some feedback from mfg
Bombs and Screw Attack can be spammed infinitely in midair.
standing MP is a psuedo infinite in corner (doesnt register as a combo but Opponent cant escape from it)
Misaligned hitsparks on Standing HP
Speaking of Standing HP, for that fullscreen range it has, it only has 4 frames of recovery and leaves you on neutral frames on hit. It is -4 on block, but you pretty much spam it to keep the opponent in the corner without much punishment.
Not only does Crouching HP have the same issues as Standing HP, its also +3 on block.
Far MP is +23 on hit and block at minimum distance, and can lead to an easy corner infinite
No cornerpush on close MP or HP.
B,F Lightning special is +17 on hit and +9 on block
Ice Shot can keep opponent frozen indefinately for the rest of the match as long as you keep using it.
As mentioned before, her QCF+HK super is unblockable at point blank. The only way to block it is to be more than half screen away and even then, its still +20 on block.
Severely misaligned hitspark on crouching HK, not to mention it can also be blocked high despite being a sliding kick
this char still need alot of work