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Subject: Hal Jordan patch by Swanky January 27th 2021, 10:08 pm
I'm not the author. I merely repost this. And in the original post, there are other patches/add-ons, but since my interest is mainly on DC and Marvel comics, I only repost the said theme. As I see the files in it, this patch is for Hal Jordan Blackest Night v.2.1. CMIIW.
For these to do any good, you will need to have the original characters.
Hal Jordan (Enzo, Buyog2099, Arque, and McCready) Edits by Swanky
Changes:
- changed the power system. Hal still pays power to perform special attacks but he can now do them even without sufficient power. This decision was made when it became appearant that he would be at a huge disadvantage against most other fighters. While for MvDC and its slower paced gameplay this was not much of an issue, he would get clobbered by most regular MvC-ish fighters (player or CPU). The rework is a compromise to acknowledge the mechanic while accomodating for the overall difference in gameplay and roster. - Changed his basics to chain together better - changed his boxing gloves hypers to chain together better. His Smackdown Hyper was changed significantly in how it hits. It is faster and hits more often, but deals less dmg per hit
Hal Jordan Update 1.05
Update 1.05:
- updated his chaining again, specifically the aerial rave chaining. - shortened start up frames of all aerial basics - redrew many hitboxes for jumping basics. It is now significantly easier to hit your target. - slightly increased hittime on aerials (up to six frames on heavy) - jHK now slams opponent down - increased hittimes by 6 frames on cHeavies - tweaked his launcher p2vel. Now launches slightly faster / higher, allowing for more consistency when aerial rave - switched around some commands in the command structure - added pushblock - added alpha counter - reduced his overall attack value to 90 (was 100) - updated his AI routines with Pushblock and Alpha Counter codes by MystikBlaze
known issues:
block shield does not travel with block transitions (vanilla issues, visual only). This also affects the push block effect. He still has issues with small targets. Fixing this would require a MAJOR rework of basically everything and is out of the scope of this project. His AI is still all over the place. It's functional and arguably serviceable, so I don't see reason to update it.
Last edited by alnyrd on February 7th 2021, 7:11 am; edited 1 time in total
Lacx5 likes this post
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Hal Jordan patch by Swanky February 7th 2021, 7:05 am
Hal Jordan Update 1.05
Update 1.05:
- updated his chaining again, specifically the aerial rave chaining. - shortened start up frames of all aerial basics - redrew many hitboxes for jumping basics. It is now significantly easier to hit your target. - slightly increased hittime on aerials (up to six frames on heavy) - jHK now slams opponent down - increased hittimes by 6 frames on cHeavies - tweaked his launcher p2vel. Now launches slightly faster / higher, allowing for more consistency when aerial rave - switched around some commands in the command structure - added pushblock - added alpha counter - reduced his overall attack value to 90 (was 100) - updated his AI routines with Pushblock and Alpha Counter codes by MystikBlaze
known issues::
block shield does not travel with block transitions (vanilla issues, visual only). This also affects the push block effect. He still has issues with small targets. Fixing this would require a MAJOR rework of basically everything and is out of the scope of this project. His AI is still all over the place. It's functional and arguably serviceable, so I don't see reason to update it.