Well, I consider myself a MUGEN Author, not a MUGEN Creator, as I only try to convert something to MUGEN, not creating anything from the ground-up (I always wish/dream I am able to draw some 2D sprites...........
)
First, is the "get-raw-materials" part, especially from source games that have not been ripped anything out of them yet.........usually need to find a mere work-around for that.......
Next, the source game feature(s)/system(s) is/are the hardest part for me to code for MUGEN.
Luckily some source game feature(s)/system(s) have already been done by some MUGEN Pro's, so I might just "borrow" the useful MUGEN parts sometimes........
Moreover, MUGEN A.I. is freaking hard to code......yet I don't want my MUGEN characters act like a dummy........
Last, MUGEN palettes are my biggest MUGEN making weakness because I am color-blinded....
And, if you have time then please check my "
What do you think the most boring MUGEN making procedure?" topic here
:
http://mugenmultiverse.fanbb.net/t5627-what-do-you-think-the-most-boring-mugen-making-procedure
- borewood2013 wrote:
- What do you think the most boring MUGEN making procedure?
To me, SFF - sprite alignment is the most boring part! It is not my first time to fall asleep during sprite alignment for something like 4000+ sprites for my SF4 MUGEN characters.............zzzzzzzZZZZZZZZZzzzzzzz.......