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Video Content Creation Reference | |
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| Quick Versus Launcher | |
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+4Shining luciangarude gartanham neolao 8 posters | |
Author | Message |
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CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
| Subject: Re: Quick Versus Launcher April 10th 2020, 3:15 pm | |
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| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 10th 2020, 3:21 pm | |
| no feedback = no bugs | |
| | | Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
| Subject: Re: Quick Versus Launcher April 10th 2020, 11:37 pm | |
| - neolao wrote:
- Tsuyoi wrote:
- the Stand animation keeps showing the original GIF color
I don't understand your issue. Fighter Factory export a GIF for each palette configured in your DEF file (or in the SFF file). What is the "original GIF" you are talking about ?
If you refers to the "stand.gif" file, it's a priority. You can delete it if you already export your GIF with Fighter Factory.
@neolao I just figured out what's wrong the the palettes. After watch your tutorial over 8000 times, I realized that every .GIF file had the "export_" in the begging of their names, but for some reason, the one's generated by my FF didn't have it. It worked just fine when I renamed all the files [You must be registered and logged in to see this image.] - neolao wrote:
- @Tsuyoi done in version 0.30.0 : https://github.com/mugen-launcher/quick-versus/releases
Reminder : if the default scale is not ok for you, then you can set a value for all your character with the parameter "characterAnimationOptions.scaleFactor" (see https://github.com/mugen-launcher/quick-versus#properties) I downloaded it and worked just fine too I tried to use the styles, but did something wrong: - Code:
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{ "characterColumns": 3, "categories": [ { "name": "Street Fighter", "image": "Street Fighter/image.png", "characters": [ { "styleName": "Ryu", "definition": "Ryu/Ryu.def", "styles": [ { "styleName": "Capcom VS. SNK", "definition": "Ryu/NormalRyu.def" } { "styleName": "Evil Ryu", "definition": "Ryu/EvilRyu.def" }
{ "styleName": "Master Ryu", "definition": "Ryu/MasterRyu.def" }
} ], "stages": [ [You must be registered and logged in to see this image.]Anyway, thanks for the help | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 11th 2020, 2:48 am | |
| @Tsuyoi You need to learn the JSON format. Your file is missing some commas, between each character style. I hesitated with the YAML format. I change the default scale factor in version 0.30.1. You should download it. It was too small by default. | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 11th 2020, 4:13 am | |
| - Tsuyoi wrote:
- I realized that every .GIF file had the "export_" in the begging of their names, but for some reason, the one's generated by my FF didn't have it.
Thank you, I will fallback to the filename pattern "anim_*". I don't know your Fighter Factory version but I can add this fallback easily, so you will not need to rename all the files. | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 11th 2020, 4:22 am | |
| @Tsuyoi with version 0.30.2 you don't need to rename your exported file : https://github.com/mugen-launcher/quick-versus/releases | |
| | | Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
| Subject: Re: Quick Versus Launcher April 11th 2020, 7:32 pm | |
| - neolao wrote:
- @Tsuyoi You need to learn the JSON format. Your file is missing some commas, between each character style.
I hesitated with the YAML format.
I change the default scale factor in version 0.30.1. You should download it. It was too small by default. Man I'm so used to the YAML format that getting this JSON was so confused But I found something cool. This site allows you to verify your code: JSON Formatter & Validator https://jsonformatter.curiousconcept.com/ It actually helped me a lot - neolao wrote:
- @Tsuyoi with version 0.30.2 you don't need to rename your exported file : https://github.com/mugen-launcher/quick-versus/releases
Downloaded and it's working fine. Thanks for fixing that This is what I've done so far: [You must be registered and logged in to see this image.]Also, I was thinking about someway to show on screen how many categories you have configured. Like this: [You must be registered and logged in to see this image.]Again, thanks for the help | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 12th 2020, 3:03 am | |
| Yes, I also want to display the category pagination but I don't know where.
Next to the name/logo seems weird and not nice, because the name/logo widths are not the same.
How do you think about supporting JSON and YAML at the same time? The application can check the existence of the JSON file and fallback to the YAML. | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 12th 2020, 4:20 am | |
| What do you think with this display : [You must be registered and logged in to see this image.]The pagination is displayed on the bottom left of the name/logo and bottom right for the right side. In the future, I can also create several position and style for this pagination and make it configurable. | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher April 12th 2020, 8:33 am | |
| @Tsuyoi with the version 0.32.0 the YAML configuration file is now supported: https://github.com/mugen-launcher/quick-versus/releases Here is an example, quick-versus.yml: - Code:
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width: 1024 height: 576 frame: false fullscreen: true
characterColumns: 2 sound: volume: 30 background: sound/title.mp3 selectCharacter: sound/confirm.wav selectStyle: sound/confirm.wav selectColor: sound/confirm.wav selectAILevel: sound/confirm.wav moveCursor: sound/move-cursor.wav cancel: sound/cancel.wav
categories: - name: Street Fighter image: Street Fighter/image.png characters: - styleName: Capcom VS SNK definition: Street Fighter/Ryu (CVS)/Ryu.def
playerOne: keyboard: left: ArrowLeft right: ArrowRight up: ArrowUp down: ArrowDown a: w b: x c: c x: q y: s z: d escape: Escape enter: Enter gamepad: left: A17 right: A18 up: A19 down: A20 a: A0 b: A1 c: A7 x: A2 y: A3 z: A6 escape: A8 enter: A9 playerTwo: keyboard: left: k right: m up: o down: l a: g b: h c: j x: t y: y z: u escape: i enter: p gamepad: left: B14 right: B15 up: B12 down: B13 a: B1 b: B0 c: B7 x: B3 y: B2 z: B5 escape: B8 enter: B9
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| | | Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
| Subject: Re: Quick Versus Launcher April 12th 2020, 12:43 pm | |
| - neolao wrote:
- What do you think with this display :
[You must be registered and logged in to see this image.]
The pagination is displayed on the bottom left of the name/logo and bottom right for the right side.
In the future, I can also create several position and style for this pagination and make it configurable. Seems perfect bro - neolao wrote:
- @Tsuyoi with the version 0.32.0 the YAML configuration file is now supported: https://github.com/mugen-launcher/quick-versus/releases
Here is an example, quick-versus.yml:
- Code:
-
width: 1024 height: 576 frame: false fullscreen: true
characterColumns: 2 sound: volume: 30 background: sound/title.mp3 selectCharacter: sound/confirm.wav selectStyle: sound/confirm.wav selectColor: sound/confirm.wav selectAILevel: sound/confirm.wav moveCursor: sound/move-cursor.wav cancel: sound/cancel.wav
categories: - name: Street Fighter image: Street Fighter/image.png characters: - styleName: Capcom VS SNK definition: Street Fighter/Ryu (CVS)/Ryu.def
playerOne: keyboard: left: ArrowLeft right: ArrowRight up: ArrowUp down: ArrowDown a: w b: x c: c x: q y: s z: d escape: Escape enter: Enter gamepad: left: A17 right: A18 up: A19 down: A20 a: A0 b: A1 c: A7 x: A2 y: A3 z: A6 escape: A8 enter: A9 playerTwo: keyboard: left: k right: m up: o down: l a: g b: h c: j x: t y: y z: u escape: i enter: p gamepad: left: B14 right: B15 up: B12 down: B13 a: B1 b: B0 c: B7 x: B3 y: B2 z: B5 escape: B8 enter: B9
That's going to help a lot It would be nice if someone else use it to help you improve it... Well, again, thanks for the effort And Happy Easter | |
| | | rodowood
Posts : 10 Join date : 2020-11-19
| Subject: Re: Quick Versus Launcher December 3rd 2020, 6:54 pm | |
| I have a lot of problems with JSON Format XDD can you shared a example with many categories ? | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher December 4th 2020, 2:09 am | |
| I suggest you to use some online tool if you have a hard time with the format. It is very popular, so you can find a lot of tools. Maybe this one: https://jsonformatter.org/json-editor Here is an example with 5 categories: - Code:
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{ "frame": true, "characterColumns": 3, "categories": [ { "name": "Capcom", "image": "Capcom/image.png", "characters": [ { "definition": "Capcom/Ryu/Ryu.def", "thumbnail": "Capcom/Ryu/thumbnail.png", "portrait": "Capcom/Ryu/portrait.png" } ] }, { "name": "SNK", "image": "SNK/image.png", "characters": [ { "definition": "SNK/Iori/Iori.def" } ] }, { "name": "Dragon Ball", "image": "Dragon Ball/image.png", "characters": [ { "definition": "Dragon Ball/Roshi/Roshi.def" } ] }, { "name": "Nintendo", "image": "Nintendo/image.png", "characters": [ { "definition": "Nintendo/Mario/Mario.def" } ] }, { "name": "Sega", "image": "Sega/image.png", "characters": [ { "definition": "Sega/Sonic/Sonic.def" } ] } ], "stages": [ { "definition": "Training.def", "image": "Training.jpg" } ], "playerOne": { "keyboard": { "left": "ArrowLeft", "right": "ArrowRight", "up": "ArrowUp", "down": "ArrowDown", "a": "w", "b": "x", "c": "c", "x": "q", "y": "s", "z": "d", "escape": "Escape", "enter": "Enter" }, "gamepad": { "left": "A17", "right": "A18", "up": "A19", "down": "A20", "a": "A0", "b": "A1", "c": "A7", "x": "A2", "y": "A3", "z": "A6", "escape": "A8", "enter": "A9" } }, "playerTwo": { "keyboard": { "left": "k", "right": "m", "up": "o", "down": "l", "a": "g", "b": "h", "c": "j", "x": "t", "y": "y", "z": "u", "escape": "i", "enter": "p" }, "gamepad": { "left": "B17", "right": "B18", "up": "B19", "down": "B20", "a": "B0", "b": "B1", "c": "B7", "x": "B2", "y": "B3", "z": "B6", "escape": "B8", "enter": "B9" } } }
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| | | rodowood
Posts : 10 Join date : 2020-11-19
| Subject: Re: Quick Versus Launcher December 4th 2020, 9:54 am | |
| Thanks, i will try to learn about JSON and with your example... Great Work ... what about a QUICK 4 VS 4? if you do this i never use MUGEN.exe anymore xDDD | |
| | | neolao
Posts : 28 Join date : 2020-02-11 Location : France
| Subject: Re: Quick Versus Launcher December 4th 2020, 2:32 pm | |
| I have to try if it is possible, I don't know. From the README, I see that I can configure up to 4 players, so 2 VS 2. But I have to try out. And with more than 1 character per side, I need to think for a better interface | |
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