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JARRO77
varo_hades
galactus
yolomate
CAMARAO
Doom
Tsuyoi
Eduardo Merenda
Chris Monvel
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Chris Monvel

Chris Monvel


Posts : 330
Join date : 2018-08-16
Age : 30
Location : México

HUNK Progress Empty
PostSubject: HUNK Progress   HUNK Progress EmptyOctober 18th 2018, 9:24 pm

You probably noticed it's been a while since i posted about Hunk's new sprite, i wanted to clarify that i've been too bussy with personal issues and other stuff and despite i'm working on the sprites it's taking a bit slow to work on them, also i don't work as fast as chuchoryu or armin_iuf but i'm on it so don't worry. Smile HUNK Progress 670481599

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Here are some animations to show you my progress, i've recently finished the walking animation and now i'm working on his basic attacks, it's pretty frustrating doing repetitive images over and over again riiiggghhht

What do you think guys?
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https://www.deviantart.com/chrismonvel
Eduardo Merenda

Eduardo Merenda


Posts : 73
Join date : 2014-09-09
Age : 30
Location : Sao Paulo, Brazil

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 18th 2018, 11:53 pm

Yes boy, your drawings are very solid.
I loved the amount of detail you put in each sprite.

But his drawings are without volume. Some shading would fit them very well, and surely they would look even better than they already are.

For shading, I recommend using Jill as a reference for pants:
[You must be registered and logged in to see this image.]

The Gambit for the sleeves:
[You must be registered and logged in to see this image.]

And Jin Saotome for knee pads and elbow pads, even if there is something that comes close to the model of your character:
[You must be registered and logged in to see this image.]

Now, a question that only you can answer us:
The gameplay of this Hunk will be based on what?
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 28
Location : Brazil

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 5:09 am

Valentine Wong wrote:
You probably noticed it's been a while since i posted about Hunk's new sprite, i wanted to clarify that i've been too bussy with personal issues and other stuff and despite i'm working on the sprites it's taking a bit slow to work on them, also i don't work as fast as chuchoryu or armin_iuf but i'm on it so don't worry. Smile HUNK Progress 670481599

[You must be registered and logged in to see this image.]

Here are some animations to show you my progress, i've recently finished the walking animation and now i'm working on his basic attacks, it's pretty frustrating doing repetitive images over and over again riiiggghhht

What do you think guys?

That's really awesome!

The shading could be nice? Yes, but hum... could be fixed later, I guess lol!


Good luck on him HUNK Progress 670481599
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Doom

Doom


Posts : 10485
Join date : 2014-08-22

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 8:33 am


I agree. They are beautiful drawings with many details, but they can be improved in that way. Smile
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https://doom783.wixsite.com/doomismia
CAMARAO

CAMARAO


Posts : 702
Join date : 2012-07-07
Age : 34
Location : Portugal

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 9:28 am

well I think you're on the right way
I like all the details you're working on...
very good work HUNK Progress 670481599
keep on it HUNK Progress 670481599 HUNK Progress 670481599 HUNK Progress 670481599
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http://flyper1989.weebly.com/
Chris Monvel

Chris Monvel


Posts : 330
Join date : 2018-08-16
Age : 30
Location : México

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 7:26 pm

Eduardo Merenda wrote:
Yes boy, your drawings are very solid.
I loved the amount of detail you put in each sprite.

But his drawings are without volume. Some shading would fit them very well, and surely they would look even better than they already are.

For shading, I recommend using Jill as a reference for pants:
[You must be registered and logged in to see this image.]

The Gambit for the sleeves:
[You must be registered and logged in to see this image.]

And Jin Saotome for knee pads and elbow pads, even if there is something that comes close to the model of your character:
[You must be registered and logged in to see this image.]

Now, a question that only you can answer us:
The gameplay of this Hunk will be based on what?

Thanks a lot for the feedback, part of the reason it's taking a bit longer is because each sprite has a lot of detaiks on the gear HUNK Progress 311127478 Right, you mean the shades from the clothe, isnt it? Yeah after watching the sprites with movements they feel a bit empty on the pants and sleeves. Yeah, i will add the shades, but for now i'm focused on the movements. Speaking of which, they will keep exactly the same since his gameplay is pretty decent and like i said i won't code anything at all so all the custom sprites will just replace the old ones. This is just a sprite swap of wto38's and Durancelleur's Hunk so the basic and special attacks are still intact, the only variations are that this time his combat style will be moe based on his melee attacks from The Mercenaries 3D.
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https://www.deviantart.com/chrismonvel
Chris Monvel

Chris Monvel


Posts : 330
Join date : 2018-08-16
Age : 30
Location : México

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 7:27 pm

@Doom Thanks a lot!!
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https://www.deviantart.com/chrismonvel
Chris Monvel

Chris Monvel


Posts : 330
Join date : 2018-08-16
Age : 30
Location : México

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 7:29 pm

@FlavioCamarao Thank you very much, pal. It means a lot. Can't wait for more RE chars coming from you.
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https://www.deviantart.com/chrismonvel
yolomate

yolomate


Posts : 7415
Join date : 2013-06-17
Age : 47

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 19th 2018, 7:32 pm

[You must be registered and logged in to see this image.]

My wife says wow cool and I say ok need more details like @Eduardo Merenda says need more details in shades, shines...anyway cool work!! HUNK Progress 670481599
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galactus

galactus


Posts : 1308
Join date : 2012-05-30
Age : 40
Location : warrington (uk britain)

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 20th 2018, 6:03 pm

Wow, those sprites are beautiful Shocked ..they just need a bit more
shading here and there like some of the other members have said
and I think those sprites will be perfect then personally, great job HUNK Progress 670481599

well done Valentine Wong clap clap and good luck with Hunk
as well Smile
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varo_hades

varo_hades


Posts : 311
Join date : 2014-04-06
Age : 31

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 20th 2018, 6:26 pm

Nice project man, like the others say, Hunk needs a little bit more work on his shading, you can use the Hunk by duracellaur like reference or base.
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JARRO77

JARRO77


Posts : 1859
Join date : 2012-06-01
Age : 32
Location : Italy

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 21st 2018, 10:41 am

Look cool keep it up Twisted Evil Twisted Evil
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

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PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 21st 2018, 5:23 pm

amazing sprites..... the composition looks very fit.
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X




Posts : 382
Join date : 2014-04-10

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 22nd 2018, 2:18 am

Looks good HUNK Progress 670481599
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SUPERFERNANDOXT

SUPERFERNANDOXT


Posts : 446
Join date : 2013-05-09
Age : 34
Location : Paracatu - MG / Brasil

HUNK Progress Empty
PostSubject: Re: HUNK Progress   HUNK Progress EmptyOctober 22nd 2018, 1:55 pm

MVC2 Hyper Portrait Style - Hunk Very Happy

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