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Subject: Re: Morbius upgrade (WIP) Sat 22 Jan - 14:52
YES, this is one of those moves I've hoped to see in Morbius, great work!
jspiderman171717 likes this post
Midnight-Son
Posts : 1153 Join date : 2012-10-19 Age : 32
Subject: Re: Morbius upgrade (WIP) Sat 22 Jan - 17:53
How would the two of you like a no way home esque intro when facing either three versions?
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Morbius upgrade (WIP) Sun 23 Jan - 10:08
this is definitely becoming one of my most anticipated updates
but what i think this guy could also really win from is, and im not saying that current ones are bad, by no means, but new professional head edits could really make this guy shine.. maybe just new hair even?
just not to be empty-worded, here, i still have my very first attempt for sinister, before Sei made a new head edit for him, and before all the changes i made myself as well:
Spoiler:
it already looks like sinister, right? but just compare this sinister sprite to the one in the signature, just to see what new (or improved) head edit can do to a character (granted, many other things were improved as well, but head edit is what really stands out i think)
im not a guy to do good head edits myself, otherwise i wouldve just suggested a sheet here for you to use, but i just really love what you are doing here, this is only reason for me writing this, so just a suggestion to maybe ask deanjo or someone who is really good with head edits, to try to give it a shot. this guy is already looking very good, but this change could really bring him to a top-tier character. hope you will take it in a right way, and either way, its already great
metamutant, alnyrd and jspiderman171717 like this post
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Morbius upgrade (WIP) Mon 24 Jan - 2:46
Midnight-Son wrote:
How would the two of you like a no way home esque intro when facing either three versions?
Hello, a special intro with Clint's Blade is planned, although I don't quite understand what you mean by the intro of the three versions
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Morbius upgrade (WIP) Mon 24 Jan - 3:02
BigPimp wrote:
this is definitely becoming one of my most anticipated updates
but what i think this guy could also really win from is, and im not saying that current ones are bad, by no means, but new professional head edits could really make this guy shine.. maybe just new hair even?
just not to be empty-worded, here, i still have my very first attempt for sinister, before Sei made a new head edit for him, and before all the changes i made myself as well:
Spoiler:
it already looks like sinister, right? but just compare this sinister sprite to the one in the signature, just to see what new (or improved) head edit can do to a character (granted, many other things were improved as well, but head edit is what really stands out i think)
im not a guy to do good head edits myself, otherwise i wouldve just suggested a sheet here for you to use, but i just really love what you are doing here, this is only reason for me writing this, so just a suggestion to maybe ask deanjo or someone who is really good with head edits, to try to give it a shot. this guy is already looking very good, but this change could really bring him to a top-tier character. hope you will take it in a right way, and either way, its already great
Hello BigPimp, thanks for commenting, i really appreciate this kind of feedback and yes, I understand what you mean, in the early phases of the update i consider changing the hair style so that it would have more resemblance to that of the comics and the Half Portrait of malevka1, I did several tests but none gave the result I expected and the best option ended up being the one you can see in the videos and sprites that I have been sharing.
It would be great if some user with more experience in sprites could provide a better hairstyle, committing me to update the sprites again without any problem, actually as I said at the beginning of the post any suggestion or support that makes the character better is completely welcome. For now I will continue working what I know is in my capacity at the moment
BigPimp likes this post
crosspotts1.0
Posts : 4991 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Morbius upgrade (WIP) Mon 24 Jan - 5:58
I had given a head for use that I did from scratch I don't know who has it and I don't know if I still do
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Morbius upgrade (WIP) Sat 29 Jan - 19:01
crosspotts1.0 wrote:
I had given a head for use that I did from scratch I don't know who has it and I don't know if I still do
Yeah I saw the sprite you made of the Mobius head, it looks really good, the problem is that it wouldn't fit well with the sprites of the character, because of the size, still thanks for worrying about that detail
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Morbius upgrade (WIP) Sat 29 Jan - 19:14
Hello again, I'm glad to tell you that the character in terms of Gameplay is already 100% updated, I finished editing the hypers (they are exactly the same 3, but with sprite editing, plus they now take less time to execute) in addition to which now has a throw.
Hyper move based on Spiderman TAS:
Only 50% of the sprites to edit (gethits, special states, intros and winposes) would be missing and Morbius would be ready! If you have any suggestions for intros and winposes I would love to hear them, since I am not very creative in that section, most likely the character will be released along with his stage before the end of February, so please wait a little longer.
Mr.Ketchup and DuFundao like this post
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Morbius upgrade (WIP) Sat 29 Jan - 19:25
Good vampire sprite
jspiderman171717 likes this post
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Morbius upgrade (WIP) Sat 29 Jan - 22:12
jspiderman171717 wrote:
Hello again, I'm glad to tell you that the character in terms of Gameplay is already 100% updated, I finished editing the hypers (they are exactly the same 3, but with sprite editing, plus they now take less time to execute) in addition to which now has a throw.
Hyper move based on Spiderman TAS:
Only 50% of the sprites to edit (gethits, special states, intros and winposes) would be missing and Morbius would be ready! If you have any suggestions for intros and winposes I would love to hear them, since I am not very creative in that section, most likely the character will be released along with his stage before the end of February, so please wait a little longer.
It's great. However, I think the leg is too big/long and not proportional compared to the upper parts of the body.
Last edited by alnyrd on Sun 30 Jan - 8:25; edited 1 time in total
jspiderman171717 likes this post
RenatoNat.J
Posts : 609 Join date : 2018-01-14 Age : 33 Location : Apocolypse Brazil
Subject: Re: Morbius upgrade (WIP) Sat 29 Jan - 22:33
Amazing Transform. The more vampiric Morbius becomes, the more amazing he will be. Very good progress.
Last edited by RenatoNat.J on Sun 30 Jan - 13:03; edited 1 time in total
jspiderman171717 likes this post
Midnight-Son
Posts : 1153 Join date : 2012-10-19 Age : 32
Subject: Re: Morbius upgrade (WIP) Sun 30 Jan - 9:23
jspiderman171717 wrote:
Midnight-Son wrote:
How would the two of you like a no way home esque intro when facing either three versions?
Hello, a special intro with Clint's Blade is planned, although I don't quite understand what you mean by the intro of the three versions
Hello back, Though i havent made any official wip topics on the matter, i am working on a 90's accurate version of the same charecter, you can find some of the old sprites im only using half of in my last release but im very slow there was another version released not long ago, and well when i saw that there would be three versions each being the faavourite of somebody i was reminded of the new spider-man movie and thought it would be cool to have an intro explaining the different versions in the same way, like i said im slow and i still havent gotten past the standing basics, for my version, and even then it could use some cleaning up , but i thought the idea would be cool
jspiderman171717 and RenatoNat.J like this post
Avaid
Posts : 173 Join date : 2021-06-12
Subject: Re: Morbius upgrade (WIP) Sun 30 Jan - 10:43
jspiderman171717 wrote:
Hello again, I'm glad to tell you that the character in terms of Gameplay is already 100% updated, I finished editing the hypers (they are exactly the same 3, but with sprite editing, plus they now take less time to execute) in addition to which now has a throw.
Hyper move based on Spiderman TAS:
Only 50% of the sprites to edit (gethits, special states, intros and winposes) would be missing and Morbius would be ready! If you have any suggestions for intros and winposes I would love to hear them, since I am not very creative in that section, most likely the character will be released along with his stage before the end of February, so please wait a little longer.
good work man
RenatoNat.J likes this post
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Morbius upgrade (WIP) Sun 30 Jan - 19:44
alnyrd wrote:
jspiderman171717 wrote:
Hello again, I'm glad to tell you that the character in terms of Gameplay is already 100% updated, I finished editing the hypers (they are exactly the same 3, but with sprite editing, plus they now take less time to execute) in addition to which now has a throw.
Hyper move based on Spiderman TAS:
Only 50% of the sprites to edit (gethits, special states, intros and winposes) would be missing and Morbius would be ready! If you have any suggestions for intros and winposes I would love to hear them, since I am not very creative in that section, most likely the character will be released along with his stage before the end of February, so please wait a little longer.
It's great. However, I think the leg is too big/long and not proportional compared to the upper parts of the body.
yeah! somehow I made the man-bat form sprites more imposing and disproportionate to represent that there is not much humanity left in morbius because of his mutation (as in the TV series)
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Morbius upgrade (WIP) Sun 30 Jan - 19:51
Amazing Transform. The more vampiric Morbius becomes, the more amazing he will be. Very good progress.
Thanks for commenting, as you can see I was inspired by your Nergal and Gargos sprites, I think the result was quite good, and believe me it will really look vampiric when it is released!