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Video Content Creation Reference | |
| | Taunt Issue | |
| | Author | Message |
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GTAGuy
Posts : 650 Join date : 2012-06-16
| Subject: Taunt Issue April 15th 2018, 7:24 am | |
| Hello guys,
I'm working on a char and I have a issue here. It appears that a char can taunt only once, then it won't work after. Lot of chars can taunt multiple times. I can't figure out on this. I need help. | |
| | | LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
| Subject: Re: Taunt Issue April 15th 2018, 7:59 am | |
| Post the code bro. And the text of the animation *.air. So we can find out the problem | |
| | | GTAGuy
Posts : 650 Join date : 2012-06-16
| Subject: Re: Taunt Issue April 15th 2018, 8:10 am | |
| Here's the CNS:Taunt [Statedef 195] type = S ctrl = 1 anim = 195 velset = 0,0 movetype = I physics = S [State 195, 1] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 [State 195, 1] type = CtrlSet trigger1 = Time = 40 value = 1 [State 195, Playsnd] type = PlaySnd trigger1 = animelem = 1 value = 1, 3 channel = 0"]
and this from AIR: [Begin Action 195] Clsn2: 2 Clsn2[0] = -39, -47, 36, 0 Clsn2[1] = -1, -57, 13, -37 180,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -39, -47, 36, 0 Clsn2[1] = -1, -57, 13, -37 180,1, 0,0, 3 180,0, 0,0, 3"] | |
| | | LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
| Subject: Re: Taunt Issue April 15th 2018, 8:44 am | |
| Try to remove this:
[State 195, 1] type = CtrlSet trigger1 = Time = 40 value = 1
PS: I dont understand why there are this: "] in last part of both codes????? | |
| | | GTAGuy
Posts : 650 Join date : 2012-06-16
| Subject: Re: Taunt Issue April 15th 2018, 8:48 am | |
| - LESSARD wrote:
- Try to remove this:
[State 195, 1] type = CtrlSet trigger1 = Time = 40 value = 1
PS: I dont understand why threre are this: "] in last part of both codes????? Ok, i'll try. These "] were from the quote on this forum. Sorry. | |
| | | GTAGuy
Posts : 650 Join date : 2012-06-16
| Subject: Re: Taunt Issue April 15th 2018, 11:08 am | |
| Sorry @LESSARD No luck. I guess I'll leave it that. Who needs a taunt that works only once? | |
| | | thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Taunt Issue April 15th 2018, 11:39 am | |
| @Andywho I just compared your code with a character I am making and pointed out the differences. I hope this helps. [Statedef 195] type = S ctrl = 0 ;Change control to 0 anim = 195 velset = 0,0 movetype = I physics = S [State 195, Playsnd] ; Moved Playsnd before changing back to stance animtype = PlaySnd trigger1 = animelem = 1 value = 1, 3 channel = 0 [State 195, 1] type = ChangeState trigger1 = !AnimTime ; change trigger to !AnimTime value = 0 ctrl = 1 ; here you give control back, so no need for the CtrlSet below;[State 195, 1] ; Remove this code or comment out ;type = CtrlSet ;trigger1 = Time = 40 ;value = 1 | |
| | | LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
| | | | GTAGuy
Posts : 650 Join date : 2012-06-16
| Subject: Re: Taunt Issue April 15th 2018, 12:46 pm | |
| Thanks thatguy. I'll give it a try. | |
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