| Superman New 52. Hannibal/Kal Elvis EDIT | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 17th 2013, 4:23 pm | |
| I don't see how he looks un-proportional | |
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Shining
Posts : 5031 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 17th 2013, 6:36 pm | |
| COOL character excelent job !!! try to do an Eradicator palette | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 17th 2013, 9:59 pm | |
| hi from argentina!! you wanna a patch from superman 52? is easy you got superman kal elvis/hannibal old mugen??ok go you old superman and deletes the file named super.sff...go the carpet superman52 and copy super.sff and go again the carpet old superman by kal elvis/hannibal put you copy of super.sff and...play no the best but you play with superman new 52! tell if you got problem ok? | |
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Quicksilver
Posts : 132 Join date : 2012-06-21
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 18th 2013, 3:13 pm | |
| I think, new Superman looks more cool and impressive. His proportionals more good to. | |
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Chris Nathan
Posts : 162 Join date : 2012-06-14
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 18th 2013, 4:13 pm | |
| Thank you:D its a great char | |
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ERror MACro32
Posts : 42 Join date : 2012-05-20 Age : 27 Location : Outworld
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 18th 2013, 8:47 pm | |
| I began to see the problem was to change the size and size values found in the. Cns [Size] xscale = 0.8 ...... yscale = 0.92 According to the values that are necessary to change them for 1 and thus its size is consistent with the original. | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 18th 2013, 10:30 pm | |
| I never had that size issue for myself | |
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Beto
Posts : 547 Join date : 2012-11-28
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 18th 2013, 11:14 pm | |
| Doing so will will have to line up a lot of things after | |
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 19th 2013, 2:42 pm | |
| If you change the scale, how misaligned will other things become? | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 19th 2013, 2:58 pm | |
| Hmm... now Superman looks fat. | |
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CosmicToxin
Posts : 402 Join date : 2012-05-28 Age : 27 Location : Connecticut
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 19th 2013, 4:14 pm | |
| - Fightfan wrote:
- If you change the scale, how misaligned will other things become?
this is my question as well | |
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ldpp
Posts : 252 Join date : 2013-04-09 Location : Republica Dominicana
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 20th 2013, 11:25 pm | |
| Awesome! a slight feedback/observation: his upper body is not proportional with the lower part. make it looks odd | |
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DukeNukem 2417
Posts : 417 Join date : 2013-04-10
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 22nd 2013, 3:55 pm | |
| What I want to know is: How broken is the moveset?
Also, I had to resize Madoldcrow1105's Mordecai and Rigby (both of them were oversized compared to the rest of my roster), and their attack sprites and such synced up with their new proportions without me having to reallign every sprite. If it worked for them, it'll probably work for New 52 Superman. | |
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT June 22nd 2013, 10:04 pm | |
| The moveset is great except for Bizarro mode and the solar shield thing. My only issue is the size | |
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| Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT | |
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| Superman New 52. Hannibal/Kal Elvis EDIT | |
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