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 Lobo (Buyog) edit by Swanky

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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Lobo (Buyog) edit by Swanky Empty
PostSubject: Lobo (Buyog) edit by Swanky   Lobo (Buyog) edit by Swanky EmptyFebruary 5th 2021, 1:03 am

Lobo
by Buyog

SFA BG sprites by Winane
edits by @Swanky

Download Lobo:


Lobo (Buyog) edit by Swanky AO2OUel

When I first started working on Lobo I thought he'd be just a combo touch up. I was wrong. The project escalated right quick. Razz

List of Changes:

Gameplay stuff
Lobo's gameplay should have improved due to smoother comboing.
However, most of his specials don't lend itself to chaining very well for various reasons.
That includes his grappling meat hook which could otherwise set up infinites and his beverage drink.
You can chain into his pistol shot and grenade, beware that the grenade does inflict selfdamage if you are too close to the explosion.
It should now be easier setting up combos when using dash to jump into the enemy.
For optimal launched air combos, delay up for a moment when using cHP launcher.

Changes to Moveset:

MOAR Screenshots:
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