| On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. | |
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Adrian
Posts : 158 Join date : 2014-09-27 Age : 22 Location : San francisco,CA
| Subject: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. December 8th 2014, 7:52 am | |
| Hey guys. I was planning on to create wolverine's stage for mugen. When ever if the bridge breaks. How I make the code when the person falls and lands on the bridge and then breaks and falls to the river? I mean this stage from marvel super heroes. Anybody? | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 43 Location : Australia
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. December 8th 2014, 8:21 am | |
| To my knowledge its not real, the stage does this after a certain amount of time play the stage and don't fight, see if it breaks on its own | |
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Adrian
Posts : 158 Join date : 2014-09-27 Age : 22 Location : San francisco,CA
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. December 8th 2014, 9:29 pm | |
| But capcom can do that coding me i don't know. | |
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Mr.Welldone
Posts : 205 Join date : 2014-09-13 Age : 39 Location : Canada
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. December 8th 2014, 10:51 pm | |
| Okay. Here's the shot for you, my very friend, if it's very too hard for you to look: You may click on the link what I showed you: http://web.archive.org/web/20010626011307/koti.mbnet.fi/~omegared/stages.htm
And then you can click Download to Name: Rocky Mountains. Origin Marvel Super Heroes. Or if the bridge is not falling down, you can google for wolvmsh file stage mugen created by Doorhenge or wolvmsh stage mugen.
:-)
I hope if it's very helpful you. If it's wrong, you will let know. But, incase you can add you as the friend that you can contact me. If you need to, contact me. :-) | |
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Adrian
Posts : 158 Join date : 2014-09-27 Age : 22 Location : San francisco,CA
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. December 19th 2014, 2:47 pm | |
| The bridge is still not falling when the person falls and lands. | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. December 20th 2014, 3:52 am | |
| You might want to try Juan Carlos' Mutant Hunting MUGEN stage: The falling-off idea is the same with this one -- ground breaks then fall off to the ferry boat as shown in my MUGEN screen shots above. In the mutant_hunting.def: [BG ZJ] type = anim actionno= 1 delta = 1,1 mask = 1 ID =8 [Begin Action 1] 0,13,0,0,4 0,11,0,0,-1 [BGCtrlDef 6] CtrlID = 8 [BGCtrl 1.1] type = Enable time = 0 value = 0 [BGCtrl 1.3] type = Enable time = 1805 value = 1 [BGCtrl 40] type = VelSet time = 1805 y= -6 [BGCtrl 40] type = VelSet time = 1927 y = 0 My guess is, after Juan Carlos made an animation ([BG ZJ] with ID =8 and using [Begin Action 1]) that goes up when the fall-off happens, he used [BGCtrlDef 6] pointing to CtrlID = 8 to make that up-scrolling take place. The MUGEN code of this Juan Carlos' Mutant Hunting MUGEN stage is quite complicated. I am just an amateur in MUGEN stage making so you may want to study it yourself or ask some good MUGEN stage PRO makers for help........I don't know what "type = Enable" is for, but I know what this one does: [BGCtrl 40] type = VelSet time = 1805 y= -6 It was to make the [BG ZJ] animation to travel upward with a -6 value of speed at time 1805. As a result, I guess all other fall-off animations were also based on this piece of MUGEN stage code. The trick seems to be the usage of "type = VelSet".............of course there are proabably something more to make the whole fall-off run smoothly......... Get Juan Carlos' Mutant Hunting MUGEN stage from here: http://eternal.mgbr.net/ | |
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Adrian
Posts : 158 Join date : 2014-09-27 Age : 22 Location : San francisco,CA
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. January 5th 2015, 1:33 am | |
| But I want to make the code when the person falls and lands on ground then bridge falls by itself. | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. January 5th 2015, 6:49 am | |
| Oh OK, here please: http://doorhenge.piiym.net/stages.html Basically the same idea as that of Juan Carlos' Mutant Hunting | |
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| Subject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. | |
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| On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge. | |
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