Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 9:47 am
It is good news that Mr Sinister is finally making a solid progress. The preview looks great. Good luck BP.
BigPimp
Posts : 775 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 10:24 am
Angelus_Silverhead wrote:
Невероятно... он выглядит просто восхитительно! Анимации плавные и красочные. По поводу спэшелов и гиперов, мне кажется, можно ориентироваться на способности в том же X-Men Legends II. Гиперы можно было бы сделать с отрядом мародеров (или Nasty Boys из сериала).
эй, дружище я и забыл что мы оба с СНГ. Спасибо. В принципе, все более-менее продумано уже, только насчет одного спецприема не уверен пока. с призывом других персонажей не буду гиперки планировать, слишком много времени они занимают. не для беты. на самом деле по спрайтам почти все готово, может кадров 10-15 осталось
thanks guys, im reading everything. all advices
yolomate likes this post
Novatomugen
Posts : 64 Join date : 2013-07-07 Location : Brasil, Bahia, Salvador
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 11:42 am
This character is one of the most awaited by me and I believe by many ... In times I did not see BigPimp ... how nice to see him again. We count on you.
Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 12:04 pm
Очень рад слышать, что скоро мы увидем бэту этого персонажа. Я придерживаюсь мнения, что лучше выпускать персов в принципе, чем заставлять их лежать в пыльном ящике. Циклоп Феникс, которого я релизнул, далек от той версии, что изначально была запланирована... Но это хотя бы реальный персонаж, которым можно поиграть. То же касается Супермена, которого я выпустил раньше. Сейчас мне больно видеть, какой была бэта, но без нее могло совсем не состояться релиза. В общем, очень рад, что скоро можно будет поиграть Синистером в Мугене!)
Blagoy
Posts : 434 Join date : 2012-05-25
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 12:07 pm
This maybe will help you ask for premission or idk. https://www.artstation.com/artwork/oAbkLJ
candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 12:14 pm
Woow great to see this character continuing Seeing only specials and hypers are left to code, it's looking almost complete
RenatoNat.J likes this post
RenatoNat.J
Posts : 547 Join date : 2018-01-14 Age : 33 Location : Apocolypse
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 4:24 pm
Amazing. Your commitment to him is fantastic. Continues.
Subject: Re: Mr Sinister progress (pile up ideas) January 22nd 2021, 5:36 pm
"My name is Sinister, Mr. Sinister." Here are some quotes, intros and win poses ideas from Mr. Sinister in the xmen cartoons.
"You deny the future so you shall not live to see it." Against Magneto, "Speak bravely Magneto while you can." I really like that one.
At 45 secs matches Cyclops optic blasts with double handed energy blasts.
At 48 secs shows a shield
At 55 secs a possible throw move as he grabs and blasts Wolverine back.
A level 3 hyper or possible strikers could be the Nasty Boys or Marauders team hyper. They are the personal strike team of Sinister. In modern times both teams have an overlap of members.
Some Nasty boys and Sinister in action against the x-men rematch.
RenatoNat.J likes this post
BigPimp
Posts : 775 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Mr Sinister progress (pile up ideas) January 23rd 2021, 1:50 am
great videos. i avoided seeing new cartoons, but that shield idea is interesting (i cant figure out lobo clone hyper for now, so maybe it will need replacing)
btw, guys what color do you think his blasts should be? yellow seem to be used in tas, but purple or red in most other games/media
malevka1
Posts : 1811 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Mr Sinister progress (pile up ideas) January 23rd 2021, 4:21 am
это выглядит круто чувак
crosspotts1.0
Posts : 4870 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Mr Sinister progress (pile up ideas) January 23rd 2021, 5:55 am
Purple ish pink should look good
chancethegamer
Posts : 616 Join date : 2019-12-12
Subject: Re: Mr Sinister progress (pile up ideas) January 23rd 2021, 8:08 am
BigPimp wrote:
great videos. i avoided seeing new cartoons, but that shield idea is interesting (i cant figure out lobo clone hyper for now, so maybe it will need replacing)
btw, guys what color do you think his blasts should be? yellow seem to be used in tas, but purple or red in most other games/media
Make the blasts be a different color based on the palette
RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
Subject: Re: Mr Sinister progress (pile up ideas) January 23rd 2021, 12:03 pm
Finally.... I came across this great news and looking really forward to! This even motivates me to work on my WIP char too.
Yeah, he does appear in Xmen Legends 2, as I recall. Played that game ages ago. If not hypers, then there should be some moves, voice/sounds that you could use.
naruto
Posts : 44 Join date : 2016-11-22
Subject: Re: Mr Sinister progress (pile up ideas) January 23rd 2021, 1:07 pm
He's a scientist/chemist I think from wikipedia? Maybe have him use gas based chemicals to vanish and reappear with an attack? Multi damage gas spin? He also looks vampire like, maybe watch darkstalkers and mimic or model some inspired vampire attacks after those characters in a science way.
He has telekenisis so floating several dangers without his hands would be cool, they could match his armor style and color?! Float out viles and have chemical burns or stunning dizzy chemicals?
Genetic manipulation is a thing to. He could inject something for a super attack and become very fast and attack incredibly fast doing mutliple hits or inject another drug into himself and temporarily get super human strength and could slam the ground and have it all shatter up and damage the ground/stage for damage. Show the change like Dr.Jeckyl and mr.hide! Have his hair get messy, become a little thicker, vainy, with a crazy evil expression to show the change with more wrinkles?