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 Venom TAS (MMV) 2.0 W.I.P.

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Doom
chancethegamer
WaldoMugen
XmatixX
BigPimp
Angelus_Silverhead
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rodowood




Posts : 10
Join date : 2020-11-19

Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty
PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 EmptyAugust 22nd 2021, 9:41 am

Se mira genial!!!, tendra diferentes hypers con las paletas como Superman Beyond? (Espero que si) Very Happy Very Happy Very Happy

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Angelus_Silverhead

Angelus_Silverhead


Posts : 1832
Join date : 2012-05-01
Age : 33
Location : Ukraine

Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty
PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 EmptyJanuary 24th 2022, 9:22 am

rodowood wrote:
Se mira genial!!!, tendra diferentes hypers con las paletas como Superman Beyond? (Espero que si) Very Happy  Very Happy  Very Happy


Superman Beyond was a hard code work of me and few other coders... For now I do not plan to add unique modes to Venom (but I wish of course). All what can I say, that this Venom would have few iconic outfits, including classic comic style, The Animated Series look, Anti-Venom, Mac Gargan host e.t.c.

BigPimp, yolomate, MatreroG and jspiderman171717 like this post

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chancethegamer




Posts : 616
Join date : 2019-12-12

Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty
PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 EmptyJanuary 24th 2022, 3:21 pm

That Venom looks good. I’ve been waiting on it for a while. Maybe those sprites can be implemented on the one @bigpimp used for his Spider Man game

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BigPimp




Posts : 773
Join date : 2012-05-01
Age : 33
Location : Russia

Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty
PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 EmptyJanuary 25th 2022, 1:15 pm

chancethegamer wrote:
That Venom looks good. I’ve been waiting on it for a while. Maybe those sprites can be implemented on the one @bigpimp used for his Spider Man game

we talked with Angelus about Venom version, and it seems we have a slightly different view
Angelus being a comic book fan wants to make a classic comics/TAS Venom as accurate as possible (so make him hulking big villain, remove all slick stances and nonsense moves like when he turns himself into a splash with gigantic mouth, etc. i mean venom really didnt do anything remotely similar in TAS).
i understand and almost agree with his pov, but im not really that big of a comic book or venom fan in general, so i dont really want to have any smooth capcom animations removed for the sake of accuracy

i think Angelus should just do his own thing, without intrusion into his creative view, or worry about me, and i will do mine
either way, you wont loose on content guys, if i see something really cool, i will implement it Venom TAS (MMV) 2.0 W.I.P. - Page 2 670481599

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Angelus_Silverhead

Angelus_Silverhead


Posts : 1832
Join date : 2012-05-01
Age : 33
Location : Ukraine

Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty
PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 EmptyJanuary 26th 2022, 7:08 am

Heh, I still hoping, that Venom could be a part of this fullgame.))) But he still need some improvements.

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BigPimp




Posts : 773
Join date : 2012-05-01
Age : 33
Location : Russia

Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty
PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 EmptyJanuary 26th 2022, 9:43 am

Angelus_Silverhead wrote:
Heh, I still hoping, that Venom could be a part of this fullgame.))) But he still need some improvements.

hey, its already there, maybe partically, but still)
in any case im pretty sure i will do 1 of 2 ways
either transfer your new stuff to Kong's venom or transfer Kong's stuff to your new version

i mean those anims really fit in nicely, and made him feel more like a complete character. any more cool stuff is already a bonus above expected Venom TAS (MMV) 2.0 W.I.P. - Page 2 670481599

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PostSubject: Re: Venom TAS (MMV) 2.0 W.I.P.   Venom TAS (MMV) 2.0 W.I.P. - Page 2 Empty

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