| Mortal Kombat Stages Equipped with Super Jump!(growing project!) | |
|
+4O Ilusionista Lows 9.0 chuchoryu xcheatdeath 8 posters |
|
Author | Message |
---|
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 18th 2014, 12:08 pm | |
| haha, I just uploaded ALL of the mk2 stages. Enjoy! | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 22nd 2014, 12:35 pm | |
| Zoom def's added to the mk2 stages. If you want to use the zoom variants, keep the entire file. There are slight graphical edits I had to do for the zoom to work properly. Also added an overlay to the living forest and wastelands (1.1 only though) | |
|
| |
Bull Demon
Posts : 946 Join date : 2014-04-06 Age : 27 Location : India
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 22nd 2014, 12:37 pm | |
| I will get Them tommarow . .! | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 29th 2014, 2:41 pm | |
| all MK3 stages minus the Soul Chamber (I'm still working on getting this perfect to the source before I add super jump) have been added,
The only stage I got the stage fatality to work properly on is the subway. The mk3 Pit flat out doesn't work, at least with an uppercut, if you use their original stage fatality input and it works, cool. I doubt it'll look as it should though. and The Bell Tower, "works" with a simple uppercut but the camera stops scrolling before it gets to the spikes at the bottom so yeah it gets a lil glitchy. I wouldn't recommend using stage fatalities on that stage.
Enjoy! | |
|
| |
MERK_U
Posts : 301 Join date : 2014-05-09 Age : 36 Location : Canada
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 29th 2014, 4:06 pm | |
| Glad to see MK stages being brought to Mugen equipped with Super Jump! I personally really like the "Temple" stage (MK3) & will keep it on my addition. Feedback: I also like the Bell Tower stage, but would be nice to see it updated with some fog & better detail to the sky in the super jump & have the Moon look more realistic with a "glow" to give the stage an overall enhanced look. & there are a few MK3 stages that are glitched/bugged in the super jump. (Not sure if its just me or the stage itself?) other's seemed to be fine. | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 29th 2014, 4:12 pm | |
| Can you name the stages that glitch when you use super jump, and which mugen version are you using?
I'll probably do a custom update to a few stages in the future, I'm just trying to get the source accurate versions done first. | |
|
| |
MERK_U
Posts : 301 Join date : 2014-05-09 Age : 36 Location : Canada
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 29th 2014, 5:26 pm | |
| Mugen 1.0
I got rid of them... but I'm pretty sure they were the following:
Noobs Dorfen, The Street, Balcony, The Pit, Rooftop (MK3) | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 30th 2014, 10:58 am | |
| Can you tell me what exactly happened? like, did the top stop before the character reached the peak of their super jump? Did the sprites look weird (Got over-lapped) once you super jumped? like, give me examples haha. They look exactly how I planned for them to in my mugen. | |
|
| |
MERK_U
Posts : 301 Join date : 2014-05-09 Age : 36 Location : Canada
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 30th 2014, 7:24 pm | |
| Better to post a pic rather than explaining it. (This only happens in the super jump area) Here you go: | |
|
| |
Bull Demon
Posts : 946 Join date : 2014-04-06 Age : 27 Location : India
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) May 31st 2014, 4:08 am | |
| bound high coding needs a lesser value inserted maybe . . . . . or the sprite needs more job . . You can fix the alpha by putting a black sprite at the last . . . | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) June 2nd 2014, 2:13 pm | |
| That doesn't happen to me That's really weird. I'm not sure what's going on there | |
|
| |
Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) June 2nd 2014, 3:31 pm | |
| I think it's because of the diferent Mugen versions | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) June 2nd 2014, 3:57 pm | |
| These stages are strictly meant for 1.0 or 1.1 | |
|
| |
xcheatdeath
Posts : 180 Join date : 2012-10-04 Age : 28 Location : North Carolina
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) June 11th 2014, 9:42 pm | |
| Soul Chamber added Street, The Bank, The Rooftop, and The Subway have all been updated. I'm quite too tired to add the new pictures. But I'll get around to it. I'm sure you all will be very satisfied with the new updates. | |
|
| |
Sponsored content
| Subject: Re: Mortal Kombat Stages Equipped with Super Jump!(growing project!) | |
| |
|
| |
| Mortal Kombat Stages Equipped with Super Jump!(growing project!) | |
|