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Posts : 127 Join date : 2012-06-06 Location : italy
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 8th 2013, 11:19 am
hey but his "flying mode" and "flight attack" doen't work (i watched in his cmd and activate the fly but doen't work because doesn't exist the statedef = 9000)
LALO27
Posts : 287 Join date : 2012-12-03 Age : 32 Location : Córdoba Argentina
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 8th 2013, 8:54 pm
yolomate can you send me please the first version of your superman.. i mean, with only the suit edit.. the one who you show in your first video..
yolomate
Posts : 7419 Join date : 2013-06-17 Age : 47
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 8th 2013, 11:38 pm
LALO27 wrote:
yolomate can you send me please the first version of your superman.. i mean, with only the suit edit.. the one who you show in your first video..
http://www.4shared.com/rar/tmMaWQa1/SUPERMANNEW52WIN.html ok my friend try!! is for winmugen
Tumatae
Posts : 25 Join date : 2013-05-12
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 9th 2013, 2:48 am
anti-progressive people. I bet they're still on windows 98 or something
LALO27
Posts : 287 Join date : 2012-12-03 Age : 32 Location : Córdoba Argentina
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 9th 2013, 8:29 am
Tumatae wrote:
anti-progressive people. I bet they're still on windows 98 or something
sorry man, but i like very much this version too.. thanks yolomate for your help, but i'm wrong, the request isnt for you.. can you help me with this tumatae? please!
Tumatae
Posts : 25 Join date : 2013-05-12
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 9th 2013, 10:27 am
Nope sorry deleted it. Try Yolo's link. He actually made it into winmugen this time instead of just begging for a winmugen version.
Red Hood
Posts : 908 Join date : 2012-06-16
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 10th 2013, 2:53 pm
loving the new face edits. Now if you can change the one from the hyper too, using jim lee's art. this would be splendid.
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 11th 2013, 4:36 pm
very good!
new sprites stayed really perfect.
you got to do a brilliant revitalizing
Ryon
Posts : 95 Join date : 2013-05-17
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 11th 2013, 8:44 pm
Feedback time!!!!!
HK - The explod and sound for the earth shockwave, is activated 1 frame to early on both.
HK - Needs fall = 1, otherwise the opponent flies backwards and lands on his feet.
These parameters were NEVER real, Z was never finished coding it has no effect. attack.width does NOTHING because its not real. Why are they here? If your updating a character please make sure you remove the older coding that does nothing, if your not sure about it, try it out and see what happens.
Ice Breath (Heavy Punch) It makes the opponent spaz out like crazy. I've played with the original Superman, I know it did that on him to, but don't you think you can come up with something more... believable? I mean if superman blue ice breath of me i wouldnt spin around like a crazy person then fall down. how about turn into a ice cube and bounces back then shatter? custom states they can be your best friend of your worst enemy.
This move [Command] name = "QCF2_K" It ends with superman standing in the ground like he USED to in the older version you should fix this end animation to make him float instead of stand in the ground.
"Super Tsunami" , The helper activates to early which pulls player in before his super pause is even in effect. May want to fix that.
"Maximum Justice" The super is great! but Im good at eye balling details. Your target bind is effective probably 1 or 2 ticks late. when he grabs em to knock em upward.
Thats all for now.
Tumatae
Posts : 25 Join date : 2013-05-12
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 11th 2013, 11:46 pm
1&2 on it 3. yeah if its not broken i dont do anything about it. I have no clue what it does. I am no master at this coding thing (and the mymugensize is for my personal mugen size as a reminder i just forgot to delete it on release) 4. weak is the only ice breath. mid and heavy are just plain ol' wind, no icing involved. maybe when I get inspired by something. But for now, ill stay w/ the original. 5. Ive been planning of replacing that move altogether w/ a new speed related super.For now think of it a temporary/unfinished placeholder. Ill get to it when I have time 6. Yep i see it now. when i have time 7. meh All will be uploaded on next update.
rodrigue
Posts : 174 Join date : 2013-08-20
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 12th 2013, 3:06 am
thanks for updating my favorite mugen char he is near perfection love him
LALO27
Posts : 287 Join date : 2012-12-03 Age : 32 Location : Córdoba Argentina
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 14th 2013, 8:20 pm
great work with the update.. this super is awesome.. i can't wait for the final release..!! i love the face edits man!
Lanier1996
Posts : 8 Join date : 2013-10-12 Age : 29
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 17th 2013, 10:27 am
Does anyone know how to do the Maximum justice hyper?
yolomate
Posts : 7419 Join date : 2013-06-17 Age : 47
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 17th 2013, 11:18 am
Tumatae wrote:
anti-progressive people. I bet they're still on windows 98 or something
my windows is 7...but I love it winmugen...I play first in winmugen and still great and funny!
yolomate
Posts : 7419 Join date : 2013-06-17 Age : 47
Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT November 17th 2013, 11:39 am
you got it it this punch and kick Lanier1996??? try this 2 buttoms and joystick moves in u inverse
Lanier1996 wrote:
Does anyone know how to do the Maximum justice hyper?
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Subject: Re: Superman New 52. Hannibal/Kal Elvis EDIT