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 Quick Versus Launcher

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CAMARAO

CAMARAO


Posts : 703
Join date : 2012-07-07
Age : 35
Location : Portugal

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 10th 2020, 3:15 pm

neolao wrote:
@Tsuyoi is the only one who tried the application? riiiggghhht

I believe that many people have already tried.

the problem is that most people do not give feedback riiiggghhht riiiggghhht riiiggghhht
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http://flyper1989.weebly.com/
neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 10th 2020, 3:21 pm

no feedback = no bugs Surprised
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 29
Location : Brazil

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PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 10th 2020, 11:37 pm

neolao wrote:
Tsuyoi wrote:
the Stand animation keeps showing the original GIF color
I don't understand your issue. Fighter Factory export a GIF for each palette configured in your DEF file (or in the SFF file).
What is the "original GIF" you are talking about ?

If you refers to the "stand.gif" file, it's a priority. You can delete it if you already export your GIF with Fighter Factory.


@neolao I just figured out what's wrong the the palettes. After watch your tutorial over 8000 times, I realized that every .GIF file had the "export_" in the begging of their names, but for some reason, the one's generated by my FF didn't have it.

It worked just fine when I renamed all the files Quick Versus Launcher - Page 3 2399657483

[You must be registered and logged in to see this image.]

neolao wrote:
@Tsuyoi done in version 0.30.0 : https://github.com/mugen-launcher/quick-versus/releases

Reminder : if the default scale is not ok for you, then you can set a value for all your character with the parameter "characterAnimationOptions.scaleFactor" (see https://github.com/mugen-launcher/quick-versus#properties)

I downloaded it and worked just fine too cheers

I tried to use the styles, but did something wrong:

Code:
{
  "characterColumns": 3,
  "categories": [
    {
      "name": "Street Fighter",
      "image": "Street Fighter/image.png",
      "characters": [
        {
          "styleName": "Ryu",
          "definition": "Ryu/Ryu.def",
   "styles": [
         {
           "styleName": "Capcom VS. SNK",
           "definition": "Ryu/NormalRyu.def"
 }
         {
           "styleName": "Evil Ryu",
           "definition": "Ryu/EvilRyu.def"
 }

         {
           "styleName": "Master Ryu",
           "definition": "Ryu/MasterRyu.def"
 }

    }
  ],
  "stages": [

[You must be registered and logged in to see this image.]

Anyway, thanks for the help Quick Versus Launcher - Page 3 311127478 lol!
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 11th 2020, 2:48 am

@Tsuyoi You need to learn the JSON format. Your file is missing some commas, between each character style.
I hesitated with the YAML format.

I change the default scale factor in version 0.30.1. You should download it. It was too small by default.
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 11th 2020, 4:13 am

Tsuyoi wrote:
I realized that every .GIF file had the "export_" in the begging of their names, but for some reason, the one's generated by my FF didn't have it.

Thank you, I will fallback to the filename pattern "anim_*". I don't know your Fighter Factory version but I can add this fallback easily, so you will not need to rename all the files.
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

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PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 11th 2020, 4:22 am

@Tsuyoi with version 0.30.2 you don't need to rename your exported file : https://github.com/mugen-launcher/quick-versus/releases
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 29
Location : Brazil

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 11th 2020, 7:32 pm

neolao wrote:
@Tsuyoi You need to learn the JSON format. Your file is missing some commas, between each character style.
I hesitated with the YAML format.

I change the default scale factor in version 0.30.1. You should download it. It was too small by default.

Man I'm so used to the YAML format that getting this JSON was so confused Quick Versus Launcher - Page 3 2800933067

But I found something cool. This site allows you to verify your code:

JSON Formatter & Validator
https://jsonformatter.curiousconcept.com/

It actually helped me a lot Quick Versus Launcher - Page 3 311127478

neolao wrote:
@Tsuyoi with version 0.30.2 you don't need to rename your exported file : https://github.com/mugen-launcher/quick-versus/releases

Downloaded and it's working fine. Thanks for fixing that Quick Versus Launcher - Page 3 670481599

This is what I've done so far:

[You must be registered and logged in to see this image.]

Also, I was thinking about someway to show on screen how many categories you have configured. Like this:

[You must be registered and logged in to see this image.]

Again, thanks for the help Quick Versus Launcher - Page 3 670481599
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 12th 2020, 3:03 am

Yes, I also want to display the category pagination but I don't know where.

Next to the name/logo seems weird and not nice, because the name/logo widths are not the same.

How do you think about supporting JSON and YAML at the same time? The application can check the existence of the JSON file and fallback to the YAML.
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 12th 2020, 4:20 am

What do you think with this display :

[You must be registered and logged in to see this image.]

The pagination is displayed on the bottom left of the name/logo and bottom right for the right side.

In the future, I can also create several position and style for this pagination and make it configurable.
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 12th 2020, 8:33 am

@Tsuyoi with the version 0.32.0 the YAML configuration file is now supported: https://github.com/mugen-launcher/quick-versus/releases

Here is an example, quick-versus.yml:

Code:
width: 1024
height: 576
frame: false
fullscreen: true

characterColumns: 2
sound:
    volume: 30
    background: sound/title.mp3
    selectCharacter: sound/confirm.wav
    selectStyle: sound/confirm.wav
    selectColor: sound/confirm.wav
    selectAILevel: sound/confirm.wav
    moveCursor: sound/move-cursor.wav
    cancel: sound/cancel.wav

categories:
    -
        name: Street Fighter
        image: Street Fighter/image.png
        characters:
            -
                styleName: Capcom VS SNK
                definition: Street Fighter/Ryu (CVS)/Ryu.def

playerOne:
    keyboard:
        left: ArrowLeft
        right: ArrowRight
        up: ArrowUp
        down: ArrowDown
        a: w
        b: x
        c: c
        x: q
        y: s
        z: d
        escape: Escape
        enter: Enter
    gamepad:
        left: A17
        right: A18
        up: A19
        down: A20
        a: A0
        b: A1
        c: A7
        x: A2
        y: A3
        z: A6
        escape: A8
        enter: A9
playerTwo:
    keyboard:
        left: k
        right: m
        up: o
        down: l
        a: g
        b: h
        c: j
        x: t
        y: y
        z: u
        escape: i
        enter: p
    gamepad:
        left: B14
        right: B15
        up: B12
        down: B13
        a: B1
        b: B0
        c: B7
        x: B3
        y: B2
        z: B5
        escape: B8
        enter: B9
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 29
Location : Brazil

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyApril 12th 2020, 12:43 pm

neolao wrote:
What do you think with this display :

[You must be registered and logged in to see this image.]

The pagination is displayed on the bottom left of the name/logo and bottom right for the right side.

In the future, I can also create several position and style for this pagination and make it configurable.

Seems perfect bro Quick Versus Launcher - Page 3 670481599

neolao wrote:
@Tsuyoi with the version 0.32.0 the YAML configuration file is now supported: https://github.com/mugen-launcher/quick-versus/releases

Here is an example, quick-versus.yml:

Code:
width: 1024
height: 576
frame: false
fullscreen: true

characterColumns: 2
sound:
    volume: 30
    background: sound/title.mp3
    selectCharacter: sound/confirm.wav
    selectStyle: sound/confirm.wav
    selectColor: sound/confirm.wav
    selectAILevel: sound/confirm.wav
    moveCursor: sound/move-cursor.wav
    cancel: sound/cancel.wav

categories:
    -
        name: Street Fighter
        image: Street Fighter/image.png
        characters:
            -
                styleName: Capcom VS SNK
                definition: Street Fighter/Ryu (CVS)/Ryu.def

playerOne:
    keyboard:
        left: ArrowLeft
        right: ArrowRight
        up: ArrowUp
        down: ArrowDown
        a: w
        b: x
        c: c
        x: q
        y: s
        z: d
        escape: Escape
        enter: Enter
    gamepad:
        left: A17
        right: A18
        up: A19
        down: A20
        a: A0
        b: A1
        c: A7
        x: A2
        y: A3
        z: A6
        escape: A8
        enter: A9
playerTwo:
    keyboard:
        left: k
        right: m
        up: o
        down: l
        a: g
        b: h
        c: j
        x: t
        y: y
        z: u
        escape: i
        enter: p
    gamepad:
        left: B14
        right: B15
        up: B12
        down: B13
        a: B1
        b: B0
        c: B7
        x: B3
        y: B2
        z: B5
        escape: B8
        enter: B9

That's going to help a lot eyes rolling

It would be nice if someone else use it to help you improve it... Well, again, thanks for the effort

And Happy Easter lol!
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rodowood




Posts : 10
Join date : 2020-11-19

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyDecember 3rd 2020, 6:54 pm

I have a lot of problems with JSON Format XDD can you shared a example with many categories ?
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 3 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyDecember 4th 2020, 2:09 am

I suggest you to use some online tool if you have a hard time with the format. It is very popular, so you can find a lot of tools. Maybe this one: https://jsonformatter.org/json-editor

Here is an example with 5 categories:

Code:

{
  "frame": true,
  "characterColumns": 3,
  "categories": [
    {
      "name": "Capcom",
      "image": "Capcom/image.png",
      "characters": [
        {
          "definition": "Capcom/Ryu/Ryu.def",
          "thumbnail": "Capcom/Ryu/thumbnail.png",
          "portrait": "Capcom/Ryu/portrait.png"
        }
      ]
    },
    {
      "name": "SNK",
      "image": "SNK/image.png",
      "characters": [
        {
          "definition": "SNK/Iori/Iori.def"
        }
      ]
    },
    {
      "name": "Dragon Ball",
      "image": "Dragon Ball/image.png",
      "characters": [
        {
          "definition": "Dragon Ball/Roshi/Roshi.def"
        }
      ]
    },
    {
      "name": "Nintendo",
      "image": "Nintendo/image.png",
      "characters": [
        {
          "definition": "Nintendo/Mario/Mario.def"
        }
      ]
    },
    {
      "name": "Sega",
      "image": "Sega/image.png",
      "characters": [
        {
          "definition": "Sega/Sonic/Sonic.def"
        }
      ]
    }
  ],
  "stages": [
    {
      "definition": "Training.def",
      "image": "Training.jpg"
    }
  ],
  "playerOne": {
    "keyboard": {
      "left": "ArrowLeft",
      "right": "ArrowRight",
      "up": "ArrowUp",
      "down": "ArrowDown",
      "a": "w",
      "b": "x",
      "c": "c",
      "x": "q",
      "y": "s",
      "z": "d",
      "escape": "Escape",
      "enter": "Enter"
    },
    "gamepad": {
      "left": "A17",
      "right": "A18",
      "up": "A19",
      "down": "A20",
      "a": "A0",
      "b": "A1",
      "c": "A7",
      "x": "A2",
      "y": "A3",
      "z": "A6",
      "escape": "A8",
      "enter": "A9"
    }
  },
  "playerTwo": {
    "keyboard": {
      "left": "k",
      "right": "m",
      "up": "o",
      "down": "l",
      "a": "g",
      "b": "h",
      "c": "j",
      "x": "t",
      "y": "y",
      "z": "u",
      "escape": "i",
      "enter": "p"
    },
    "gamepad": {
      "left": "B17",
      "right": "B18",
      "up": "B19",
      "down": "B20",
      "a": "B0",
      "b": "B1",
      "c": "B7",
      "x": "B2",
      "y": "B3",
      "z": "B6",
      "escape": "B8",
      "enter": "B9"
    }
  }
}
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rodowood




Posts : 10
Join date : 2020-11-19

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PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyDecember 4th 2020, 9:54 am

Thanks, i will try to learn about JSON and with your example... Great Work ... what about a QUICK 4 VS 4? if you do this i never use MUGEN.exe anymore xDDD
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

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PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 3 EmptyDecember 4th 2020, 2:32 pm

I have to try if it is possible, I don't know. From the README, I see that I can configure up to 4 players, so 2 VS 2. But I have to try out.

And with more than 1 character per side, I need to think for a better interface scratch
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