be great.

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dev




Posts : 593
Join date : 2012-05-18

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 10th 2022, 5:23 am

Hey man. You can use rikuo for the feet and Jon Talbain has a pretty cool transformation you can use for connors

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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 11th 2022, 4:33 pm

glad you guys told me to not use that overused base

spend alittle more time to make a unique sprite from main bases:

Spoiler:

and hopefully will be able to make a smooth transition since bases are the same now! (hopefully)

gartanham, Mr.Ketchup, candido159, jspiderman171717, Vovanilkto, Vity.Vistys., AvalokiteshvaraX and ZONIK like this post

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dev




Posts : 593
Join date : 2012-05-18

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 11th 2022, 4:38 pm

Looks great man

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warecus




Posts : 592
Join date : 2012-05-27

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 11th 2022, 5:22 pm

Nice. Will he give himself the shot first then transform?

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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 1:16 am

warecus wrote:
Nice. Will he give himself the shot first then transform?
That would be cool, and there is even kinda similar hand movement tiger has, but I'm not sure I can pull the animation off

I will try

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 3:38 am

BigPimp wrote:
glad you guys told me to not use that overused base

spend alittle more time to make a unique sprite from main bases:

Spoiler:

and hopefully will be able to make a smooth transition since bases are the same now! (hopefully)
Awesome, perhaps you should remove 1 or 2 pixels​ to make his human form thinner than his Lizard form Smile

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dev




Posts : 593
Join date : 2012-05-18

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 7:35 am

candido159 wrote:
BigPimp wrote:
glad you guys told me to not use that overused base

spend alittle more time to make a unique sprite from main bases:

Spoiler:

and hopefully will be able to make a smooth transition since bases are the same now! (hopefully)
Awesome, perhaps you should remove 1 or 2 pixels​ to make his human form thinner than his Lizard form Smile

Good tip, but I think he already done that.

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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 11:12 am

yep, he actually went through 3 different stages of thinning, i was making it, thinkin "just not overdo it" then looking at it, and "no, needs to be thinner still" lol

but i did another one right now, 4th one, and i think it did made him look better guys, and not overkilled it yet
removed maybe like 3 more pixels from his shoulder and 2 and 1 from each leg, i think those were problematic
but i dont think he needs to be any thinner than that?

just what it was in the beggining to current one for comparison:
[You must be registered and logged in to see this image.]

it is important to decide on this one right now since i want to remove 1-2 pixels less for each next animation frame to make a smooth "build up"

we have what final frame of transformation should be:
Spoiler:

and if thats a good starting "human" frame i can go from there (and hopefully add injection anim before that transform anim too)

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dev




Posts : 593
Join date : 2012-05-18

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 12:12 pm

You don't get enough credit for that coat. Sometimes coats are harder to sprite than capes. Nicely done.

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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

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PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 12:56 pm

dev wrote:
You don't get enough credit for that coat. Sometimes coats are harder to sprite than capes. Nicely done.

eheh, thank you, but this time its actually gambit's man, just slightly edited)
but it did fit in nicely) and from the first try too)

hopefully i can finish and release minigame by this sunday, not so much left
but its just minigame for now guys, i see people dropping unexpectedly many likes for such minor release

he can be possibly turned into boss-type character with not so many additional frames actually
but turning him into full char.. that leap would take alot more sprites and time

but lets see minigame first

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Shining

Shining


Posts : 5040
Join date : 2013-03-26
Age : 44
Location : Italy

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 3:14 pm

see this transformation

[You must be registered and logged in to see this image.]

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ParaDo0x

ParaDo0x


Posts : 260
Join date : 2012-06-11
Age : 31
Location : Russia

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PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 12th 2022, 4:12 pm

Shining wrote:
see this transformation

[You must be registered and logged in to see this image.]
it is these transformations that are the most difficult to animate, as it seems to me.
You have "in-between" shots here.
When a character is no longer using their base form, but has not yet evolved into their final form. I've always found these frames, with their reshaped and out of proportion, to be the hardest.
[You must be registered and logged in to see this image.]

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MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

"Lizard and lizards" beat-em-up minigame - Page 5 Empty
PostSubject: Re: "Lizard and lizards" beat-em-up minigame   "Lizard and lizards" beat-em-up minigame - Page 5 EmptyMay 13th 2022, 9:04 am

BigPimp wrote:
...
just what it was in the beggining to current one for comparison:
[You must be registered and logged in to see this image.]
...
Looks great. You kept the graphic style of CAPCOM and the vibe of the Spider-Man TAS.

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