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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 4th 2016, 7:38 pm
Impressive, this character this full well now, good work.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 9th 2016, 1:09 pm
@Doom: >> Create a thread and post sprite gorilla base. Then any member who wants to can post gorillas versions of existing chars. Let's discuss with volzzilla about this one.......
@NamelessOnlinePlayer: >> How can I do air combos? I ask this because he doesn't seem to have a launcher other than the Gorilla Strenght hyper. Well, Grodd's SFF file doesn't have any good sprites for a launcher......and my Franken-spriting skill is not good enough to make one.................
@warecus: >> does he have super jump Yes, Grodd has the super jump ability.
@all other MMV members: Thank you all for your support!
I guess next update will get that mis-named Orion gorilla sprite and that StateDef -2 AssertSpecial fixed.....or even try a bit more Franken-spriting to try to make a launcher........perhaps.....
DukeNukem 2417
Posts : 417 Join date : 2013-04-10
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 9th 2016, 3:25 pm
The skull-throw banished? FRIGGIN' FINALLY!
Very good work.
Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 28 Location : Brazil
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 9th 2016, 3:34 pm
I JUST DOWNLOADED AND TESTED HIM NOW
HE IS AMAZING! THANKS FOR THE UPDATE!
RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 10th 2016, 1:46 pm
Looks better than before.
Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 28 Location : Brazil
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 11th 2016, 5:49 am
Quote :
@NamelessOnlinePlayer: >> How can I do air combos? I ask this because he doesn't seem to have a launcher other than the Gorilla Strenght hyper. Well, Grodd's SFF file doesn't have any good sprites for a launcher......and my Franken-spriting skill is not good enough to make one.................
Maybe you could use his throw as a launcher, like Zangief on MvC, couldn't?
Bambino Da Don
Posts : 537 Join date : 2016-01-05
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 12th 2016, 10:14 pm
Thank you for the Gorilla Grodd, great comic character!
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim (updated by borewood2013) update 2016-01-20 January 19th 2016, 3:26 pm
2016-01-20 update: - fixed that mis-named Orion gorilla sprite mistaked for Ant-Man, for the Gorilla Gun hyper (thanks due to Doom) - fixed this issue: "since the Gorilla Gun puts its Enemy in a custom-state StateDef 4552, and 4552 is in [3000,4999] so you saw that error........may be next time I should use a Enemy custom-state StateDef # more uncommon......." * now using number like 456852 so non-duplicate can be ensured more now.... - make a ground-to-air nomral launcher (crouching "z"), using some existing unused sprites (?)....