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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Etrigan is not only one of the most beautiful sprited original characters, he's also one of the more unique fighters in any roster. I always thought it was a shame that the release still had some unpolished and rough edges here and there and decided to give him a general check up.
List of Changes:
- Fixed all instances of basics not properly chaining. - edited frame data and hittimes - learned to push block - learned to Alpha Counter - the AI knows how to use those - did a damage balance pass (may need to do more though) - fixed command input structure - added missing sprites 5041,20 and 5042,20 - fixed 9000,0 portrait for regular rosters - hopefully fixed all issues sprites could have with Mugen 1.0 - new fire effects for Hellfire by XCB
Update 1.01:
- changed push block sprites and animation
Moveset:
System 6,6 Dash 4,4 Backdash 2,8 SuperJump PP (standing) GuardPush 412 P (blocking) Counter
Hypers 236PP Hellfire 214PP Wind from Hell 214PK Demonic Presence (follow inputs on screen for more damage)
Spells - these work like Hypers but can only be used once per match, up to 3 spells 63214wP Stone Guard 41236wP Hollow Speed
63214wK Dancing Blazes 41236wK Demons Sacrifice
63214mP Eye of Cyclon 41236mP Go To Hell
63214mK Freezing Blows 41236mK Evil Spririts
63214hP Sinners Pain 41236hP Gift from Hell
63214hK Thunder Serpent 41236hK Dead Ones Might
Gameplaywise, Etrigan retains his wild and unpredictable style. His chain inputs may feel slightly off compared to other characters, that is by design. Both his sHP and alpha counter moves are overhead and knock foes down. His launcher is cHK compared to cHP that most characters use. His general comboing ability is limited including his hypers, but he deals above average damage in general.