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» B-kun's 8-Bits Series Big Update!! (14 chars)
Library of the Seers Emptyby Shining Today at 3:08 am

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Library of the Seers Emptyby Charmugen May 7th 2024, 9:27 pm

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 Library of the Seers

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Aℓίcℯ

Aℓίcℯ


Posts : 160
Join date : 2016-09-11

Library of the Seers Empty
PostSubject: Library of the Seers   Library of the Seers EmptyMay 2nd 2020, 3:52 pm



-By GDM & Me.
-Original concept & graphics (hand drawn).

Spoiler:

-1280x720 only, you must change the localcoord of the characters to a compatible one, (ie: 420,240 low res ones).
-2 Def files, Normal & Gate to Another Realm (boss fight).

DL:
https://www.newagemugen.com/t3626-library-of-the-seers

Newage Mugen Discord:
https://discordapp.com/invite/DvbGwzT
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MatreroG

MatreroG


Posts : 1734
Join date : 2014-03-09

Library of the Seers Empty
PostSubject: Re: Library of the Seers   Library of the Seers EmptyMay 3rd 2020, 8:30 am

This is so great. And I mean EVERYTHING is right: the conceptual art and the technical aspect to generate the 3D environment.
Congratulations, you always release admirable jobs.
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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
Aℓίcℯ

Aℓίcℯ


Posts : 160
Join date : 2016-09-11

Library of the Seers Empty
PostSubject: Re: Library of the Seers   Library of the Seers EmptyMay 6th 2020, 11:37 am

Library of the Seers Goi



Implementing the slow camera; sometimes Tatsu's system breaks characters, in that case one can do it manually.
Copy and paste this in data's common1 with the pointed tweaks.
Code:

;------------------------
[statedef 90909]
type=s
movetype=i
physics=n
anim=909601 ;;;;;;;;;;;------------------------>change this to an empty animation from your air file or create one with this number
velset=0,0
ctrl=0

[state 0]
type=varset
trigger1=!time
sysvar(0)=var(15):=(root,id)

[state 0]
type=varset
trigger1=!time
var(0)=90900

[state 0]
type=null
triggerall = (StageVar(info.name) = "Library of the Seers") || (StageVar(info.name) = "MYRKWOOD");---add whatever stage you want the camera to be in.
trigger1=!time
trigger1=1 || var(7):= 1073741823

[state 0]
type=selfstate
trigger1=time>=numpartner
value=90900

;----------------------------------

[statedef 90900]
type=s
movetype=i
physics=n
anim=909601 ;;;;;;;;;;;----------------------->change this to an empty animation from your air file or create one with this number
ownpal=1
poweradd=0
velset=0,0
ctrl=0
;---
[state 0]
type=changestate
trigger1=!var(0)
value=90909
persistent=0

;--- let camera_pos follow me (v1.1 only)
[state 0] ; init -on
type=varset
trigger1=(var(8)&4096)
var(8)=var(8)^4096

[state 0] ; check -off
type=varset
trigger1=!(var(8)&4096)
trigger1=var(15)>0 && (playeridexist(var(15)))
trigger1=(playerid(var(15)),gethitvar(isbound)>0)
var(8)=var(8)|4096

[state 0]
type=screenbound
trigger1=(var(7)&65536) || (numpartner>1)
value=0
movecamera=1,1

;--- bind helper(me) to players position

[state 0]
type=posadd
trigger1=!(var(8)&4096) ;; screenbound switch
trigger1=roundstate>=2 && var(15)>0 && playeridexist(var(15))
x= (playerid(var(15)),pos x-pos x!=[-1,1]) *(playerid(var(15)),pos x-pos x) *facing /20.0   ;<- speed (20.0), decreasing it makes the camera faster
y= (playerid(var(15)),pos y-pos y-const240p(50) ) /20.0                                     ;<- speed (20.0), decreasing it makes the camera faster

[state 0]
type=posadd
trigger1=(var(8)&4096) ;; screenbound switch
trigger1=roundstate>=2 && pos y<-const240p(50)
y=1-(pos y / 5.0) ;; init pos y

Copy and paste this in [statedef -2]
Code:

[state 0]
type=helper
triggerall=!ishelper && !numhelper(90900)
trigger1=numpartner
trigger1=id<(partner,id) && partner,numhelper(90900)=0
trigger2=!numpartner
id=90900
stateno=90900
helpertype=normal
ownpal=1
size.air.front=1702252 ;; <<-version
size.height=0
ignorehitpause=1
supermovetime=88888
pausemovetime=88888
pos=0,88888

;sys::-2::get_helper::bar004_id ; ID??
[state 0]
type=varset
trigger1=!ishelper && numhelper(90900)
trigger1=(helper(90900),var(0)=90900) && (sysfvar(0)!=helper(90900),id)
sysfvar(0)=(helper(90900),id)

;sys::-2::get_players_id2
[state 0]
type=varset
trigger1=!ishelper && numpartner
trigger1=!numhelper(90900) && (partner,numhelper(90900)) && (sysfvar(0)!=(partner,sysfvar(0)))
sysfvar(0)=(partner,sysfvar(0))

[state 0]
type=screenbound
trigger1=!ishelper && (sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
trigger1=playerid(floor(sysfvar(0))),var(0)=90900 && numpartner && (sysfvar(4)>0 || stateno=5150)
value=0
movecamera=0,0
ignorehitpause=1

[state 0]
type=playerpush
trigger1=!ishelper && (sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
trigger1=playerid(floor(sysfvar(0))),var(0)=90900 && numpartner && (sysfvar(4)>0 || stateno=5150)
value=0
ignorehitpause=1

[state 0]
type=screenbound
trigger1=!ishelper && (sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
trigger1=playerid(floor(sysfvar(0))),var(0)=90900 && (playerid(floor(sysfvar(0))),var(7)&65536) ;; system_switch
value= ((numpartner && sysfvar(4)<1) || !numpartner) ;; [def=0]
movecamera=0,0 ;; [x,y]
ignorehitpause=1
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Library of the Seers Empty
PostSubject: Re: Library of the Seers   Library of the Seers Empty

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Library of the Seers
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