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Subject: Hulk by REDHOT (edited by Mr.Giang) September 21st 2018, 6:18 am
Character Demonstration + Download:
The differences between REDHOT's Hulk and this Hulk: - Updated with UMvC3's voice lines. - Updated with some UMvC3's sound effects. - Updated with UMvC3's hyper portrait. - Now has proper air-combo (which is actually better than source game). - Added screenshake during walk and dash for intimidating measures. - Added new move from MvC: Infinity: Avalanche Leap. - Added new normal command from UMvC3: Impact Punch. - Gamma Charge now behaves similiar to UMvC3 (can be cancelled into 3 different attacks). - Gamma Charge now hits once, similiar to MvC: Infinity. - Gamma Tornado is now an unblockable command grab. - Added a new variety of Gamma Tornado. - Changed frame datas to be more accurate to UMvC3 version. - Replaced MvC2 cancel rules with UMvC3 one. - Many moves now can be cancelled during hitpause. - j.Hard now causes ground bounce. - j.Special (j.C) also causes ground bounce when not used during air-combo. - Removed random super armor. Now can gain super armor on some specials and normals. - Cleaned up some files. - Removed announcement. - Reworked damage dampen system. - Reworked input layout to make it similiar to other works of mine. - UNO tag team's supported.
Tag system: Start - Partner assist z+c - Tag in/Tag out D,DF,F,z+c - Tag Team Hyper
Traits: - Avalanche Leap: Taken from MvC: Infinity. By pressing in opposite direction of the nearby wall, Hulk will be able to leap away. - Guard Push - x+y/y+z/z+x while guarding. - Super Jump. - Recovery Roll.
Normal: X - Weak Y - Medium: Has armor from frames 3-15. f.Y - Impact Punch (Can be charged): A new move from UMvC3. As it's special cancelable and armored, Hulk can use it to begin or continue his shenanigans. Hulk can hold the charge to trick foes into attacking, only for it to be absorbed by the armor. Another use for holding the charge is as a Kara cancel to Gamma Tornado. When fully charged, Impact Punch will force a wallbounce on hit. Z - Strong: Has super armor from frames 6-18, causes ground-bounce on hit. A - Dash B - Throw (can be teched by opponents) C - Launcher (G): Can be jump-canceled if move hits. C - Air Special (A): Cause ground-bounce on hit. If used during air-combo, this move will cause a 60-frame hard knockdown.
Specials: Gamma Wave (Charge B,F,x/y/z) (G): Hulk pulls up chunks of the ground and flips them, creating a carpet of flying rock. The attack button hit determines the distance it will travel. This move can hit OTG. Gamma Charge (D,DF,F,x/y/z): Hulk dashes forward with great power while bracing himself. Z version causes hard-knock down. Has 1 stack of armor during charge. This attack can be performed either straight forward or as an anti-air. Hitting an attack button during the move will allow Hulk to do a followup charge (Gamma Charge two times in a row). The light version will dash forward again, medium version will dash into the air, and heavy version will dash backward. Gamma Tornado (F,DF,D,DB,B,x/y/z) (G): Hulk grabs his opponent by the head and swings them around before throwing them. X version has quick start-up with least damage. Y version has longest start-up with highest damage. Z version is an anti-air throw that can be comboed into.
Hypers: B,F,B,F,x/y/z - Gamma Tsunami (LV1): Hulk picks up the ground beneath him and ruptures it, sending a wave of violent earth rushing towards the opponent. This attack does the most damage if the opponent is directly in front of Hulk and is as far away from the opposite side of the screen as possible. Can hit OTG. D,DB,B,D,DB,B,x/y/z - Gamma Crush (LV1): Hulk crouches down and then launches himself upward at an angle off-screen, then reappears clutching a burning meteor, bringing it down on the opponent. This Hyper Combo is at its most effective when used when the opponent is directly next to Hulk, as the initial first hit knocks them down or launches them upward slightly and leaves them open for the rest of the attack. D,DF,F,D,DF,F,x/y/x - Gamma Quake (LV1): Hulk pounds his fist to the ground and a hail of boulders crashes down on the opponent. Can hit OTG.
Special thanks to: One Winged Angel & Unko man & REDHOT for the based character. Rei for UMvC3 Hulk's voice, sound effects and hyper portraits.
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) September 21st 2018, 8:47 pm
Very good job as usual. I'm a fan of your edits for sure. I am very happy to see them here on MMV. Thanks for sharing
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) September 21st 2018, 8:49 pm
great work!!!
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) September 21st 2018, 9:12 pm
looks very good!
err8107
Posts : 108 Join date : 2013-07-03 Age : 43 Location : MEXICO
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) September 22nd 2018, 4:29 pm
de las mejores edits que se han hecho de hulk , felicidades
P.D. a la espera de mas de tus increíbles trabajos
Mr.Giang
Posts : 141 Join date : 2018-09-17
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) September 22nd 2018, 5:24 pm
Thanks a lot for your supports guys! If you find any glitches with this Hulk, feel free to share as I tend to update my chars a lot. Also, new ideas are welcome!
manbatshark8
Posts : 355 Join date : 2015-05-28 Age : 25 Location : Mexico
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) October 19th 2018, 12:40 pm
Do Thi wrote:
Character Demonstration + Download:
The differences between REDHOT's Hulk and this Hulk: - Updated with UMvC3's voice lines. - Updated with some UMvC3's sound effects. - Updated with UMvC3's hyper portrait. - Now has proper air-combo (which is actually better than source game). - Added screenshake during walk and dash for intimidating measures. - Added new move from MvC: Infinity: Avalanche Leap. - Added new normal command from UMvC3: Impact Punch. - Gamma Charge now behaves similiar to UMvC3 (can be cancelled into 3 different attacks). - Gamma Charge now hits once, similiar to MvC: Infinity. - Gamma Tornado is now an unblockable command grab. - Added a new variety of Gamma Tornado. - Changed frame datas to be more accurate to UMvC3 version. - Replaced MvC2 cancel rules with UMvC3 one. - Many moves now can be cancelled during hitpause. - j.Hard now causes ground bounce. - j.Special (j.C) also causes ground bounce when not used during air-combo. - Removed random super armor. Now can gain super armor on some specials and normals. - Cleaned up some files. - Removed announcement. - Reworked damage dampen system. - Reworked input layout to make it similiar to other works of mine. - UNO tag team's supported.
Tag system: Start - Partner assist z+c - Tag in/Tag out D,DF,F,z+c - Tag Team Hyper
Traits: - Avalanche Leap: Taken from MvC: Infinity. By pressing in opposite direction of the nearby wall, Hulk will be able to leap away. - Guard Push - x+y/y+z/z+x while guarding. - Super Jump. - Recovery Roll.
Normal: X - Weak Y - Medium: Has armor from frames 3-15. f.Y - Impact Punch (Can be charged): A new move from UMvC3. As it's special cancelable and armored, Hulk can use it to begin or continue his shenanigans. Hulk can hold the charge to trick foes into attacking, only for it to be absorbed by the armor. Another use for holding the charge is as a Kara cancel to Gamma Tornado. When fully charged, Impact Punch will force a wallbounce on hit. Z - Strong: Has super armor from frames 6-18, causes ground-bounce on hit. A - Dash B - Throw (can be teched by opponents) C - Launcher (G): Can be jump-canceled if move hits. C - Air Special (A): Cause ground-bounce on hit. If used during air-combo, this move will cause a 60-frame hard knockdown.
Specials: Gamma Wave (Charge B,F,x/y/z) (G): Hulk pulls up chunks of the ground and flips them, creating a carpet of flying rock. The attack button hit determines the distance it will travel. This move can hit OTG. Gamma Charge (D,DF,F,x/y/z): Hulk dashes forward with great power while bracing himself. Z version causes hard-knock down. Has 1 stack of armor during charge. This attack can be performed either straight forward or as an anti-air. Hitting an attack button during the move will allow Hulk to do a followup charge (Gamma Charge two times in a row). The light version will dash forward again, medium version will dash into the air, and heavy version will dash backward. Gamma Tornado (F,DF,D,DB,B,x/y/z) (G): Hulk grabs his opponent by the head and swings them around before throwing them. X version has quick start-up with least damage. Y version has longest start-up with highest damage. Z version is an anti-air throw that can be comboed into.
Hypers: B,F,B,F,x/y/z - Gamma Tsunami (LV1): Hulk picks up the ground beneath him and ruptures it, sending a wave of violent earth rushing towards the opponent. This attack does the most damage if the opponent is directly in front of Hulk and is as far away from the opposite side of the screen as possible. Can hit OTG. D,DB,B,D,DB,B,x/y/z - Gamma Crush (LV1): Hulk crouches down and then launches himself upward at an angle off-screen, then reappears clutching a burning meteor, bringing it down on the opponent. This Hyper Combo is at its most effective when used when the opponent is directly next to Hulk, as the initial first hit knocks them down or launches them upward slightly and leaves them open for the rest of the attack. D,DF,F,D,DF,F,x/y/x - Gamma Quake (LV1): Hulk pounds his fist to the ground and a hail of boulders crashes down on the opponent. Can hit OTG.
Special thanks to: One Winged Angel & Unko man & REDHOT for the based character. Rei for UMvC3 Hulk's voice, sound effects and hyper portraits.
Amazing Job!!! i think you shoud work on this professor Zoom, needs work, and if you want, you can work on Grundy, just askme for the rest of the sprites and i gave you them on a .rar file :https://blacklisted website.com/forums/downloads.php?do=file&id=77493-professor-zoom-whiplash-mon-el-flashello that is the link for you get zoom and there is an intersting vertion of Hulk that you can work on him, that´ll be aswesome
Mr.Giang
Posts : 141 Join date : 2018-09-17
Subject: Re: Hulk by REDHOT (edited by Mr.Giang) October 20th 2018, 1:04 am
Sorry but I don't feel like I want to work on Grundy. That being said, I'm interested in Reverse Flash but it seems that there is no decent Reverse Flash available for me to work with