Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 56 Join date : 2014-07-06 Age : 26 Location : Russia
Subject: Joe by Trololo (90%) March 18th 2016, 9:39 am
As you can understand, he is almost ready. The problems only in Intros, Win poses, taunts and normal voice. But still, he is completely playable. Have fun!
Download
Doom
Posts : 10468 Join date : 2014-08-22
Subject: Re: Joe by Trololo (90%) March 18th 2016, 10:39 am
Thanks Trololo ...
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Joe by Trololo (90%) March 18th 2016, 11:20 am
Very cool SF1 Joe MUGEN version!
Just a few things: - intro state 193 (anim 190) has missing sprites; I suggest you can use his taunt anim 196 for a temporary replacement, just reverse anim 196's frames order - the anim 2900 in the Zero Counter punch version has missing sprite in the 7th frame - Spectre Dropkick doesn't hit his Enemy at all because movetype=I is set for the whole Statedef 1101 - the Recover Statedef 1302 for Bakuretsuken (Mash p) has missing anims 1402, 1412, 1422 - during his Knees Assault normal throw, Enemy is put in a non-existing Statedef 805 (by a HitDef's p2stateno = 805) - a "Super3" Command has a simplified version like B, DB, D, DF, F, a/b/c yet not mentioned in the Readme.txt?
Trololo
Posts : 56 Join date : 2014-07-06 Age : 26 Location : Russia
Subject: Re: Joe by Trololo (90%) March 18th 2016, 11:54 am
borewood2013 wrote:
Very cool SF1 Joe MUGEN version!
Just a few things: - intro state 193 (anim 190) has missing sprites; I suggest you can use his taunt anim 196 for a temporary replacement, just reverse anim 196's frames order - the anim 2900 in the Zero Counter punch version has missing sprite in the 7th frame - Spectre Dropkick doesn't hit his Enemy at all because movetype=I is set for the whole Statedef 1101 - the Recover Statedef 1302 for Bakuretsuken (Mash p) has missing anims 1402, 1412, 1422 - during his Knees Assault normal throw, Enemy is put in a non-existing Statedef 805 (by a HitDef's p2stateno = 805) - a "Super3" Command has a simplified version like B, DB, D, DF, F, a/b/c yet not mentioned in the Readme.txt?
-Yes. As I said it dosn't have normal intros. Thinking about new one... Still, can't fing good nuff sprites for it. -Fixed. -Well, this one is strange, cause I don't remember I Idled this move... Especially when I really used that move. Anyway, it's a problem- need to fix. -This one is just fixed. -Well, NOW this is strange. cause everything here is working. Well, maybe this is because on method changing sides... Anyway, fixed. -Also strange stuff... I though I mentioned that in ReadMe... XD Thanks for feedback!
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Joe by Trololo (90%) March 19th 2016, 9:11 am
congrats on the release trololo and thank you for sharing him here
Fede X
Posts : 2429 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Joe by Trololo (90%) March 19th 2016, 6:18 pm
great char, thanks for sharing
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Joe by Trololo (90%) March 21st 2016, 11:47 am