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Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: what should 'start' (taunt) button function as? January 9th 2022, 9:43 pm
hello everyone some thing i kept thinking about for some time guys that start button is kinda wasted on a taunt, which doesnt really serve any function what do you guys think?
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: what should 'start' (taunt) button function as? January 9th 2022, 9:54 pm
I think the taunt button should be used to activate a sorta buffed mode like increase attack and defence but drain the health bar or something down the line
gartanham likes this post
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 9th 2022, 10:10 pm
crosspotts1.0 wrote:
I think the taunt button should be used to activate a sorta buffed mode like increase attack and defence but drain the health bar or something down the line
hmm, interesting idea guess its something like a dragon ball z
ps. shouldve added the option "another new mechanic", but cant edit the poll anymore
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 1:15 am
I voted move list but crosspotts idea is awesome
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 3:07 am
Shining wrote:
I voted move list but crosspotts idea is awesome
yeah, well, its too early to tell, but im surprised more people voting for taunt.. i guess people like to taunt although for me it looks like a completely useless function (i mean its not professional level competition games we have here ahah)
ps. just to be clear, voting for other options doesnt mean that taunt should be removed, it could be just executed by a different input, like D,D,D, for example
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 3:36 am
I have been playing a game a few years ago can't remember but I guess it could be a desperation move for the ones of us that aren't that good at playing I actually want to like re code every thing for a full game that also uses a block button instead of pushing back and if you hit it at the right time you can do a counter attack or a counter grab the do More damage God I got so many Ideas for use on a controller after playing so many fighting games
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 4:45 am
crosspotts1.0 wrote:
I have been playing a game a few years ago can't remember but I guess it could be a desperation move for the ones of us that aren't that good at playing I actually want to like re code every thing for a full game that also uses a block button instead of pushing back and if you hit it at the right time you can do a counter attack or a counter grab the do More damage God I got so many Ideas for use on a controller after playing so many fighting games
well, if thats the same move for every character, i think it could be easily coded once as a block of code and just copy-pasted into every character you probably could even just copy-paste it into the taunt, as a buff effect, so you wouldnt even need to edit .cmd or anything else
and yeah, i actually forgot how i was also use to have dedicated button for block from my childhood mortal kombat days, and when i just discovered mugen i was bummed out by it not having a block button for capcom characters but personally, im already got used to block being executed by holding back... and parry could be executed by pushing forward, like in sf3 (i think?)
i personally think throws are more in need of that dedicated button just how awkwardly they are executed now (sometimes its PP, or KK, sometimes its >+P, sometimes its just P uplose, sometimes its something else) and it always kinda leaves me with this uncertainty if the throw would be executed or just a regular punch
i just realised only 1 of my characters has a throw, because i dont even count it as a must-have move... but its actually pretty important one for the gameplay (and shocker only has a throw because Arkady insisted it should, at the time, otherwise i wouldve had 0/4)
i guess we do agree its a waste to use that button for just taunt, when were are many more important character functions to be had
MERK_U
Posts : 304 Join date : 2014-05-09 Age : 37 Location : Canada
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 8:32 am
I personally always liked the taunt... It brings the character to life & gives it more personality..
It's just sad when it's wasted & not actually used / implemented...
But to each their own. It all comes down to preference.
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 9:04 am
ME72K_U wrote:
I personally always liked the taunt... It brings the character to life & gives it more personality..
It's just sad when it's wasted & not actually used / implemented...
But to each their own. It all comes down to preference.
yeah, i also dont like wasted animations but luckly, i think pretty much all taunts can be implemented as an intro/winpose, since all pretty much fall into either "come get some" or "superior gloat" category
to be completely clear this is something i look into for next spider-man mugen update, but im not really sure all characters now have taunts, but some of them just use winpose animation (but i guess its better than nothing), and 4 characters still missing a throw (1 sprited, just not coded yet)
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 9:24 am
I like it for taunt, but it's a good idea to use it for a move list in a full game, where all the characters work the same...
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 12:56 pm
Doom wrote:
I like it for taunt, but it's a good idea to use it for a move list in a full game, where all the characters work the same...
it seems that taunt is winning for now, and throws got 0 votes.. that 1 vote for throw-taunt mix is mine own so i guess it will be a choice between movelist and a taunt (it doesnt really make much difference to myself, since im just watching ai fight each other in mugen)
ps. and guys, btw characters in spiderman mugen dont really work "the same" per say, they just visually work the same, they still have their original authors templates and such. i didnt go as far as completely recoding characters on a new template, like they did for X-men second coming, for example. its a dream.. that maybe someday some really experienced coder with a lot of free time will recode all our marvel characters to work the same..
pps. and btw, i just recently finally finished all visual unification, like hitsparks, dust effects, fall impact effects, etc. in the version you have now, there are still many even just visual differences, some characters have recovery rolls or push-blocks, others dont, some have character offscreen indicators, others dont, etc, etc. all being taken care finally (at least i think it is)
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 1:04 pm
All wet waiting for is a kraven and chameleon Now that hydroman is released and I have to finish my hobgoblin and green goblin and I'll have everyone I wanted playing the way I want for a base game
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 1:06 pm
And I sorta want to coside it with a spider man beat em up with the story I'm sorta crafting
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 1:26 pm
crosspotts1.0 wrote:
And I sorta want to coside it with a spider man beat em up with the story I'm sorta crafting
eh, i always wanted to have an marvel openbor game with big capcom sprites myself. personally like beat-em-ups more than fighting games but to code everything in openbor from scratch is insane amount of work.. but hopefully someone will make it someday (or a proper, not glitchy beat-em-up mode for mugen... or ikemen) but in any case, good luck
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: what should 'start' (taunt) button function as? January 10th 2022, 6:09 pm
@BigPimp First, I want to make a personal comment. I love the clear way you have to express your ideas. It is always a pleasure to read your comments, although my mother tongue is Spanish and I am not good at English.
Second, doing an openBOR, basic at least, is not a great job. Even more so if you already have the sprites. It is extremely easy to code if you compare it to MUGEN. In fact my son is experimenting with it now. Likewise, it would be good to have a small working group.
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Subject: Re: what should 'start' (taunt) button function as?