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 Captain Marvel edits by Swanky (repost)

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chancethegamer
alnyrd
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AuthorMessage
alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 24th 2021, 10:57 pm

Reposting from other forum (this is not mine)

Captain Marvel

by ZVitor - ReSprite and Edit By Abnerrse4 - Palettes by Yolomate

original AI codes and Hyper Combo Finish sound by Mystik Blaze
Hyper Combo Finish BG sprites by Winane
Edits by Swanky

Captain Marvel edits by Swanky (repost) 4VXXqGu

Phew, that's a load of creators right there. Captain Marvel was among the better original fighters released throughout the years, there was still a lot of potential left in her, especially after the AvX release which was solid, but a bit generic.
After a fantastic resprite with color separations I wanted to give her a Hyper Combo Finish BG and maybe some defensive options, but over the course of the coming days and weeks that escalated right quickly into a full edit of the characters offensive options. Very Happy
I've basically touched every file sans the palettes of this character, hence the full release aside from my main thread (where it will be linked nonetheless).

DOWNLOAD CAPTAIN MARVEL

The changelog:

Changes to gameplay
Captain Marvel now has a lot more options to set up and chain combos. While the initial damage is about average, landing extended combos can put her far above average damage per combo.
As stated, her sHP and jHP now bounce opponents, and one of each can be used per combo, else the opponent will just fall down. Many of her attacks can leave her quite open, so beware.
To compensate, her defensive capabilities are less advanced compared to regular MvC fighters. For instance, she cannot guard push in the air and she has no recovery roll.
However, you can now use her QCB P orbs special to effectively break/reset enemy combos. Depending on hitstun, you may now have a chance to block / counter.

Her extended combo ability is the heart of this edit.
As mentioned she can wallbounce once and groundbounce once per combo. This puts her damage potential through the roof (although there is a damage dampener - I haven't extensively looked for infinites, though).
Here are *some* possible combo chains...

sWP, sMP, sHP
sWP, sMP, sHK, QCF K
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> sWP, sMP, sHK, 4,6 HP
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> cHP -> jWP, jWK, jMP, jMK, jHP -> Ground Bounce -> sWP, sMP, sHK -> QCF PP
cWK, cMK, cHK, 4,6 HP -> sWP, sMP, sHK, 236 K -> Wall bounce
You should be able to chain together differently as long as you are aware of what bounces you have already used and where the opponent is.

Moveset:

To Do:
- find and fix potential jank on the bounce code
- make the AI aware of possible bouncing options
- fix the non working ending (left in from original file)

Author's general releases topic

MOAR Screenshots:


Last edited by alnyrd on January 27th 2021, 1:35 am; edited 1 time in total

tony spector and Andy_X like this post

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chancethegamer




Posts : 616
Join date : 2019-12-12

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 25th 2021, 4:16 am

This is Zvitor’s Ms Marvel changed to Captain Marvel?
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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 25th 2021, 4:27 am

chancethegamer wrote:
This is Zvitor’s Ms Marvel changed to Captain Marvel?
Yes, someone made CSP for Z's Ms Marvel, and this makes it possible for her to turn into Captain Marvel.

And this one is, I can say, a good edit of her gameplay.
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duskvegeta




Posts : 22
Join date : 2014-12-16

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 26th 2021, 6:00 pm

Please reupload the file, friend! Thank you!
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 26th 2021, 7:41 pm

duskvegeta wrote:
Please reupload the file, friend! Thank you!

Link fixed in first post. Cheers
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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 26th 2021, 8:41 pm

duskvegeta wrote:
Please reupload the file, friend! Thank you!

Code:
https://www.mediafire.com/file/m5bmuwaig3eei7n/Captain_Marvel_%2528edit_by_Swanky%2529_v.1.05.rar/file
(Alternative link as of the newest ver. 1.05)


Last edited by alnyrd on January 27th 2021, 1:32 am; edited 1 time in total
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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyJanuary 27th 2021, 1:30 am

Updated by Author. Link is also updated in the first post.

Code:
Changes 1.05
- Fixed some triggers regarding her wall bounce checks in statedef 1110
- Deleted her bounce checks in Nova Super (QCF KK)
- Nerfed Damage of Nova Super
- fixed incorrect Hyper Beam sprpriority (was set at 99, now set at 5)
- Orbs (QCB P) are now activated on contact instead of hit, fixed secondary hitdef not using primary destroyself checks (resulting in incorrect hit & timeout behaviour)
- Her Energy Beam (QCF P), Orbs and Hyper Beam now hit/destroy projectiles; should work for most helper type projectiles as well (attr = SP)
- Fixed her AI not checking for floor bounce (still somewhat incompetent when it comes to wall bounce juggling). Still, she uses her set a lot smarter now.

Alternative link:
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Swanky




Posts : 17
Join date : 2021-02-02

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyFebruary 2nd 2021, 2:13 pm

Both Miss & Captain Marvel costumes are in this release. The sprites were color separated, so both the OG black as well as the newer blue&red costumes are available. By default they're housed at palno 1 & 2.
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yolomate

yolomate


Posts : 7416
Join date : 2013-06-17
Age : 47

Captain Marvel edits by Swanky (repost) Empty
PostSubject: Re: Captain Marvel edits by Swanky (repost)   Captain Marvel edits by Swanky (repost) EmptyFebruary 2nd 2021, 6:19 pm

alnyrd wrote:
Reposting from other forum (this is not mine)

Captain Marvel

by ZVitor - ReSprite and Edit By Abnerrse4 - Palettes by Yolomate

original AI codes and Hyper Combo Finish sound by Mystik Blaze
Hyper Combo Finish BG sprites by Winane
Edits by Swanky

Captain Marvel edits by Swanky (repost) 4VXXqGu

Phew, that's a load of creators right there. Captain Marvel was among the better original fighters released throughout the years, there was still a lot of potential left in her, especially after the AvX release which was solid, but a bit generic.
After a fantastic resprite with color separations I wanted to give her a Hyper Combo Finish BG and maybe some defensive options, but over the course of the coming days and weeks that escalated right quickly into a full edit of the characters offensive options. Very Happy
I've basically touched every file sans the palettes of this character, hence the full release aside from my main thread (where it will be linked nonetheless).

DOWNLOAD CAPTAIN MARVEL

The changelog:

Changes to gameplay
Captain Marvel now has a lot more options to set up and chain combos. While the initial damage is about average, landing extended combos can put her far above average damage per combo.
As stated, her sHP and jHP now bounce opponents, and one of each can be used per combo, else the opponent will just fall down. Many of her attacks can leave her quite open, so beware.
To compensate, her defensive capabilities are less advanced compared to regular MvC fighters. For instance, she cannot guard push in the air and she has no recovery roll.
However, you can now use her QCB P orbs special to effectively break/reset enemy combos. Depending on hitstun, you may now have a chance to block / counter.

Her extended combo ability is the heart of this edit.
As mentioned she can wallbounce once and groundbounce once per combo. This puts her damage potential through the roof (although there is a damage dampener - I haven't extensively looked for infinites, though).
Here are *some* possible combo chains...

sWP, sMP, sHP
sWP, sMP, sHK, QCF K
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> sWP, sMP, sHK, 4,6 HP
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> cHP -> jWP, jWK, jMP, jMK, jHP -> Ground Bounce -> sWP, sMP, sHK -> QCF PP
cWK, cMK, cHK, 4,6 HP -> sWP, sMP, sHK, 236 K -> Wall bounce
You should be able to chain together differently as long as you are aware of what bounces you have already used and where the opponent is.

Moveset:

To Do:
- find and fix potential jank on the bounce code
- make the AI aware of possible bouncing options
- fix the non working ending (left in from original file)

Author's general releases topic

MOAR Screenshots:

oh nooooooooooooooooo someone never says this to creators me and Abnerrse4 and the poor Zvitor too!! oh nooooo jokers laugh jokers laugh jokers laugh clap clap clap great edit anyway!!
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Captain Marvel edits by Swanky (repost) Empty
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