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 toxin code problems

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Shining

Shining


Posts : 4830
Join date : 2013-03-26
Age : 44
Location : Italy

toxin code problems Empty
PostSubject: toxin code problems   toxin code problems EmptyOctober 7th 2019, 9:02 am

why does Tigra breathe the toxin of the flower it creates another Groot?  toxin code problems 1340147569
it creates double groot only when tigra jumps and breathes toxin

toxin code problems Senza_22

there are following codes, what is wrong? PLEASE HELP ME :

;-------------------------------------------------------------------------------
; Kajukai
[Statedef 1350]
type    = S
movetype= I
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1350+random%2
sprpriority = -1

[State 0, PosSet]
type = PosSet
trigger1 = time = 0
y = 5

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 50
trigger2 = time > 50 && timemod = 100,0
value = S4,22
volume = 50

[State 0, Polvo]
type = Helper
trigger1 = time = 50
trigger2 = time > 50 && timemod = 100,0
helpertype = normal
name = "Polvo"
ID = 1370
stateno = 1370
pos = 100,-100
postype = p1
facing = 1
ownpal = 1
size.xscale = .5
size.yscale = .5

[State 0, VarSet]
type = VarSet
trigger1 = time = 0
v = 1
value = 0

[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno = 1360
time = 999999999
ignorehitpause = 1

[State 0, Humo]
type = Explod
trigger1 = time = 0
anim = 7110
ID = 7110
pos = 15,35
postype = p1
scale = .2,.2
sprpriority = 2
ontop = 1
ownpal = 1

[State 0, EnvShake]
type = EnvShake
trigger1 = time = 0
time = 30

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S4,42
volume = 50

[State 200, End]
type = Changestate
trigger1 = var(1) > 250
trigger2 = numhelper(33105) = 0
trigger3 = roundstate != 2
value = 1355
;-------------------------------------------------------------------------------
; Helper Tiempo
[Statedef 33105]
type    = S
movetype= I
physics = N
juggle  = 1
anim = 9999

[State 200, End]
type = Destroyself
trigger1 = time >= 1500
trigger2 = numhelper(1350) = 0
;-------------------------------------------------------------------------------
; Kajukai - Fin
[Statedef 1355]
type    = S
movetype= I
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
sprpriority = -1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 9999999
ignorehitpause = 1

[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = 1-time*.1,1-time*.1

[State 0, Humo]
type = Explod
trigger1 = time = 0
anim = 7110
ID = 7110
pos = 15,30
postype = p1
scale = .2,.2
sprpriority = 2
ontop = 1
ownpal = 1

[State 0, EnvShake]
type = EnvShake
trigger1 = time = 0
time = 10

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S4,42
volume = 50

[State 200, End]
type = Destroyself
trigger1 = time = 10
;-------------------------------------------------------------------------------
; Kajukai Golpeado
[Statedef 1360]
type    = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
sprpriority = -1

[State 0, PalFX]
type = PalFX
trigger1 = time = 0
time = 5
add = 100,0,0

[State 0, VarAdd]
type = VarAdd
trigger1 = time = 0
v = 1
value = gethitvar(damage)

[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno = 1360
time = 999999999
ignorehitpause = 1

[State 200, End]
type = Changestate
trigger1 = hitover
value = 1365
;-------------------------------------------------------------------------------
; Kajukai Despues de Golpeado
[Statedef 1365]
type    = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
sprpriority = -1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time > 50 && timemod = 100,0
value = S4,22
volume = 50

[State 0, Polvo]
type = Helper
trigger1 = time > 50 && timemod = 100,0
helpertype = normal
name = "Polvo"
ID = 1370
stateno = 1370
pos = 100,-100
postype = p1
facing = 1
ownpal = 1
size.xscale = .5
size.yscale = .5

[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno = 1360
time = 999999999
ignorehitpause = 1

[State 200, End]
type = Changestate
trigger1 = var(1) > 250
trigger2 = numhelper(33105) = 0
trigger3 = roundstate != 2
value = 1355
;-------------------------------------------------------------------------------
; Polvo
[Statedef 1370]
type    = A
movetype= H
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1370
sprpriority = 2

[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
value = 0
scale = .5+time*.005,.5+time*.005

[State 0, VelSet]
type = VelSet
trigger1 = time = 0
x = 0
y = -1

[State 0, VelSet]
type = VelSet
trigger1 = time > 0 && timemod = 40,0
x = ifelse(random < 500,2,-2)
y = ifelse(random < 500,2,-2)


[State 0, Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256-var(1),256

[State 0, VarAdd]
type = VarAdd
trigger1 = time > 190
v = 1
value = 25

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = unguardable
ignorehitpause = 1


[State 200, 1]
type = hitdef
triggerall = !movecontact
trigger1 = 1
attr = S, SP
animtype  = Light
damage    = 0
guardflag = MA
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
sparkxy = -8,-25
hitsound   = -1
guardsound = -1
ground.type = High
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = 0
air.velocity = 0
Fall = 0
numhits = 0
PalFX.time = 20
PalFX.add = 150,100,0
PalFX.mul = 200,200,100
PalFX.sinadd = 50,50,50,10
PalFX.invertall = 0
PalFX.color = 256

[State 0, TargetPowerAdd]
type = TargetPowerAdd
trigger1 = movehit = 1
value = -100


[State 200, End]
type = Destroyself
trigger1 = time = 200
;===============================================================================

;-------------------------------------------------------------------------------
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Mistah Jorge

Mistah Jorge


Posts : 2356
Join date : 2013-07-04
Age : 26
Location : Portugal

toxin code problems Empty
PostSubject: Re: toxin code problems   toxin code problems EmptyOctober 16th 2019, 3:30 pm

I AM GROOT!
(I can't see the problem this way, can you send me Groot?
This way it's easier for me to check it out and see what's causing this problem.)
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