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 Quick Versus Launcher

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Shining
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CAMARAO

CAMARAO


Posts : 703
Join date : 2012-07-07
Age : 35
Location : Portugal

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyMarch 17th 2020, 5:58 pm

neolao wrote:
Version 0.28.1 can use the HTML export from Fighter Factory to display stand animations. It's the fastest way to create animation for each character color.

Tutorial: https://github.com/mugen-launcher/quick-versus/blob/master/docs/how-to-add-stand-animations-ff-export.md

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SO GREAT!!! cheers cheers cheers cheers cheers

After all it is possible to do these effects. I already tried to make animated portaited with a trick. but it was very difficult and a lot of work.
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http://flyper1989.weebly.com/
Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 29
Location : Brazil

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 5th 2020, 2:08 pm

neolao wrote:
Version 0.28.1 can use the HTML export from Fighter Factory to display stand animations. It's the fastest way to create animation for each character color.

Tutorial: https://github.com/mugen-launcher/quick-versus/blob/master/docs/how-to-add-stand-animations-ff-export.md

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Hi there @neolao  cheers

I tried to do this tutorial do show palettes, but it didn't work Quick Versus Launcher - Page 2 1340147569

Also, I would like to now how to "add" this alternative styles of the same character, like you did with Ryu. I wonder if you have 2 different characters or if that works for the same character (example: Ryu and Evil Ryu beeing the same character, but it changes depending of the palette)

It will take take to set everything, but I like it!
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 5th 2020, 3:40 pm

@Tsuyoi Here is my config for Ryu :

Code:

{
    "styleName": "Capcom VS SNK",
    "definition": "Street Fighter/Ryu (CVS)/Ryu.def",
    "styles": [
        {
            "styleName": "Super Street Fighter II Turbo HD Remix",
            "definition": "Street Fighter/Ryu (SSF2T HD Remix)/Ryu.def"
        },
        {
            "styleName": "Street Fighter II",
            "definition": "Street Fighter/Ryu (SF2)/Ryu.def"
        }
    ]
}

You can put any character you want as alternative style. It's up to you.

You Evil Ryu is available with an specific color? You can just select the right color.
Otherwise, you can copy/paste your character and change the default palette.


Last edited by neolao on April 5th 2020, 3:49 pm; edited 1 time in total
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 5th 2020, 3:45 pm

@Tsuyoi about the tutorial, what is the step that didn't work?
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 29
Location : Brazil

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 9th 2020, 9:19 pm

neolao wrote:
@Tsuyoi Here is my config for Ryu :

Code:

{
    "styleName": "Capcom VS SNK",
    "definition": "Street Fighter/Ryu (CVS)/Ryu.def",
    "styles": [
        {
            "styleName": "Super Street Fighter II Turbo HD Remix",
            "definition": "Street Fighter/Ryu (SSF2T HD Remix)/Ryu.def"
        },
        {
            "styleName": "Street Fighter II",
            "definition": "Street Fighter/Ryu (SF2)/Ryu.def"
        }
    ]
}

You can put any character you want as alternative style. It's up to you.

You Evil Ryu is available with an specific color? You can just select the right color.
Otherwise, you can copy/paste your character and change the default palette.

It loads a different .DEF file with certain palettes, so the char changes an not just the colors. I will try it later.


neolao wrote:
@Tsuyoi about the tutorial, what is the step that didn't work?

I did exactly how you did in the Tutorial, but after creating the HTML file and the folder with the palettes inside the char folder, the Stand animation keeps showing the original GIF color. I even tried with both FF Ultimate and FF 3 to see if it was a version bug or something...

Other thing that I noticed is that when you press F11, the Quick Versus launcher goes Fullscreen (like a web browser) and everything scales with it, but the Stand animation gif doesn't.

Standard size:
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Fullscreen:
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 1:58 am

Tsuyoi wrote:
the Stand animation keeps showing the original GIF color
I don't understand your issue. Fighter Factory export a GIF for each palette configured in your DEF file (or in the SFF file).
What is the "original GIF" you are talking about ?

If you refers to the "stand.gif" file, it's a priority. You can delete it if you already export your GIF with Fighter Factory.


Tsuyoi wrote:
I noticed is that when you press F11, the Quick Versus launcher goes Fullscreen (like a web browser)
Because IT IS a browser Smile

Tsuyoi wrote:
but the Stand animation gif doesn't
Ok, I didn't know it is a use case to resize the application. I think I will create an arbitrary number based on the height of the window, so the stand animation will scale when you resize.

I'll tell you when it's done. It's not complicated.
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Shining

Shining


Posts : 5035
Join date : 2013-03-26
Age : 44
Location : Italy

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 2:31 am

It s a revolutionary mode...genius clap
It s enough to change . Def file to have different modes for same character?
And about .gif n select screen i will try
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 3:27 am

@Tsuyoi done in version 0.30.0 : https://github.com/mugen-launcher/quick-versus/releases

Reminder : if the default scale is not ok for you, then you can set a value for all your character with the parameter "characterAnimationOptions.scaleFactor" (see https://github.com/mugen-launcher/quick-versus#properties)
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 3:33 am

Shining wrote:
It s enough to change . Def file to have different modes for same character?

Normally, you should edit DEF file only for colors (palette). Some creator implement several "mode" in the same character by selecting a color.

With my application, you can use a cell for several characters (several DEF file) and each character has several colors. So, you organize your characters yourself Wink
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Shining

Shining


Posts : 5035
Join date : 2013-03-26
Age : 44
Location : Italy

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 5:10 am

extraordinary
i will try it and if i understand i could have ryu from street fighter 1 in same select slot of ryu from street fighter vs capcom
it s revolution clap


Last edited by Shining on April 10th 2020, 5:29 am; edited 1 time in total
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 5:18 am

Shining wrote:
i will try it and if i understand i could have ryu from street fighter 1 in same select slot of ryu from street fighter vs capcom

exactly!

I do it also with several characters of Goku for some transformations
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Shining

Shining


Posts : 5035
Join date : 2013-03-26
Age : 44
Location : Italy

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 5:31 am

clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap
-------------------------------------THANKS for sharing--------------------------------------
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neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 5:40 am

Here is an example:

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CAMARAO

CAMARAO


Posts : 703
Join date : 2012-07-07
Age : 35
Location : Portugal

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 8:47 am

neolao wrote:
Here is an example:

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it's really AWESOME!!!! Quick Versus Launcher - Page 2 670481599 Quick Versus Launcher - Page 2 670481599 Quick Versus Launcher - Page 2 670481599
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http://flyper1989.weebly.com/
neolao

neolao


Posts : 28
Join date : 2020-02-11
Location : France

Quick Versus Launcher - Page 2 Empty
PostSubject: Re: Quick Versus Launcher   Quick Versus Launcher - Page 2 EmptyApril 10th 2020, 8:56 am

@Tsuyoi is the only one who tried the application? riiiggghhht
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