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 Robot Master Mayhem (WIP)

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Mr.Ketchup
Fede X
Mazemerald
Melter
Shining
laspacho
Mistah Jorge
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gui0007
O Ilusionista
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 26th 2019, 11:09 am

The updates are awesome, skullman looks spectacular.
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 6th 2020, 8:21 am

Indeed it is. Mistah is making a great work with him.

First preview on the new boss of RMM, Mettonger Z.
Sprites by Magma MK II and coding by me.



It has two forms, changing when he loses the first round - the video shows the second one. To damage him, you need to hit the upper area (where the Met is). If you hit the lower area, it won't cause any damage and works like a block.
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Mistah Jorge

Mistah Jorge


Posts : 2356
Join date : 2013-07-04
Age : 26
Location : Portugal

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 9th 2020, 5:42 am

Hey, what's up guys?
I think it's about time i show something i've been working on: Needle Man!
This character has been mainly designed for combos, however he can also be a zoner, but my point is, you can do basically anything with Needle Man, this video only scratches the surface.
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 21st 2020, 11:26 am

nice combos!

The new boss of the Robot Master Mayhem project is finished: Metonger Z Smile


Now you can see his two forms in action. Each form has 6 different attacks.
First form is more projectile based (zoner) and will fly to avoid to be hit, so you will need to jump to reach him.

Second form is easier to be hit, but only takes damage on the upper area (it will blink in yellow when hit).

We are very close of the release and I hope to finished everything this week, so we can release it in January 30th.
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 22nd 2020, 8:22 am

One of Elec Man's power sets: Static Trap.
[You must be registered and logged in to see this image.]
Each button makes the electric ball appear further away. It is still for 1 and a half seconds after it disappears (Elec Man can walk while it is still on the screen), does not cause much damage but causes paralysis for 1 second if it hits.
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 23rd 2020, 9:10 pm

Finally, the preview of Elec Man's power sets for the Robot Master Mayhem project.



He is very close to be complete and unless something bad happens, we will release the next version, finally, in January 30th.
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 26th 2020, 12:21 am

Elec Man has a scalable AI, so the higher you set the game difficult, the harder he will be.

Some AI (level Cool fights, plus showing:
- Custom intro against Guts Man and Wily
- New Hyper move

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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 28th 2020, 1:22 pm

Finally, here is the last updated character for the next release: Guts Man.
This character was needing a big udpate, so Laspacho and others fixed his sprites and I've recoded a lot of stuff from the previous coder.



The redundant moves where removed, new power sets were added and some new hypers too. I know there is still room for more improvement and maybe I will work on him later but, for now, I think he is okay.

The video shows his power sets and some AI fights, where you can see some of the new moves.

With this update, the Robot Master Mayhem project is ready to be launched, and we should be uploading it in January 30th.

Thanks everyone for the patience!
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 2nd 2020, 9:24 am

I've changed one of his throws to Flame Sword, to be more unique

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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 3rd 2020, 10:25 am

============= 2020.12.03

MEGA MAN
- Flame Sword grab now uses a custom palette

ROLL
- grab fx fixed
- new grab (K) - Apple Bomb
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HEAT MAN
- grab fx and flip fixed
- 2 new grab moves

Back Throw
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Death from Above
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Somm

Somm


Posts : 502
Join date : 2013-09-17

Robot Master Mayhem (WIP) - Page 3 Empty
PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 3rd 2020, 1:30 pm

:3 Awesome as usual clap
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 3rd 2020, 1:32 pm

Thanks Smile
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 25th 2020, 10:15 am

Here is the first preview of Dark Man, a character that I am coding with Mistah Jorge, with sprites made by Magma MK II.
He is almost done, with 5 power sets and some hypers. We just need to finish the last power set and polish things here and there.

The movie shows a Lvl 8 AI battle (this is why he is kinda spammy), then me against Bass (AI) and then 2vs2 AI battle again.
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Shining

Shining


Posts : 4834
Join date : 2013-03-26
Age : 44
Location : Italy

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyDecember 25th 2020, 11:53 am

i love your megamen chars
i can t wait to try darkman
merry christmas O ilu
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O Ilusionista

O Ilusionista


Posts : 1306
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Robot Master Mayhem (WIP)   Robot Master Mayhem (WIP) - Page 3 EmptyJanuary 15th 2021, 2:29 pm

Thanks buddy.

Mega Man Robot Master Mayhem - All Throws - version 3.1


Preview of all throws (normal, special and hypers) of the Mega Man Robot Master Mayhem project, including some of the new characters.

Now all characters have at least 2 throws. And several old throws have been changed. It is not the final version, as it will still be reviewed.

The game will be updated this year, stay tuned.

#Megaman #rockman #indiedev #gamedev #pixelart #FGC #fangame #capcom

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