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Subject: Cyborg by ZVitor (edited by Mr.Giang) November 5th 2018, 11:48 pm
Character Demonstration + Download Link:
While this is my old Cyborg, I updated him with the following changes since the first release: - Added extra voices from Injustice 2. - Fixed icon misalignment. - Reworked jump physics. - Added missing hitspark for Nova Blaster. - Some changes to juggle system. - Fixed a glitch which makes j.Strong's active frames shorter than supposed. - Last hit of combo string now moves Cyborg a bit forward. - Updated hitsounds and hitsparks. - Fixed j.Strong's animation. - d.Medium's pausetime increased from 10 to 15. - d.Medium's slidetime increased from 10 to 15. - d.Medium's hittime increased from 10 to 15. - d.Medium's powerget increased from 30 to 50. - d.Medium's powergive increased from 15 to 25. - s.Strong's pausetime increased from 10 to 15. - s.Strong's slidetime increased from 15 to 20. - Drone Kick is now considered a special attack. - Drone Kick now has 15-frame pause on hit.
Tag system: Start - Partner assist z+c - Tag in/Tag out D,DF,F,z+c - Tag Team Hyper
Traits: - Repair Circuit - C: Based on Injustice's trait, Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates. The heath/power ratio is 1/3. - Combo Sting: Inspired by Injustice 2's combo system, Cyborg now can perform auto-combo by pressing X up to 3 times while standing. - BFF: Pressing Start to call Beast Boy into the battle. Require at least 1000 power but only cost 500. - Titans Together: When Robin is a partner and 3000 power is available, performing Cyber Shock command will activate "Titans! Go!". - x+y/y+z/z+x while guarding: Guard Push
Normal: X - Weak Y - Medium Z - Strong A - Dash/Teleport/Grapple B - Throw (can be teched by opponents)
Specials: Nova Blaster (B,F,x/y/z): A move from Injustice 2, Cyborg blasts a beam through his arm cannon and shocks opponents. Can turn off opponents' Stands if they are turned on. Sonic Disruptor (D,DF,F,x/y): Another move from Injustice 2, Cyborg blasts opponents away with a huge, powerful sonic wave. Cause wallbounce on hit. Target Acquired (D,D,x/y/z): Inspired of Injustice 2's Target Acquired, Cyborg shoot 2 heat tracking missiles that can home at opponents. Can hit OTG. Power Claw (D,DB,B,x/y/z): Based on Injustice 2's Power Fist, Cyborg turns his arm into a claw and launches opponents into the air. If move hits, Cyborg will super jump and perform a Drone Kick, cause groundbouce if the kick contacts. Techno Tackle (B,DB,D,DF,F,x/y/z): Based on Injustice 2's move with same name, Cyborg jumps toward opponents after a delay and shocks them with electricity if move hits. Must be blocked high.
Hypers: D,DF,F,D,DF,F,x/y/z (LV1) - Cyber Shock: Overcharge himself with electricity. Has start-up invul and can hit OTG. Replace with "Titans! Go!" if Robin is a partner and 3000 power is available. D,DB,B,D,DB,B,x/y/z (LV1) - Anti-Air Cannon: Morph into a cannon and fire. D,DF,F,D,DF,F,x+y/y+z/z+x (LV3) - Rocket Barrage: Cyborg jumps into the air and unleashes a barrage of rockets that can track opponents. Can hit OTG. D,DF,F,D,DF,F,x/y/z (LV3) - Titans! Go!: After using Cyborg's power claw to launch enemies, the Titans arrives and assisted Cyborg, buying time for him to turn into a bomb and explode. Has start-up invul. Cyborg doesn't take damage when he explodes.
Tag Team Hyper: Cyber Shock Tag Team Assist: Photon Shot
Credits to ZVitor, Mambojambo & ghost_rider for the based character.