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Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 6:23 pm
Instead of buff to the player, I prefer the taunt to give the opponent both buff+debuff. Maybe something like: drains a small amount of opponent's health but increases a proportional amount of opponent's power meter (the one needed to do hyper), with condition that it won't have any effect on opponent's health when the health itself is below certain level (for example: no effect on health when the health is less than 10%). You shouldn't able to kill the opponent only with taunt, right?
Reason: it's a taunt. Taunt means to provoke. In some games (such as MMORPG), moves like taunt/provoke are used to attract the aggro of the opponent while giving debuff, such as a decreased defense but also an increased attack. Let's face the fact, taunt is meant to get the opponent angry, and angry opponent tends to lose their calm and attack more powerfully as well as more recklessly.
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 11th 2022, 8:11 am
alnyrd wrote:
Instead of buff to the player, I prefer the taunt to give the opponent both buff+debuff. Maybe something like: drains a small amount of opponent's health but increases a proportional amount of opponent's power meter (the one needed to do hyper), with condition that it won't have any effect on opponent's health when the health itself is below certain level (for example: no effect on health when the health is less than 10%). You shouldn't able to kill the opponent only with taunt, right?
Reason: it's a taunt. Taunt means to provoke. In some games (such as MMORPG), moves like taunt/provoke are used to attract the aggro of the opponent while giving debuff, such as a decreased defense but also an increased attack. Let's face the fact, taunt is meant to get the opponent angry, and angry opponent tends to lose their calm and attack more powerfully as well as more recklessly.
thats an interesting one as well and makes sense too
but honestly, i think those kind of fine-tuned mechanics are wasted on our marvel games.. i mean, there is not really even a shred of balance in our games, since all characters are made by different authors. i could see this working in something like a classic mk game though, or very well balanced game, where everything is made by one person
and i really mostly was interested in reassigning the button function, not the taunt function, and assigning the throw to it myself, but good thing i did this poll, no one is interested in such a change it seems, so i just went through all characters and just assigned throw to P+P. and that it could be attempted at any distance. works well enough
most people want taunt to stay it seems, so i guess, ill leave it as is
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 11th 2022, 8:13 am
Doom wrote:
@BigPimp First, I want to make a personal comment. I love the clear way you have to express your ideas. It is always a pleasure to read your comments, although my mother tongue is Spanish and I am not good at English.
Second, doing an openBOR, basic at least, is not a great job. Even more so if you already have the sprites. It is extremely easy to code if you compare it to MUGEN. In fact my son is experimenting with it now. Likewise, it would be good to have a small working group.
well, good luck to you guys as well im not sure about easy, i really didnt like how they program animations and hitboxes, where you have to align the sprites inside every image tbh
MERK_U
Posts : 304 Join date : 2014-05-09 Age : 37 Location : Canada
Subject: Re: what should 'start' (taunt) button function as? January 11th 2022, 10:31 am
About the Intro / Outro (Victory Pose) I always thought they should be separate from Taunt, so it gives the character more of an overall variety feeling.
Isn't it cool to just show off when your giving the opponent a rear whooping & taunt them on?
If you wanted a throw as a taunt, wouldn't you just put it as one of the 6 button commands? As in Ken's / Ryu's reverse roll kick throw?
Just thought I'd put that out there, I understand if you didn't want to compromise any of the action commands for a throw, then that would make sense.
A little bit off topic, what I did enjoy to see was people implementing the special bar power up trigger, as they are powering up like a super-saiyan. I think that's really cool to be honest.
It's cool to talk about these things for opinion's.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: what should 'start' (taunt) button function as? January 11th 2022, 11:04 am
BigPimp wrote:
...where you have to align the sprites inside every image tbh
I was reluctant to that too ... so my first BOR character I did it with the cut MUGEN sprites and it's possible, but later I realized that the suggested method is better ...
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 11th 2022, 1:22 pm
yeah, i mean taunt is cool, i guess i just dont see much point in it in an unbalanced offline game ahah) and i guess some characters lack winposes/intros as well, so i just thought i'd kill two birds with 1 stone there tbh, but people just like their taunts
maybe it also comes down to with which game each of us grew up with, if those are street fighter games, which always had taunts, probably removing it would seem like a blasphemy
in classic mk games taunts were only boss characters ability, which was also executed as a special move, not just as at button press
and yeah, you got it on the nail man, in general i wish that mugen just had 2 additional buttons, 1 for a throw, 1 for a block or a movelist, to not compromise anything, but we just dont have that, sadly.. ikemen go has, but it is not completly bug-free yet, not every character working there properly yet, so i dropped the idea of using it for now
Doom wrote:
I was reluctant to that too ... so my first BOR character I did it with the cut MUGEN sprites and it's possible, but later I realized that the suggested method is better ...
i actually remembered there is an option inside Fighter Factory to save images "aligned". i think it would actually save them in a way that is suitable for openbor, just in case you didnt know
MERK_U likes this post
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: what should 'start' (taunt) button function as? January 11th 2022, 1:58 pm
I do not use Fighter Factory ... Thanks for the advice. It will probably be useful to someone else ...
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Subject: Re: what should 'start' (taunt) button function as?