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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
no more updates untill kraven or kingpin been finished, or somebody make a interesting char like silber sable, when some or all been released I'll try to add Hammerhead and more.
Last edited by Pilgrim on August 12th 2021, 5:37 pm; edited 5 times in total (Reason for editing : Update with Spider Gwen)
gartanham, BigPimp, Angelus_Silverhead, candido159, GomesOgm and WaldoMugen like this post
shags2dope
Posts : 443 Join date : 2013-07-11
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 27th 2021, 3:07 pm
thank you for ALL your contributions your work is awesome and this is a really cool update/edit of his game. Im sorry that the community has soured you lately. But i just wanted to let you know that you and your work are appreciated
metamutant
Posts : 441 Join date : 2012-07-22
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 27th 2021, 3:41 pm
Pilgrim all of your contributions are very much appreciated. Thanks a lot man. I hope you reconsider leaving the mugen community completely, although I understand it.
candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 12:01 am
Your DCvM screenpack is what I was using for years and is what I seek when I returned to mugen, I thank you a lot for you're one te creators who filled my old mugen days with satisfaction. So I thank you.
Really good final update, making me wish spiderman's rogues' gallery to have more characters for mugen Thanks for this and I'm sure we'll satisfy you with the update for SpiderGwen
BigPimp
Posts : 766 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 6:09 am
funny thing, that visual stage select is the exact thing i was doing as a part of spider-man mugen update myself just a few days ago
sad to hear that someone is giving you trouble making you leave
but thanks for this version, im sure many people who want to add more spider-man characters will greatly appreciate it and i do too
Pilgrim
Posts : 475 Join date : 2012-12-02
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 6:19 am
BigPimp wrote:
funny thing, that visual stage select is the exact thing i was doing as a part of spider-man mugen update myself just a few days ago
sad to hear that someone is giving you trouble making you leave
but thanks for this version, im sure many people who want to add more spider-man characters will greatly appreciate it and i do too
Thanks to you, your game is the base of all, and your chars always are like in the real capcom fighting games. I like to do better the quality of the images in select stage but not able to scale the font, I think is posible but don't know the exact code.
BigPimp
Posts : 766 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 6:50 am
Pilgrim wrote:
Thanks to you, your game is the base of all, and your chars always are like in the real capcom fighting games. I like to do better the quality of the images in select stage but not able to scale the font, I think is posible but don't know the exact code.
thanks man, i wouldnt say its my game (its more like just my personal mugen and my screenpack), but i guess i never gave it a proper name to be referred to as
but im really glad that some people didnt just played this like "whatever" and just copied over characters to their own mugen, but actually started doing something and forging it to their liking, it is the biggest compliment
in terms of stage font, i just used the mortal kombat project stage font method as the base, so im not really sure i dont think it could be rescaled via code, but probably only via actual sprites
Pilgrim
Posts : 475 Join date : 2012-12-02
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 7:25 am
BigPimp wrote:
in terms of stage font, i just used the mortal kombat project stage font method as the base, so im not really sure i dont think it could be rescaled via code, but probably only via actual sprites
I think a way to give a better definition is to redesing all the screenpack in higher resolution , and scale all at double, except fonts, but is tedious.
BigPimp
Posts : 766 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 9:56 am
Pilgrim wrote:
I think a way to give a better definition is to redesing all the screenpack in higher resolution , and scale all at double, except fonts, but is tedious.
oh, ok now i understand yeah, that would be the way
there is also another option to just frame a small notable part of the stage at a native res for the preview, instead of the whole panorama, also works
and i guess there is always an option to just use some good quality photoshop anti-aliasing and then sharpening and other effects on downscaled images to make them look prettier (judging from lethal syndicate trailer, it seems thats what they did for their game)
ps. or i guess, they actually did a combination of both
Angelus_Silverhead and Pilgrim like this post
Pilgrim
Posts : 475 Join date : 2012-12-02
Subject: Re: BigPimp's Spiderman game Alt. edit with mugenhook, Update 3 July 28th 2021, 5:25 pm