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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Features: - Training mode (player versus computer) - Versus mode (player versus player) - Organize your characters by category - Choose the number of columns for your grid - Scrolling grid - Random selection for all the characters - Random selection for category characters - Custom background image - Custom sounds - Select character style - Select character color - Select AI level - Select stage - Responsive
gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Quick Versus Launcher March 11th 2020, 8:16 pm
It is amazing , really takes the mugen to another level, really very cool
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 12th 2020, 2:51 am
I was frustrated about the MUGEN if you have a lot of characters :
- the single screen to select characters is a mess - we don't have space to display portrait - the MUGEN load time increase - it's complicated to update SFF file
With this launcher :
- the load time depends only on the size of the 2 characters (10 sec. on my device) - we have a scroll to select character (so virtually unlimited without reducing readability) - a character can have multiple styles, it takes only 1 thumbnail (ex. Goku, Goku SSJ1, Goku SSJ2) - each player has his own side to select character - it relies on png and gif files located in character directory, no need to edit SFF file with Fighter Factory Studio
luciangarude
Posts : 270 Join date : 2013-03-08 Age : 37 Location : Brazil
Subject: Re: Quick Versus Launcher March 12th 2020, 3:21 am
please explain more how it work and how to use
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 12th 2020, 3:35 am
It is also explained in the project README.
- You need to put the quick-versus.exe in the same directory as mugen.exe - Create quick-versus.json file with the sample (found in the README) - Add def file path of some of your characters inside "chars" directory (ex. "ryu/ryu.def") - Fill the keyboard mapping, to map Mugen buttons (A, B, C, X, Y, Z)
Then execute quick-versus.exe
The sound and images you see in the video are parameters you can customize in the JSON file and character directories.
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 12th 2020, 3:37 am
How it works: it is an application that will execute mugen.exe with correct command line arguments
We can launch a fight by providing 2 character definition file paths. It is called "quick versus" by Elecbyte.
luciangarude
Posts : 270 Join date : 2013-03-08 Age : 37 Location : Brazil
Subject: Re: Quick Versus Launcher March 12th 2020, 3:41 am
works thanks for share
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 12th 2020, 4:06 am
Well, I need feedbacks and feature request.
I could build my own app but I decided to build a customizable one (because I take from the community so I give to the community).
About the feature request, I want to limit this launcher to a simple versus launcher (P1 vs P2/COMP). I can also create (and share code) other launchers (maybe a simultaneous team battle).
luciangarude
Posts : 270 Join date : 2013-03-08 Age : 37 Location : Brazil
Subject: Re: Quick Versus Launcher March 12th 2020, 9:51 am
a tutorial on how to customize would be great how to add portraits and stand animations as in your video
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Quick Versus Launcher March 12th 2020, 1:02 pm
i find it really well done NEWEST concepts of screenpack... it s welcome really good work thanks and...
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 12th 2020, 4:20 pm
Here is the tutorial to customize the character images : https://github.com/mugen-launcher/quick-versus/blob/master/docs/how-to-add-character.md
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Quick Versus Launcher March 12th 2020, 8:51 pm
Oh my.. I never thought this would ever be done in mugen. I thought this was only achievable using separate coded software. THIS IS COOL!!! With this, mugen can really looks like a big company's released game!
luciangarude
Posts : 270 Join date : 2013-03-08 Age : 37 Location : Brazil
Subject: Re: Quick Versus Launcher March 12th 2020, 10:51 pm
neolao wrote:
Here is the tutorial to customize the character images : https://github.com/mugen-launcher/quick-versus/blob/master/docs/how-to-add-character.md
thanks
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 13th 2020, 3:27 am
alnyrd wrote:
I thought this was only achievable using separate coded software.
It IS a separate coded software. This application launches MUGEN, the focused window is now MUGEN. When the fight is over, MUGEN closes and you are back to this application.
neolao
Posts : 28 Join date : 2020-02-11 Location : France
Subject: Re: Quick Versus Launcher March 17th 2020, 5:17 pm
Version 0.28.1 can use the HTML export from Fighter Factory to display stand animations. It's the fastest way to create animation for each character color.