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 The Spot /// S666

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gartanham
BetoMC
Mr.Ketchup
brucewayne74
malevka1
crosspotts1.0
ralbalboa
Melter
Blagoy
candido159
JARRO77
chancethegamer
RenatoNat.J
Shining
Somm
19 posters
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AuthorMessage
Somm

Somm


Posts : 502
Join date : 2013-09-17

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 6th 2020, 10:38 am

crosspotts1.0 wrote:
He works properly on 1.1

@Melter sorry man, I'm scalling the portals by .air file so it wont gonna work properly on 1.0. The Spot /// S666 - Page 2 1901935736

@Blagoy I'm using FF Studio, if you try to save with Classic it will "glitch" the animation file due to the scaling and angle parameters. (And I think the SFF may also glitch)







crosspotts1.0 wrote:
God it's so cool getting him and he was beatable lol bit hard as hell witch I love he can beat bull's-eye witch is the hardest AI I have lol

Haha, and believe me, I have tried to balance him better but his power is so powerful that makes it almost impossible.
I mean, would be cool hit the oponents right before the portals throw him, but it makes possible infinite portal loops (which is cool but 100% broken haha) so I had to remove the clsn of the opponent being "launched" which is kind sad XD
Also, all portals are unguardable because, doesnt make sense block his portal (right?!)
I have to "lock" the AI more than any other char I made and it still is hard being almost broken  drunken  drunken
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Somm

Somm


Posts : 502
Join date : 2013-09-17

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 6th 2020, 10:56 am

I'm talking about that:
DO NOT TRY THIS AT HOME!!!:
cyclops

candido159 likes this post

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malevka1

malevka1


Posts : 1811
Join date : 2012-12-18
Age : 40
Location : Ukraine dudchany Украина дудчаны

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 6th 2020, 11:29 am

class The Spot /// S666 - Page 2 670481599 ilu clap
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https://www.youtube.com/channel/UCdHTftZzH5udNmZ0c6YSJGQ?view_as
brucewayne74

brucewayne74


Posts : 1000
Join date : 2012-11-29

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 6th 2020, 12:29 pm

Epic idea using some moves from the epic mummy from darkstalkers

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crosspotts1.0

crosspotts1.0


Posts : 4856
Join date : 2013-04-15
Age : 31
Location : GLEN BURNIE maryland

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 6th 2020, 3:14 pm

All I can say is don't give him distance and hit him as hard as you can when the fight starts if you don't you will lose lol

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Mr.Ketchup

Mr.Ketchup


Posts : 858
Join date : 2012-06-01

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 6th 2020, 5:21 pm

You're on spot with releases these days!
Congratulations.

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Somm

Somm


Posts : 502
Join date : 2013-09-17

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 9:22 am

*New video added to the post showing better how he should work.
;------------------------------------------------------------------------------------------------------
Update V0.9 - 11/2020
* Fixed roundstates (Win + Lose) and added more 1 intro, courtesy of Candido159.
* Added a few more voice clips
* Minor changes on hitdefs of specials.
;------------------------------------------------------------------------------------------------------

A HUGE THANKS to Candido159 for his help in the intro with his awesome spritework of Doctor Ohnn: The Spot /// S666 - Page 2 PWBSm9r  clap  clap


I also;
-change the portrait to a Standard 120x140
-added a "extra" folder which contains some art (including the dcvm portrait)
-and slowdown the AI just a little Wink

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BetoMC




Posts : 71
Join date : 2020-09-02

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 11:45 am

I downloaded the char and now that I saw it, it only served to mugen 1.1. I will never migrate to mugen 1.1. The new version of Dazzler, also had problems in 1.0. But the author arranged everything. I don't know if this character will be the case.
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Somm

Somm


Posts : 502
Join date : 2013-09-17

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 12:15 pm

BetoMC wrote:
I downloaded the char and now that I saw it, it only served to mugen 1.1. I will never migrate to mugen 1.1. The new version of Dazzler, also had problems in 1.0. But the author arranged everything. I don't know if this character will be the case.

To properly work on 1.0 would be necessary do the sprites of all the portals animations manually I mean, in some image editor, frame by frame and etc..
And there is tons of anims so I didnt see it happening --' sorry about that
I'm using only 1 anim loop to all portals, and adjusting scale and angle for all on the air.

Just wondering, why do you never going to migrate?
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BetoMC




Posts : 71
Join date : 2020-09-02

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 12:39 pm

1.1 does not work the alt + enter go to full screen. You have to go in the text file to modify.

My characters are old and there is always a problem to fix.

The zoom feature affects sprites that are not long enough and are soon cut off.

Anyway, I can't get a good reason to go to migrate.
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Somm

Somm


Posts : 502
Join date : 2013-09-17

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 1:04 pm

BetoMC wrote:
1.1 does not work the alt + enter go to full screen. You have to go in the text file to modify.

My characters are old and there is always a problem to fix.

The zoom feature affects sprites that are not long enough and are soon cut off.

Anyway, I can't get a good reason to go to migrate.
I see, I didnt have any of these problems. scratch
In fact, the main reason for I migrate was because the wide-not stretched-fullscreen seems work better and the load appears to be faster.
But I understand you, The Spot is a particular case probably my others/future releases will work fine on 1.0 Wink

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candido159




Posts : 1214
Join date : 2013-05-16
Age : 25

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 5:01 pm

BetoMC wrote:
1.1 does not work the alt + enter go to full screen. You have to go in the text file to modify.

My characters are old and there is always a problem to fix.

The zoom feature affects sprites that are not long enough and are soon cut off.

Anyway, I can't get a good reason to go to migrate.
I didn't have any problems like these too scratch
My only problem with 1.1 is that the image they display on their life bar doesn't change palettes The Spot /// S666 - Page 2 2399657483 The Spot /// S666 - Page 2 311127478

I changed 1.0 to 1.1 because of some concern for 1.1 only characters The Spot /// S666 - Page 2 1340147569 Well I hope someone could fix spot for 1.0, you're missing out a hell of an amazing character here geek

Anyways, Spot is looking more perfect cheers I'm curious of what plans you would have next, I heard that he'll be the last one you'll code, but we all know that we would missed making these characters if we get bored sometimes The Spot /// S666 - Page 2 311127478 Twisted Evil I like your style on making characters that doesn't exist in mugen yet, I have the same mindset Very Happy The Spot /// S666 - Page 2 311127478

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Somm

Somm


Posts : 502
Join date : 2013-09-17

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 5:44 pm

Candido159 wrote:
Anyways, Spot is looking more perfect cheers I'm curious of what plans you would have next, I heard that he'll be the last one you'll code, but we all know that we would missed making these characters if we get bored sometimes The Spot /// S666 - Page 2 311127478 Twisted Evil I like your style on making characters that doesn't exist in mugen yet, I have the same mindset Very Happy The Spot /// S666 - Page 2 311127478
No no, he'll not be the last one. haha I'm actually just taking a little distance to give some atention for a game project (non-mugen)

Also, I have a litle list of chars in early stages with slowly but constant progression.
Maybe you missed the post about The Spirit? He and more 2 not revealed are my goal to Christmas event bounce

candido159 and yolomate like this post

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candido159




Posts : 1214
Join date : 2013-05-16
Age : 25

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 11th 2020, 8:35 pm

Somm wrote:

No no, he'll not be the last one. haha I'm actually just taking a little distance to give some atention for a game project (non-mugen)

Also, I have a litle list of chars in early stages with slowly but constant progression.
Maybe you missed the post about The Spirit? He and more 2 not revealed are my goal to Christmas event bounce
Ohh okay, good luck with that game you're referring Smile

And that's fantastic news cheers I hope I could finish my King Shark for Christmas too Very Happy

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gartanham

gartanham


Posts : 1089
Join date : 2012-05-01
Age : 33

The Spot /// S666 - Page 2 Empty
PostSubject: Re: The Spot /// S666   The Spot /// S666 - Page 2 EmptyNovember 12th 2020, 5:32 am

great character, very fun to play or face, thanks for releasing. The Spot /// S666 - Page 2 670481599

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