- ParaDo0x wrote:
- borewood2013 yeah i know about tihs miss, that reason for 97%=)
MUGEN Required Sprites..........
[You must be registered and logged in to see this image.]In your Crow SFF sprites MUGEN file:
#7020,0 should be changed to 5000,0 and 5001,0 and 5002,0 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,1 should be changed to 5000,10 and 5001,10 and 5002,10 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,2 should be changed to 5000,20 and 5001,20 and 5002,20 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,3 should be changed to 5010,0 and 5011,0 and 5012,0 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,4 should be changed to 5010,10 and 5011,10 and 5012,10 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,5 should be changed to 5020,0 and 5021,0 and 5022,0 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,7 should be changed to 5020,0 and 5020,10
#7020,8 should be changed to 5020,20
#7020,9 should be changed to 5030,0 and 5031,0 and 5032,0 and 5030,10 and 5031,10 and 5032,10 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,10 should be changed to 5030,20 and 5031,20 and 5032,20 and 5030,30 and 5031,30 and 5032,30 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,11 should be changed to 5030,40 and 5031,40 and 5032,40 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,12 should be changed to 5030,50 and 5031,50 and 5032,50 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,14 should be changed to 5040,0 and 5041,0 and 5042,0 and 5040,20 and 5041,20 and 5042,20 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,9 can be used to make 5060,0 and 5061,0 and 5062,0 (you can use the Fighter Factory's sprite Duplicate function and rename the Group number)
#7020,9 can be used to make 5060,10 and 5061,10 and 5062,10, but you will need to use your image software to edit it by flipping and mirroring
#7020,11 can be used to make 5070,0 and 5071,0 and 5072,0, but you will need to use your image software to edit it by flipping and mirroring
#7020,10 can be used to make 5070,10 and 5071,10 and 5072,10, but you will need to use your image software to edit it by flipping and mirroring
#7020,9 can be used to make 5070,20 and 5071,20 and 5072,20, but you will need to use your image software to edit it by flipping and mirroring