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Subject: Airman by MIT (Edited by Mr.Giang) November 18th 2018, 6:38 am
Character Demonstration + Download Link:
Changelogs: - Removed weapon system. Air Man =/= Rockman. - Added a new intro. - Added new voice pack. - Air Shooter now behaves similar how it works in Megaman 2. - Added 2 new hypers. - Added trait skill: Blow Away. - Added 2 new specials: Air Tornadoes and Blowing Wind. - Updated with hi-res hitsparks and effects. - Added special BGM when fighting against Rockman. - Damage dampen's added. - Supported UNO Tag System.
Tag system: Start - Partner assist z+c - Tag in/Tag out D,DF,F,z+c - Tag Team Hyper
Traits: - Blow Away - C: Blow opponents and any Air Tornadoes or Air Shooter’s whirlwinds away. Air Tornadoes can deal damages while being blown away. Has 6-second cooldown.
Normals: X - Weak. Y - Medium Z – Hard f.Z – Air Shooter (GA): Shoot 3 small whirlwinds that spread out and rise upward that deals damage and pushes opponents away. A - Dash B - Throw (can be teched by opponents) C (G) – Launcher (can be jump-canceled) C (A) – Air Kick: cause hard knock down when used during air-combo.
Specials: Air Tornadoes (D,DF,F,x/y/z) (G): Shoot 6 small whirlwinds that last 10 seconds in a randomized pattern. The whirlwinds can’t be destroyed or damage opponents by themselves. When being enhanced by Airman’s special moves, the whirlwinds can deal damage and cause untechable knockdown. Can have 6 max whirlwinds available on the stage. Blowing Wind (D,DF,F,x/y/z) (G): Create a tornado that can damage, push opponents into mid air while pushing any whirlwinds into the air. The tornado’s location is depended on the strength of the button. Cause techable knockdown. Can hit OTG. Tornado Helix (D,DB,B,x/y/z) (GA): Summon 2 tornadoes on the ground that move around Airman’s location. Has 7 frame non-throw invul start-up when using on the ground. Can hit OTG, destroy projectiles and push whirlwinds into the air. Disappear when Airman is hit. Hypers: D,DF,F,D,DF,F,x/y/z – Wind Zone (LV1) (G): Create a giant pillar of winds that can push whirlwinds into the air and damage opponents. Can hit OTG. The tornado’s location is depended on the strength of the button. D,DB,B,D,DB,B,x/y/z - Wind Surfing (LV1) (G): Counter attack. Cost 500 power per use, when the counter is successful, another 500 power will be spent. If move connects, Air Man will propel himself forward with a huge tornado, damaging opponents and blowing away all whirlwinds on the stage. D,DB,B,D,DB,B,x+y/y+z/z+x - The Undefeatable Airman (LV3) (GA): Has start-up invul. The video will show the rest. Not affected by damage dampen.
Tag Team Hyper: Egotistic Wind
Special thanks to: MIT (Laspacho, DarkCipherLucius, Magma Dragoon, O Illu,..) for the based character. IsakStopmotion for the new voice pack. RicePigeon, Seravy and Kohaku for the extra effects as well as the codes of many of those moves.
laspacho
Posts : 118 Join date : 2012-06-08
Subject: Re: Airman by MIT (Edited by Mr.Giang) November 18th 2018, 2:40 pm
Hello, Interesting remix of my Airman. I'm still partial to my version though. However you came up with a few cool looking new moves that I may add to the Rmm Version of Airman one day. I'm glad our enjoying our characters. In the future please give me courtesy of leaving our Readme.txt files in the character. Thank you for mentioning us in your post.
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Airman by MIT (Edited by Mr.Giang) November 18th 2018, 4:02 pm
Some cool new stuff here @Do Thi he kicks some serious butt, and adds your unique gameplay. Thanks for sharing.
laspacho wrote:
Hello, Interesting remix of my Airman. I'm still partial to my version though. However you came up with a few cool looking new moves that I may add to the Rmm Version of Airman one day. I'm glad our enjoying our characters. In the future please give me courtesy of leaving our Readme.txt files in the character. Thank you for mentioning us in your post.
This is some great advise for any that edit characters: "In the future please give me courtesy of leaving our Readme.txt files in the character." Create your own readme, but leave the original. This will always point back to the original creators and their original thank you's
Great to hear some of the new moves from this edit might be used in a future Rmm Version I've been a fan of the project since day one
Mr.Giang
Posts : 141 Join date : 2018-09-17
Subject: Re: Airman by MIT (Edited by Mr.Giang) November 19th 2018, 10:42 am
laspacho wrote:
Hello, Interesting remix of my Airman. I'm still partial to my version though. However you came up with a few cool looking new moves that I may add to the Rmm Version of Airman one day. I'm glad our enjoying our characters. In the future please give me courtesy of leaving our Readme.txt files in the character. Thank you for mentioning us in your post.
Great to hear that some of this reworked version of Airman interests both you and O Illu. I will be glad if those ideas of mine get into RMM someday as well. Also, my apology for deleting the readme text (as this Airman wasn't meant to be public originally so I tended to delete readme files for easier file arrangement). I will definitely add it back in my next Airman update.